RimWorld
Exotic's Better Crashed Ship Parts
58 Yorum
ExoticButts  [yaratıcı] 30 Tem @ 5:41 
Hey all! I just noticed that this mod is also included as part of Neronix17's Tweaks Galore (though uncredited), for any who decide to use it! I'm still eventually planning more as part of this mod, but those ideas may be moved into a separate mod to keep things neat for those who just want this fix. Check out Tweaks Galore here: Tweaks Galore!
ExoticButts  [yaratıcı] 15 Tem @ 0:45 
Updated for 1.6!
Angrysquirrel 9 May 2024 @ 18:41 
Thanks dude!
ExoticButts  [yaratıcı] 5 May 2024 @ 16:31 
@Angrysquirrel Mayhaps :meephappy:
Angrysquirrel 3 May 2024 @ 12:21 
1.5 update?
HvD 3 Oca 2023 @ 17:07 
@ExoticButts Much appreciated! =D
ExoticButts  [yaratıcı] 14 Kas 2022 @ 22:15 
@HeavyD Why yes, yes it will ;)
HvD 14 Kas 2022 @ 8:18 
Will this be getting a 1.4 update?
Loli Cunnysseur 31 Eki 2022 @ 20:21 
:steamthumbsup:
ExoticButts  [yaratıcı] 3 Nis 2022 @ 17:12 
Updated for all you lovely subs, mostly to make sure she's still in working order! May be looking at adding more to this mod eventually; stay tuned :winter2019happyyul:
Paul Muad'Dib 27 Tem 2021 @ 6:33 
woot! :steamthumbsup:
Jegon Chéserex 27 Tem 2021 @ 5:48 
:DragonHopeful::nekoheart:
ExoticButts  [yaratıcı] 26 Tem 2021 @ 21:46 
@Jegon <3
Jegon Chéserex 26 Tem 2021 @ 7:35 
gosh that was fast XD
ExoticButts  [yaratıcı] 25 Tem 2021 @ 22:40 
Updated to 1.3.
ExoticButts  [yaratıcı] 25 Tem 2021 @ 22:10 
@Jegon Yes, eventually, although I am juggling a ton of IRL stuff at present. I'll update when I get the chance (and can work out how to keep my 1.2 modlist intact whilst testing...)
Jegon Chéserex 25 Tem 2021 @ 5:41 
is patching to 1.3 planned?
pgames-food 14 Kas 2020 @ 23:22 
ah ok cool, many thanks :)
ExoticButts  [yaratıcı] 14 Kas 2020 @ 23:13 
@pgames-food Yes, using xpath patching you can check for this mod and your rimside recycling mod, and create a new definition for a new ship part if both are present :)
pgames-food 14 Kas 2020 @ 22:28 
thanks for 1.2 :)

do you know if it is possible for me to somehow add a patch so that if playing with this mod, and my rimside recycling mod, that an extra type of ship part could crash, containing something form my mod?
ExoticButts  [yaratıcı] 13 Ağu 2020 @ 23:57 
1.2 update is now up, only 1.0 version will still utilise its builtin version of ModCheck as the game's backend doesn't allow for builtins of that variety since 1.1. Enjoy :D
Dynamic 7 Nis 2020 @ 19:23 
Ah, ok. I'll let the mod author know. Thanks!
ExoticButts  [yaratıcı] 7 Nis 2020 @ 19:11 
@Dynamic Something else is injecting its own <killedLeavings> XML node into that ship part's definition in the game's backend code, specifically a Psychic Engram. I'm not familiar with a mod that adds such an item, but whichever mod it is has implemented their XPath automatic patching system incorrectly, causing a duplicate.

From what I know it shouldn't cause any issues, although any fix would need to come from the mod author of whichever mod adds Psychic Engrams :)
Dynamic 7 Nis 2020 @ 18:24 
https://gist.github.com/bc2ba48d9ea5fba421e25161804d92d0

Any Idea why it's casting that error, and is it bad?
ExoticButts  [yaratıcı] 26 Şub 2020 @ 4:19 
@RustyHams tyvm :D
RustyHams 25 Şub 2020 @ 20:27 
You're the best Mr. Butts!
ExoticButts  [yaratıcı] 25 Şub 2020 @ 6:50 
Updated to 1.1, backwards compatible to 1.0 :D
whiskyjack 3 Haz 2019 @ 3:29 
No problem, thanks for keeping the mod up to date.
ExoticButts  [yaratıcı] 1 Haz 2019 @ 5:19 
Ty for the heads up Whiskyjack, will get on that once I'm home from work.
whiskyjack 1 Haz 2019 @ 4:34 
ModCheck.dll needs to be updated since the lastest RimWorld update (1.0.2282).
ExoticButts  [yaratıcı] 9 Şub 2019 @ 13:38 
@Natalo77 Not that I'm aware of.
Natalo77 9 Şub 2019 @ 8:18 
Any hard incompatibilities?
ExoticButts  [yaratıcı] 25 Kas 2018 @ 13:18 
imfrank I... wouldn't know, tbh. I don't use Crash Landing, something about it is offputting to me.

You can always test, and if it throws an error, let me know. I might deign to give CL a go and make an autopatch in this mod.
imfrank 24 Kas 2018 @ 20:08 
compatible with crash landing? if not, is there a way to make them compatible? unless there's no reason for them to be compatible?
ExoticButts  [yaratıcı] 16 Kas 2018 @ 10:57 
@Thundercraft silver will no longer drop from ship parts. I'd realised that when I updated to 1.0, I'd missed the changes to other drops Tynan had made, but those are reinstated PLUS the AI core drops and glitterworld meds now.
ExoticButts  [yaratıcı] 2 Kas 2018 @ 10:24 
Who knows, might even feel creative and do something funny like make new ship parts that explode when destroyed, or others that do other interesting things. When I feel motivated to do more modding I'll throw more ideas around and do some testing.

Current priority for modding is a secret I'm working on, though. Should be fantastic when it's done.
ExoticButts  [yaratıcı] 2 Kas 2018 @ 10:21 
@Thundercraft I have toyed with the idea of doing more with this mod, although there's a lot on my RimWorld modding to-do list, so to speak, as well as my actual to-do list. Couple that with the fact I recently got a new PC that expanded my list of games I can play a thousandfold and you can see why I haven't thought about it much.

I'll add a potential expansion of this mod to my "Mods to make" list, though, although it will probably sit alongside more prioritised expansive stuff, such as race mods and similar. Kudos for the idea :)
Thundercraft 2 Kas 2018 @ 8:28 
I am definitely glad to be able to obtain AI cores from psychic ships as it was before. And Gillterworld meds for fighting poison ship mechanoids sounds like a nice balance. But, have you considered making further changes to crashed ship parts?

I like the sound of the changes in Catalyst Plasteel Ships . However, it hasn't been updated since 2017. I like the idea of more plasteel from parts. And the idea of mechanoid ships giving silver - which is mostly money - seems rather silly. Instead of silver, obtaining more components seems like a fair trade-off.
ExoticButts  [yaratıcı] 21 Eki 2018 @ 14:43 
@dumbledoreisreallygay All g, and ty ;)
Latex Santa 20 Eki 2018 @ 10:50 
@ExoticButts Many thanks for updating! Also, that name doe O_O;;
ExoticButts  [yaratıcı] 17 Eki 2018 @ 9:57 
1.0 update uploaded.
ExoticButts  [yaratıcı] 26 Eyl 2018 @ 10:03 
Mod is now updated to B19. Should no longer glitch out due to Glitterworld meds being changed to "MedicineUltratech" in the code (because Tynan makes weird decisions).
ExoticButts  [yaratıcı] 4 Haz 2018 @ 11:38 
@CatCraftYT it should, as it requires nothing to do with the initialisation of a save.
catcraft 4 Haz 2018 @ 8:39 
this works with saves, right?
ExoticButts  [yaratıcı] 25 Nis 2018 @ 7:49 
@Armedwithpuns ;)
Armedwithpuns 25 Nis 2018 @ 7:41 
your name made my day
ExoticButts  [yaratıcı] 18 Oca 2018 @ 2:48 
@Teneombre all good, and a good day to you too!
Teneombre 18 Oca 2018 @ 2:47 
Oh ! It's nice to learn it ! That will help for further modding from myself ! Thank you to take the time to answer and sorry for the wrong bug alert :) I with you a good day !
ExoticButts  [yaratıcı] 18 Oca 2018 @ 2:42 
@Teneombre not at all! All mods themselves technically ask for more resources on gamestart, else they wouldn't work, but no, this mod doesn't ask for more beyond that as RimWorld stores all definitions for items/buildings/etc. dynamically each gamestart. You could quite literally name a file just about anything, and as long as the code is done properly (in this case, the definition names and such of crashed ship parts) it'll function :)
Teneombre 18 Oca 2018 @ 2:40 
yes but ask for more ressources to make the game starting no ?