Wallpaper Engine:壁纸引擎

Wallpaper Engine:壁纸引擎

Cross-Galactic Ocean (WebGL)
5 条留言
Toasty  [作者] 2018 年 4 月 3 日 上午 1:49 
@Dragonbot Sorry for the late reply, Steam failed me. Download this workshop item and take a look inside, it's just a script inside HTML. I actually grabbed this off someone else's conversion on the GLSL Sandbox, and it's buried by now. I know next to nothing about GLSL personally, so...
Feel free to modify and reupload this, I don't really care. If it's better, I'll remove this one.
There's also some unnecessary mouse-related code there, I'm actually glad it didn't work haha.
Even the original author commented that they could have done better.
Melancholy 2018 年 1 月 25 日 下午 5:02 
well without having to attempt to reconvert it myself.
Melancholy 2018 年 1 月 25 日 下午 4:50 
frac *= (sin(frag.y/iResolution.y*700.0)*0.5+0.5)*(1.0-distanceFrac); return mix(vec3(0.43, 0.77, 0.85), color, frac);
Swapping the 700 to 0 makes it a lot smoother is there anyway i could implement that to this? :nepnep:
sergio137 2018 年 1 月 2 日 下午 1:34 
rip my gpu²
bruh 2017 年 12 月 30 日 下午 4:53 
rip my gpu