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thank you
oof
@Babbeyega Ship is accessible through hangar bay or the starbord airlock.
Although the interior design feels a little unfinished
It was probably left as is for better stealth
I LIKE IT
@TheSilverInfinity I've been talking about Rdav's Fleet Commamd script.
It's a powerful thing, but I was unable to make it work. I'd happily accept help with implementing it though.
So you would not consider the fleet script from Rdav?
The closest thing to vanilla mirrors, and cloaking
Thanks!
@Doctor Budgie Go for it, I'd be happy to see your approach on the concept!
Thank you!
"Fun" fact: I've spent comparable ammount of time naming blocks, configuring LCDs and toolbars to the time I've spent on building entire thing.
Awesome design. Just stunning.
Great job, very fun concept
I never use mods for my workshop submissions, fully vanilla.
@TheSilverInfinity Glad you like it! Well, departing fighters are indeed visible in comparison to the carrier, but that's why I'd advise relocating after deploying the ship. I'm going to add RC block sometime soon, 'cause I've completely forgot about it, so even with one person onboard it'll be a viable strategy. Also - just remembered I need Laser Antennas :v
@Son o'Petrified I got a lot of help. Both Captei and Korvatus did a great job on small grid fighters, Whip wrote a script that controls the thruster-imitating lights in the rear based of the ship's velocity and Skeeter hopped in while I've been trying to figure out the interior and built general layout. It'd take MUCH longer if it wasn't for help I've got!
@TheSilverInfinity, agreed, it is the mother of all collaborations.
WOW