边缘世界 RimWorld

边缘世界 RimWorld

Muffalant
124 条留言
ozma64 2021 年 8 月 1 日 下午 8:11 
Will there be a 1.3 patch?
Kill7X 2020 年 9 月 8 日 下午 5:30 
Does it work on 1.2? A long time favorite of mine!
Public_Enema 2020 年 9 月 5 日 上午 3:30 
I do know a lot of mods just work on 1.2 . Is this one of them or will it require an update?
Halfelfaedyn 2020 年 6 月 12 日 下午 8:22 
This is great. Been taming them a ton. I love them thx lol
Iopy 2020 年 5 月 25 日 下午 7:06 
@James76543, awesome, great work! Been keen to get this back on my mod list!
james76543  [作者] 2020 年 5 月 25 日 下午 4:52 
Sorry for the delay, this is updated to 1.1, please let me know if you see any issues.
Halfelfaedyn 2020 年 5 月 15 日 下午 1:58 
I would love an update to 1.1. These are my favorite pack animals.
Camaleão 2020 年 3 月 29 日 下午 12:09 
1.1?
Slinger 2020 年 3 月 18 日 上午 10:03 
+1 for 1.1.
Iopy 2020 年 3 月 10 日 上午 2:14 
Any chance for 1.1 update?
Kill7X 2020 年 3 月 8 日 下午 7:34 
Yeah, does this still work?
ozma64 2020 年 3 月 1 日 上午 2:34 
will there be a 1.1 update?
el.ron.mcbong 2020 年 2 月 24 日 下午 3:40 
Please update the big Brothers of Muffalos:steamhappy:
james76543  [作者] 2019 年 12 月 8 日 下午 7:27 
I will look into it!
Kill7X 2019 年 12 月 7 日 下午 8:31 
Mods that add animals (and other things, like weapons) require a patch to work with CE because it makes fundamental changes to body parts.
james76543  [作者] 2019 年 12 月 3 日 下午 8:31 
@Aggression Pays I'm not sure what would be incompatible between this mod and CE? I guess it makes things 'squishier' than normal and more vulnerable to fire?
Kill7X 2019 年 11 月 19 日 下午 3:52 
I'd love to see a CE patch or compatibility.
Cosmosyn 2019 年 8 月 18 日 下午 1:12 
Thanks man.
james76543  [作者] 2019 年 8 月 17 日 下午 8:51 
@CosmicBluNebula I couldn't figure out how to load it directly in the Muffalant mod, but I did add a new mod for it: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1838114456 It gives you Muffalo genetic material when you process a Muffalant Corpse. I don't know why it's giving me an error when I put the patch file in the main mod, so I had to separate it out into a different mod :(
Cosmosyn 2019 年 8 月 5 日 下午 5:04 
Thanks for trying!
james76543  [作者] 2019 年 8 月 5 日 下午 4:25 
@CosmicBluNebula it's harder than I expected, but I'm still looking into it
Cosmosyn 2019 年 7 月 25 日 下午 9:48 
Could you make it produce muffalo genetic material when used to make material then? Im guessing it would be a easy thing to do.
james76543  [作者] 2019 年 7 月 25 日 下午 5:52 
@CosmicBluNebula no unfortunately - that mod is really cool but REALLY complex, so I haven't tried to integrate with it yet. It won't compete, you just don't have special hybrid animals involving the muffalant.
Cosmosyn 2019 年 7 月 5 日 下午 10:34 
Hey is there genetic rim compatibility?
james76543  [作者] 2019 年 5 月 25 日 上午 10:06 
@Klaus I don't have the time to build the graphics files for it (I suck at making those), but if you want to make the texture files I'll patch the functionality will that work?
Big Money 2019 年 5 月 23 日 下午 10:27 
can we get a patch for animal gear?
james76543  [作者] 2019 年 1 月 20 日 下午 5:53 
@Limão in order to know what synthetic weave recipe to put muffalant wool as an option, I'll need a mod list if you can send me both a screenshot of the recipe you're having trouble with and your modlist.
Limão 2019 年 1 月 13 日 下午 4:12 
i using a lot of mods. specificaly, the muffalant, i using muffalant and the patch for a dog said
james76543  [作者] 2019 年 1 月 13 日 上午 10:13 
You mean the synthread? I probably just need to add a patch to whatever mod you are using that allows synthread to be made. What mod are you using?
Limão 2019 年 1 月 9 日 上午 2:11 
man theres a sothing i need to tell you. the muffalant wool can't be use in the synthetic wave and another things looks like she dosen't exist. i can only use to make cloths. please see this.
kush1maru 2018 年 11 月 2 日 下午 4:55 
Thank you so much, can finally play this game again :) LOVEYOU!
jpinard 2018 年 10 月 31 日 下午 2:28 
Super - thanks!
james76543  [作者] 2018 年 10 月 31 日 下午 2:16 
@jpinard I just saw that error pop up earlier too. Thanks for the heads up, and I just updated it to fix it. It was indeed a name change in the A Dog Said core files.
jpinard 2018 年 10 月 31 日 下午 2:01 
If you go to the A Dog Said mod they have a note about the change.
jpinard 2018 年 10 月 31 日 下午 1:58 
I'm getting an error now. It may be due to "A Dog Said" changing it's name a little. The error from my log is:

Could not load UnityEngine.Texture2D at Things/Item/BodyPart/AnimalBodyPart in any active mod or in base resources.
jpinard 2018 年 10 月 29 日 下午 9:09 
Excellent will do :)
james76543  [作者] 2018 年 10 月 29 日 下午 7:23 
Sizes are a bit smaller now. Let me know what you think!
james76543  [作者] 2018 年 10 月 21 日 下午 8:00 
Nope that's just a temporary copy I sent for you to check. I actually kind of like the slightly smaller size too, so I'm going to update it soon and see if anyone doesn't like it. Until then that dropbox link is just the copy of the mod if you wanted to manually install it.
jpinard 2018 年 10 月 21 日 下午 7:49 
Is the new size being pushed out via update, or is that the one from your dropbox?
jpinard 2018 年 10 月 21 日 下午 7:48 
That is perfect! :)
james76543  [作者] 2018 年 10 月 21 日 下午 7:30 
At the new size they're about the same size as an elephant. On an ice map I use I typically see a muffalant herd, which is 2-4 muffalants, every 1 or 2 years. Is that size still too big?

https://imgur.com/a/okFDUcM
jpinard 2018 年 10 月 21 日 上午 9:44 
Oh wait, I do have 2 new animal mods in the game so that could me why I haven't seen a muffalent yet. They're winning the die roll for new stuff coming in.
jpinard 2018 年 10 月 21 日 上午 9:43 
eco levels not evp. I cannot type!
jpinard 2018 年 10 月 21 日 上午 9:42 
That map I was playing - yes it was so weird. I took a screenshot and my list of muffalents was 20+ muffalos and a couple rats. Everytime one herd would leave another would come in. Then in my current game I downed all the evp va;ues and was bummed to not see any yet so I may have gone too far.

At 3/4 size are they still bigger than muffalo's and elehpants?
Mortagon 2018 年 10 月 21 日 上午 8:19 
That sounds fantastic, I would also like a decreased size version. Would you mind putting it on steam workshop though so I can sub to it?
james76543  [作者] 2018 年 10 月 20 日 下午 8:32 
@jpinard they shouldn't be that common, which is weird! Way less common than muffalos except on ice sheets maybe. The ecoSystemWeight is the same as elephant, 2.0. As far as the size, I made this modification for you to reduce it to about 3/4 the normal size. The mod can replace the original Muffalant copy, so ignore the error you get when loading a save game for the first time:
https://www.dropbox.com/s/36t7xp9tmseiixj/PygmyMuffalant%20V1.0.zip?dl=0

let me know what you think.
jpinard 2018 年 10 月 19 日 下午 10:56 
oops, sorry for typos and bad grammar. i should spell check before I post!
jpinard 2018 年 10 月 19 日 下午 10:55 
Physical size. When they come into the base they take up so much room I can't see anything around them. Seems like they should only maybe be 20% biggere then Muffalo at most.

Don't get me wrong, they are gorgeous! just wanted to have them come into aline a bit more. Also, they are way too frequent. I would have expected them to have a eco number between the Muff's and Thrumbo but in my current Boreal map play they're displacing almost everything. They're the #1 most populace med/large creature by far.
james76543  [作者] 2018 年 10 月 19 日 下午 6:42 
1.0 will be updated shortly, I tested it this week, made a couple bug fixes, but otherwise no issues. @jpinard what do you mean by too big? The physical size or the health?