Stellaris
Sol System 2.0
Коментарів: 54
Malignant  [автор] 2 груд. 2023 о 18:34 
@Imperator Um... zoom in maybe?
Imperator of Rome 2 груд. 2023 о 17:11 
Venus and Europa I get, but why Pluto and Eris? What about Ceres, Callisto, Ganymede, Io, and Titan?
Einherjar 30 січ. 2022 о 12:30 
Will this mod get updated in the future? Would be really nice. ^^
James Fire 13 січ. 2019 о 19:33 
If it was made correctly for what the description says, that should be impossible.
Dragov 19 черв. 2018 о 14:13 
It would seem that this mod is somehow causing Red Giant stars to not spawn in game causing whole systems to be unclaimable.
Solar™ 31 трав. 2018 о 11:02 
@echo seven if you read the description of planetary diversity, you would know its compatible with everything
Davor 31 трав. 2018 о 10:49 
Maybe Planet Diversity needs to make a patch to be compatible with this?
Echo Seven 31 трав. 2018 о 2:28 
Would love this to be compatible with Plan. Diversity
Malignant  [автор] 26 трав. 2018 о 21:13 
I'll have to look at what makes Planet Diversity and see if I can make a more minimal mod. On a Space Engineers kick lately.
CrazyJoeV4 26 трав. 2018 о 5:07 
So this is my favorite mod that alters Sol System but it doesn't work with my other favorite mod Planet Diversity. Just curious if you'll be making a patch or not
El Brando 14 трав. 2018 о 10:53 
There will be an update?
Malignant  [автор] 1 квіт. 2018 о 15:33 
I don't believe it will work for Star Trek. Once I have time this week I will make this an independent file.
timdraco 1 квіт. 2018 о 13:41 
will this work with startrek new horizons?
Solar™ 27 берез. 2018 о 9:46 
Can you make this an independent starting system so it dosent override the vanilla sol?
mikey202 17 берез. 2018 о 4:31 
I can confirm it works with 2.0, but the Fallen Empires don't spawn (or rather, they do, and then they all de-spawn on the second day); nothing else is affected.
Malignant  [автор] 12 берез. 2018 о 16:36 
i don't know, they changed so much, I need to make a stripped down version that doesn't touch any other files.
Lenny 12 берез. 2018 о 6:27 
Hi, does your mod work with 2.0? I'm hoping to try it.
Malignant  [автор] 4 берез. 2018 о 20:02 
Thank you! I'll check Planet Diversity and see what I can change.
Davor 4 берез. 2018 о 18:59 
I found my conflict. What over rides this mod is Planet Diversity. I don't know if this will help Malignant or Librarian Moarfistin. Trying to help the best I can since I am liking this mod. Hopefully this info will help. :steamhappy:
Malignant  [автор] 4 берез. 2018 о 18:56 
It's not updated or checked against any mods yet, so I need to remake a more simplified version.
Davor 4 берез. 2018 о 18:35 
Do you have other mods Librarian Moarfistin? I just reinstalled Stellaris and trying out mods. I found this worked at first then installed more mods and found out it doesn't work anymore. Now I am going one by one to see what mod is conflicting with this.
Dr Kill 9 січ. 2018 о 14:50 
Somehow it's not working for me. I'm getting normal Sol, only surrounded by systems with huge mineral deposits. It also breaks ringworlds (sanctuary, cybrex alpha etc.)
Malignant  [автор] 7 січ. 2018 о 9:29 
It's supposed to be accurate, not balanced. Also, you won't be able to develop all those minerals for awhile without hte energy reserves. The system is capable of supporting multiple factions.
Razorfire 31 груд. 2017 о 22:42 
Im bookmarking this - cant wait to try it. But I fear with so many files being modded, it will conflict with my numerous other mods. Rep all the same!
Malignant  [автор] 28 груд. 2017 о 21:49 
I don't know, but this uses several file overrides so if you have any of the base files edited as opposed to modded overrides you're going to have a problem plus any mod that changes Sol is going to conflict.
enigma 28 груд. 2017 о 20:01 
Yep, I did. On and off and the other mods too... I dont know why its not working. Maybe because I have the other Sol Mods installed, which I also de/activated for testing. The only thing i didnt try was deinstallation of a mod/the mods instead of deactivation.
Malignant  [автор] 28 груд. 2017 о 15:34 
So far you're the only one, I don't know what to tell you. Did you try turning it off and back on again?
enigma 25 груд. 2017 о 5:36 
That doesn't work for me. While other start systems - even additional versions of the sol-system - are working fine, your overwrite isn't changing anything. Also when I disable every other mod I use I still get the original sol system ingame.
Chunkinator 23 груд. 2017 о 12:44 
This mod is just what is needed after watching "the expanse", thanks for making it.
Malignant  [автор] 22 груд. 2017 о 16:16 
Overwrite.
NullMagic 22 груд. 2017 о 16:06 
Is this an overwrite of the sol system? or a separate system that can be selected? If it's the former would it be possible to get a secondary version that simply adds this as another possible starting system?
Malignant  [автор] 19 груд. 2017 о 0:05 
Running a new playthrough, Warp-Only, made Warp-I cost 1000 power, allowed all other FTL tech to appear after Phys Lab II with Wormhole rare. 50 years in and the first Warp II drives are starting to appear. So far, it's been the best pre-warp expereince for me so far in this game and it plays very well with Sol System 2.0 giving Mars enough time to rebel before FTL.
RulerOfDiscord 18 груд. 2017 о 22:17 
@christopher crayven - the only mods that allow achievements are strictly cosmentic. Something like the UI rework or Tiny Constructions would allow achievements.
Malignant  [автор] 18 груд. 2017 о 18:53 
Ringworlds: Scale 20 pushes them out and seperates each section so you have to adjust the orbit from 45 to 22.5 for each section, this mod already does that.
Malignant  [автор] 18 груд. 2017 о 18:52 
I'm playtesting for stability issues, so far no issues with the asteroids, other than I never have enough energy for all the minerals which seems realistic to me.
Stahlseele 18 груд. 2017 о 15:39 
With that many asteroids, should you not also be getting some asteroid bound thingamajigs? Like, the asteroid sighted . . EVENT! THATS THE WORD I WAS LOOKING FOR! Or is there no way to make those bound to this? i mean, there is quite a lot of those asteroid based events in the game already after all . .
Generic 18 груд. 2017 о 5:44 
UI mods generally don't disable achievements, because they don't actually change the game.

By the way, what does the ringworld scaling refer to? Does it have more than 4 sections?
jjmalyen 17 груд. 2017 о 19:30 
Many thanks!:steamhappy:
Malignant  [автор] 17 груд. 2017 о 9:49 
If you find any mod that does not disable achievements, let me know. This mod drops about 120 minerals in your starting system because of all the asteroids along with enough planets for 3 starting empires. It could be seen as a cheat.
Christopher Crayven 17 груд. 2017 о 9:46 
Does this mod disable achievments?
Malignant  [автор] 17 груд. 2017 о 5:04 
If anyone has any asteroids or other objects they want added, let me know. I'm thinking about putting Eros asteroid in there between Mars & Earth, but not sure if it's needed. Having Pluto as a starting arctic might be an interesting playthrough also. I like gene modding my humans and then letting them rebel all across Sol.
Malignant  [автор] 17 груд. 2017 о 5:00 
Yes. I'm sad about the dev's lack of having a second belt option, but at least we can put some little clusters of asteroids around out there. Because they are not static objects, having a complete belt would probably crash everyone's system if I did.
Exc4l1buR 15 груд. 2017 о 12:20 
bc all those celestial bodies are nearly as awesome as the kuiper belt would be ;)
Exc4l1buR 15 груд. 2017 о 12:17 
Is this the new version of the mod i criticised for missing the kuiper belt?
Malignant  [автор] 14 груд. 2017 о 20:15 
I have a seperate file that incorporates downscaled ships, plus downscaled stations including the new humanoid ships. Ships are at 40% scale, stations are at 50%. This also halves the base weapons range. I can make this an all in one if people would prefer.
Malignant  [автор] 14 груд. 2017 о 20:14 
Updated 1.9.1; I'm in the middle of making some changes to misc and starting systems still. Sol is basically completed. Barnard's Star is a template system right now with an asteroid field in the first planet slot.
Malignant  [автор] 13 груд. 2017 о 19:40 
I'm expanding the overall size of the systems now and adding in some starting ringworlds for fun. System size is still limited to 450, but with the scale adjustments it looks so much bigger.
Vincente Steele 13 груд. 2017 о 19:34 
You might be able to get away with using modifiers (triggered or static) for what you're looking to change.
Malignant  [автор] 13 груд. 2017 о 16:08 
Note on asteroids: Many of the cluster groups have asteroids with a "." for their name, you can rename asteroids by clicking on them if you have a station built on them.
Malignant  [автор] 13 груд. 2017 о 16:07 
Misc pre-gen systems are a little wonky, I need to make some adjustments. I've found it's fairly easy to change sublight speeds in defines, but weapon ranges are a bit trickier. If anyone has a recommendation for good pre-gen or starting systems, let me know and I can add them in.