安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






New ships need (usually Iron) inertial dampeners, Cargo bays (Because all materials drop as scrap metal now) Turret hardpoints, Gyros, and even the heavily shielded ships need at least a thin coat of armor because of all the stuff that puts percentages through shields, academies, Torpedos, assemblies, warp cores, cpu's, and inside-hull empty space for things we all forget about :P.
And probably a dozen more things those of us that have played for years just don't think about when we make a ship.
At least now we don't have to 'guess' what the ship's handling characteristics will be when we have a crew anymore.
How do I design it, and how do I attach it?
"Blackhorse Empire" has a ring to it ...
if the escape pods are removed and cleared all the way to the other side, maybe an ok sized hangar could fit in there. Don't know how many figthers it would fit, but even a couple squadrons could make a world of difference.
joking aside , the torpedo launch tubes are actually at the front though since i havent played in a while i havent checked if the torpedoes are a thing now or not
And it looks really nice too.
again, i love your designs, keep up the good work, and thank you :)