Tabletop Simulator

Tabletop Simulator

Unbroken - The Board Game
32 条留言
Old Man Shadowdark 10 月 27 日 下午 2:14 
"load .json error"
Old Man Shadowdark 10 月 27 日 下午 2:13 
completely broken on my end. missing everything. empty table.
Beans Ball 9 月 5 日 上午 11:30 
@spacemanzero222 ty ily
spacemanzero222  [作者] 9 月 1 日 上午 5:37 
Fixed the cube models that were not loading properly. They were from a different mod that was recently updated.
Beans Ball 8 月 22 日 下午 5:33 
tracker models are missing, please update!
Stan 2021 年 2 月 9 日 下午 2:06 
I tried this game on TTS and now I just picked up a physical copy too! Great game!
Tina 2018 年 7 月 18 日 下午 5:50 
I backed this and am SO GLAD you guys are letting us play it on Tabletop Simulator. This is truly awesome. December can't come fast enough. :) Thanks.
Mirshann 2018 年 7 月 1 日 上午 12:27 
All fine now, ty!
spacemanzero222  [作者] 2018 年 6 月 30 日 上午 10:59 
@Mirshann The missing images should be fixed now. *fingers crossed*:steamhappy:
Mirshann 2018 年 6 月 29 日 下午 2:56 
Some of cards didnt loding.. fix it plz =)
jhonmalone 2018 年 4 月 25 日 下午 12:56 
explicando as regras em PT BR

explaining the rules PT BR

https://youtu.be/SUov7SiUraA
Ender424 2018 年 4 月 5 日 上午 7:42 
Backed the game then I purchased TTS just to play this. Thanks for letting people give it a try such a great game very excited for the final product!
Castor Troy 2018 年 4 月 1 日 下午 6:30 
Super cool that you let people try the game in Tabletop Simulator. I will be backing!
kladan  [作者] 2018 年 3 月 28 日 上午 11:23 
@david we have balanced the game's difficulty over close to a thousand test cases. The Spear is so cheap because it's a suboptimal weapon and is not very good at using effort to inflict wounds. If you find yourself with too much effort - consider doing some Planning and channeling a bit of it into Cunning - it could be useful both for scouting the monsters and for Combat actions (like getting rid of the Ogre's armor). Thanks for playing!
david 2018 年 3 月 27 日 下午 3:23 
Okay - although I got the spear at the beginning of the third level again, I did not win on my second game. I didn't "peek", and got the ogre for level 4. The armor took too long to penetrate, and I had converted too much Small effort to Med and Lg. Still, I think if I had studied the six level 4 monsters, and/or spent the effort to peek at the monster ahead of the battle, it would have been too easy to win. In short, I think the spear is too cheap to build. -- Again, this is only my second game though. What are others' thoughts on the balance?
david 2018 年 3 月 27 日 下午 12:19 
I found the scoring at the end a little odd. Small effort is worth 0, so it is wise to convert as much as you (safely) can into medium effort before the final battle - but don't make more Large Effort than you'll need in that battle because that would hurt you during scoring. (Large Effort costs 2 medium efforts to create, but it is only worth 5 points at the end, while 2 Medium efforts are worth 6) The converting of small effort to medium effort before the final battle seems like a hoop that the players shouldn't have to go through. What about counting each small effort as 1, medium effort as 4, and large effort as 8, which is proportional to their costs during gameplay?
david 2018 年 3 月 27 日 下午 12:17 
I've only played through once so far (and won), so maybe my experience was unusual, but...
I made the spear very early in the third level. Therefore, I found there was little for me to do in levels 3 and 4 but to rest up in order to create lots of effort (of the three types) so I was sure to win the two remaining fights. I found that to be less than ideal, story-wise. Anyone else have this experience? Maybe I just got lucky finding all the resources needed to create the weapons.
kladan  [作者] 2018 年 3 月 9 日 下午 3:43 
@Carrot - Thanks! Solid recommendation, I've seen this come up a lot where people think character abilities are unlimited use. Will definitely bring it up in the rulebook!
Tapioca Ball 2018 年 2 月 26 日 上午 1:07 
also cool game design looking forward to see it develop! :steamhappy:
Tapioca Ball 2018 年 2 月 26 日 上午 1:06 
I think its advisable to put the bit about how using character skills uses the cubes on the character sheet higher up, until i got the sage it diddnt even occur to me that they had limited uses since prepatory step states you can use general skills as many times as you wanted with no mention of the character limitation
Krova Steel 2017 年 12 月 23 日 下午 9:32 
@kladan, Gonna do another run without it. Invincible Brawler.... yeah.. haha
SaltyO 2017 年 12 月 22 日 下午 11:17 
Thank you for putting this together and allowing the TTS public to playtest and improve Safarov's game, and good luck on the Kickstarter!
Taun Hawk 2017 年 12 月 22 日 下午 5:15 
Very nice solo game, thanks for sharing :)
kladan  [作者] 2017 年 12 月 21 日 上午 5:38 
@Krova great catch. Will need to fix that. Not intended :)
Krova Steel 2017 年 12 月 20 日 下午 9:05 
I got Grim Determination, and Concentration. = Infinite Effort?
spacemanzero222  [作者] 2017 年 12 月 17 日 下午 5:50 
@Orthega - Done my friend!
Gren.del 2017 年 12 月 17 日 上午 11:10 
I'd suggest adding the rules in-game, via a "tablet" component with the rules' link :)
striderpaul 2017 年 12 月 17 日 上午 2:02 
See this on TTS Spotlight and thought I'd try it out, watched the play through had one quick game to get the basics and I like it very much. Will play more games and fill in the feedback form. Thank you.
DScalibur 2017 年 12 月 16 日 下午 4:29 
Thanks.
Kimiko 2017 年 12 月 15 日 下午 3:53 
Congrats! Your game has been chosen to be in the Spotlight for the week!
Wrrlykam 2017 年 12 月 15 日 上午 7:16 
Saw the post on BBG so I thought I'd check it.
Passingdown 2017 年 12 月 13 日 上午 10:30 
Thanks for getting this onto TTS! I'll start testing this over the next couple weeks and provide feedback as requested!