RimWorld
Exotic's Better Crashed Ship Parts
58 件のコメント
ExoticButts  [作成者] 7月30日 5時41分 
Hey all! I just noticed that this mod is also included as part of Neronix17's Tweaks Galore (though uncredited), for any who decide to use it! I'm still eventually planning more as part of this mod, but those ideas may be moved into a separate mod to keep things neat for those who just want this fix. Check out Tweaks Galore here: Tweaks Galore!
ExoticButts  [作成者] 7月15日 0時45分 
Updated for 1.6!
Angrysquirrel 2024年5月9日 18時41分 
Thanks dude!
ExoticButts  [作成者] 2024年5月5日 16時31分 
@Angrysquirrel Mayhaps :meephappy:
Angrysquirrel 2024年5月3日 12時21分 
1.5 update?
HvD 2023年1月3日 17時07分 
@ExoticButts Much appreciated! =D
ExoticButts  [作成者] 2022年11月14日 22時15分 
@HeavyD Why yes, yes it will ;)
HvD 2022年11月14日 8時18分 
Will this be getting a 1.4 update?
Loli Cunnysseur 2022年10月31日 20時21分 
:steamthumbsup:
ExoticButts  [作成者] 2022年4月3日 17時12分 
Updated for all you lovely subs, mostly to make sure she's still in working order! May be looking at adding more to this mod eventually; stay tuned :winter2019happyyul:
Paul Muad'Dib 2021年7月27日 6時33分 
woot! :steamthumbsup:
Jegon Chéserex 2021年7月27日 5時48分 
:DragonHopeful::nekoheart:
ExoticButts  [作成者] 2021年7月26日 21時46分 
@Jegon <3
Jegon Chéserex 2021年7月26日 7時35分 
gosh that was fast XD
ExoticButts  [作成者] 2021年7月25日 22時40分 
Updated to 1.3.
ExoticButts  [作成者] 2021年7月25日 22時10分 
@Jegon Yes, eventually, although I am juggling a ton of IRL stuff at present. I'll update when I get the chance (and can work out how to keep my 1.2 modlist intact whilst testing...)
Jegon Chéserex 2021年7月25日 5時41分 
is patching to 1.3 planned?
pgames-food 2020年11月14日 23時22分 
ah ok cool, many thanks :)
ExoticButts  [作成者] 2020年11月14日 23時13分 
@pgames-food Yes, using xpath patching you can check for this mod and your rimside recycling mod, and create a new definition for a new ship part if both are present :)
pgames-food 2020年11月14日 22時28分 
thanks for 1.2 :)

do you know if it is possible for me to somehow add a patch so that if playing with this mod, and my rimside recycling mod, that an extra type of ship part could crash, containing something form my mod?
ExoticButts  [作成者] 2020年8月13日 23時57分 
1.2 update is now up, only 1.0 version will still utilise its builtin version of ModCheck as the game's backend doesn't allow for builtins of that variety since 1.1. Enjoy :D
Dynamic 2020年4月7日 19時23分 
Ah, ok. I'll let the mod author know. Thanks!
ExoticButts  [作成者] 2020年4月7日 19時11分 
@Dynamic Something else is injecting its own <killedLeavings> XML node into that ship part's definition in the game's backend code, specifically a Psychic Engram. I'm not familiar with a mod that adds such an item, but whichever mod it is has implemented their XPath automatic patching system incorrectly, causing a duplicate.

From what I know it shouldn't cause any issues, although any fix would need to come from the mod author of whichever mod adds Psychic Engrams :)
Dynamic 2020年4月7日 18時24分 
https://gist.github.com/bc2ba48d9ea5fba421e25161804d92d0

Any Idea why it's casting that error, and is it bad?
ExoticButts  [作成者] 2020年2月26日 4時19分 
@RustyHams tyvm :D
RustyHams 2020年2月25日 20時27分 
You're the best Mr. Butts!
ExoticButts  [作成者] 2020年2月25日 6時50分 
Updated to 1.1, backwards compatible to 1.0 :D
whiskyjack 2019年6月3日 3時29分 
No problem, thanks for keeping the mod up to date.
ExoticButts  [作成者] 2019年6月1日 5時19分 
Ty for the heads up Whiskyjack, will get on that once I'm home from work.
whiskyjack 2019年6月1日 4時34分 
ModCheck.dll needs to be updated since the lastest RimWorld update (1.0.2282).
ExoticButts  [作成者] 2019年2月9日 13時38分 
@Natalo77 Not that I'm aware of.
Natalo77 2019年2月9日 8時18分 
Any hard incompatibilities?
ExoticButts  [作成者] 2018年11月25日 13時18分 
imfrank I... wouldn't know, tbh. I don't use Crash Landing, something about it is offputting to me.

You can always test, and if it throws an error, let me know. I might deign to give CL a go and make an autopatch in this mod.
imfrank 2018年11月24日 20時08分 
compatible with crash landing? if not, is there a way to make them compatible? unless there's no reason for them to be compatible?
ExoticButts  [作成者] 2018年11月16日 10時57分 
@Thundercraft silver will no longer drop from ship parts. I'd realised that when I updated to 1.0, I'd missed the changes to other drops Tynan had made, but those are reinstated PLUS the AI core drops and glitterworld meds now.
ExoticButts  [作成者] 2018年11月2日 10時24分 
Who knows, might even feel creative and do something funny like make new ship parts that explode when destroyed, or others that do other interesting things. When I feel motivated to do more modding I'll throw more ideas around and do some testing.

Current priority for modding is a secret I'm working on, though. Should be fantastic when it's done.
ExoticButts  [作成者] 2018年11月2日 10時21分 
@Thundercraft I have toyed with the idea of doing more with this mod, although there's a lot on my RimWorld modding to-do list, so to speak, as well as my actual to-do list. Couple that with the fact I recently got a new PC that expanded my list of games I can play a thousandfold and you can see why I haven't thought about it much.

I'll add a potential expansion of this mod to my "Mods to make" list, though, although it will probably sit alongside more prioritised expansive stuff, such as race mods and similar. Kudos for the idea :)
Thundercraft 2018年11月2日 8時28分 
I am definitely glad to be able to obtain AI cores from psychic ships as it was before. And Gillterworld meds for fighting poison ship mechanoids sounds like a nice balance. But, have you considered making further changes to crashed ship parts?

I like the sound of the changes in Catalyst Plasteel Ships . However, it hasn't been updated since 2017. I like the idea of more plasteel from parts. And the idea of mechanoid ships giving silver - which is mostly money - seems rather silly. Instead of silver, obtaining more components seems like a fair trade-off.
ExoticButts  [作成者] 2018年10月21日 14時43分 
@dumbledoreisreallygay All g, and ty ;)
Latex Santa 2018年10月20日 10時50分 
@ExoticButts Many thanks for updating! Also, that name doe O_O;;
ExoticButts  [作成者] 2018年10月17日 9時57分 
1.0 update uploaded.
ExoticButts  [作成者] 2018年9月26日 10時03分 
Mod is now updated to B19. Should no longer glitch out due to Glitterworld meds being changed to "MedicineUltratech" in the code (because Tynan makes weird decisions).
ExoticButts  [作成者] 2018年6月4日 11時38分 
@CatCraftYT it should, as it requires nothing to do with the initialisation of a save.
catcraft 2018年6月4日 8時39分 
this works with saves, right?
ExoticButts  [作成者] 2018年4月25日 7時49分 
@Armedwithpuns ;)
Armedwithpuns 2018年4月25日 7時41分 
your name made my day
ExoticButts  [作成者] 2018年1月18日 2時48分 
@Teneombre all good, and a good day to you too!
Teneombre 2018年1月18日 2時47分 
Oh ! It's nice to learn it ! That will help for further modding from myself ! Thank you to take the time to answer and sorry for the wrong bug alert :) I with you a good day !
ExoticButts  [作成者] 2018年1月18日 2時42分 
@Teneombre not at all! All mods themselves technically ask for more resources on gamestart, else they wouldn't work, but no, this mod doesn't ask for more beyond that as RimWorld stores all definitions for items/buildings/etc. dynamically each gamestart. You could quite literally name a file just about anything, and as long as the code is done properly (in this case, the definition names and such of crashed ship parts) it'll function :)
Teneombre 2018年1月18日 2時40分 
yes but ask for more ressources to make the game starting no ?