安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
first of all thanks for this mod. The WE snowballing has been a really big issue back then, and I remember I canelled a pretty neat Empire campaign because the WE had conquered all of the southern and badlands and were coming for me with serveral stacks.
I'm currently playing a Beastmen campaign and this mod seems to break the option to place a herdstorne. I just noticed it when I razed Lothern and had no option raise one. I replayed the battle with your mod disabled, and now the options is back.
Just to let you know. Again, thanks for the mod!
But this works also...if the Player is not playing them, but they can never reconquer then, like you wrote.
Both Options are not perfect, though, because the AI tends to ignore Orders for not colonizing sometimes - thats why Empire and Bretonnia AI are also conquering Norsca sometimes :D
On the other hand, I've never seen the AI coming close to raze/occupy/threatening the WE but the player - and the latter usually has the necessary force to undermine re-settlement ^^... in 3 ME campaigns (at least up to point it gets boring - WE are typically within the top3 factions with quite a serious/massive force to defend against invader + their forest bonus + anti-agent-bonus and what not else...)
Thy forest shall burn!
(they don't seem to care about any climate at all, that just makes it even worse...)
thanks a ton for this WE are all ofter the plac in my game and that stupid missle and melee damge bonus they gain from outposts makes them melt everything