Stellaris
Sol System 2.0
54 件のコメント
Malignant  [作成者] 2023年12月2日 18時34分 
@Imperator Um... zoom in maybe?
Imperator of Rome 2023年12月2日 17時11分 
Venus and Europa I get, but why Pluto and Eris? What about Ceres, Callisto, Ganymede, Io, and Titan?
Einherjar 2022年1月30日 12時30分 
Will this mod get updated in the future? Would be really nice. ^^
James Fire 2019年1月13日 19時33分 
If it was made correctly for what the description says, that should be impossible.
Dragov 2018年6月19日 14時13分 
It would seem that this mod is somehow causing Red Giant stars to not spawn in game causing whole systems to be unclaimable.
Solar™ 2018年5月31日 11時02分 
@echo seven if you read the description of planetary diversity, you would know its compatible with everything
Davor 2018年5月31日 10時49分 
Maybe Planet Diversity needs to make a patch to be compatible with this?
Echo Seven 2018年5月31日 2時28分 
Would love this to be compatible with Plan. Diversity
Malignant  [作成者] 2018年5月26日 21時13分 
I'll have to look at what makes Planet Diversity and see if I can make a more minimal mod. On a Space Engineers kick lately.
CrazyJoeV4 2018年5月26日 5時07分 
So this is my favorite mod that alters Sol System but it doesn't work with my other favorite mod Planet Diversity. Just curious if you'll be making a patch or not
El Brando 2018年5月14日 10時53分 
There will be an update?
Malignant  [作成者] 2018年4月1日 15時33分 
I don't believe it will work for Star Trek. Once I have time this week I will make this an independent file.
timdraco 2018年4月1日 13時41分 
will this work with startrek new horizons?
Solar™ 2018年3月27日 9時46分 
Can you make this an independent starting system so it dosent override the vanilla sol?
mikey202 2018年3月17日 4時31分 
I can confirm it works with 2.0, but the Fallen Empires don't spawn (or rather, they do, and then they all de-spawn on the second day); nothing else is affected.
Malignant  [作成者] 2018年3月12日 16時36分 
i don't know, they changed so much, I need to make a stripped down version that doesn't touch any other files.
Lenny 2018年3月12日 6時27分 
Hi, does your mod work with 2.0? I'm hoping to try it.
Malignant  [作成者] 2018年3月4日 20時02分 
Thank you! I'll check Planet Diversity and see what I can change.
Davor 2018年3月4日 18時59分 
I found my conflict. What over rides this mod is Planet Diversity. I don't know if this will help Malignant or Librarian Moarfistin. Trying to help the best I can since I am liking this mod. Hopefully this info will help. :steamhappy:
Malignant  [作成者] 2018年3月4日 18時56分 
It's not updated or checked against any mods yet, so I need to remake a more simplified version.
Davor 2018年3月4日 18時35分 
Do you have other mods Librarian Moarfistin? I just reinstalled Stellaris and trying out mods. I found this worked at first then installed more mods and found out it doesn't work anymore. Now I am going one by one to see what mod is conflicting with this.
Dr Kill 2018年1月9日 14時50分 
Somehow it's not working for me. I'm getting normal Sol, only surrounded by systems with huge mineral deposits. It also breaks ringworlds (sanctuary, cybrex alpha etc.)
Malignant  [作成者] 2018年1月7日 9時29分 
It's supposed to be accurate, not balanced. Also, you won't be able to develop all those minerals for awhile without hte energy reserves. The system is capable of supporting multiple factions.
Razorfire 2017年12月31日 22時42分 
Im bookmarking this - cant wait to try it. But I fear with so many files being modded, it will conflict with my numerous other mods. Rep all the same!
Malignant  [作成者] 2017年12月28日 21時49分 
I don't know, but this uses several file overrides so if you have any of the base files edited as opposed to modded overrides you're going to have a problem plus any mod that changes Sol is going to conflict.
enigma 2017年12月28日 20時01分 
Yep, I did. On and off and the other mods too... I dont know why its not working. Maybe because I have the other Sol Mods installed, which I also de/activated for testing. The only thing i didnt try was deinstallation of a mod/the mods instead of deactivation.
Malignant  [作成者] 2017年12月28日 15時34分 
So far you're the only one, I don't know what to tell you. Did you try turning it off and back on again?
enigma 2017年12月25日 5時36分 
That doesn't work for me. While other start systems - even additional versions of the sol-system - are working fine, your overwrite isn't changing anything. Also when I disable every other mod I use I still get the original sol system ingame.
Chunkinator 2017年12月23日 12時44分 
This mod is just what is needed after watching "the expanse", thanks for making it.
Malignant  [作成者] 2017年12月22日 16時16分 
Overwrite.
NullMagic 2017年12月22日 16時06分 
Is this an overwrite of the sol system? or a separate system that can be selected? If it's the former would it be possible to get a secondary version that simply adds this as another possible starting system?
Malignant  [作成者] 2017年12月19日 0時05分 
Running a new playthrough, Warp-Only, made Warp-I cost 1000 power, allowed all other FTL tech to appear after Phys Lab II with Wormhole rare. 50 years in and the first Warp II drives are starting to appear. So far, it's been the best pre-warp expereince for me so far in this game and it plays very well with Sol System 2.0 giving Mars enough time to rebel before FTL.
RulerOfDiscord 2017年12月18日 22時17分 
@christopher crayven - the only mods that allow achievements are strictly cosmentic. Something like the UI rework or Tiny Constructions would allow achievements.
Malignant  [作成者] 2017年12月18日 18時53分 
Ringworlds: Scale 20 pushes them out and seperates each section so you have to adjust the orbit from 45 to 22.5 for each section, this mod already does that.
Malignant  [作成者] 2017年12月18日 18時52分 
I'm playtesting for stability issues, so far no issues with the asteroids, other than I never have enough energy for all the minerals which seems realistic to me.
Stahlseele 2017年12月18日 15時39分 
With that many asteroids, should you not also be getting some asteroid bound thingamajigs? Like, the asteroid sighted . . EVENT! THATS THE WORD I WAS LOOKING FOR! Or is there no way to make those bound to this? i mean, there is quite a lot of those asteroid based events in the game already after all . .
Generic 2017年12月18日 5時44分 
UI mods generally don't disable achievements, because they don't actually change the game.

By the way, what does the ringworld scaling refer to? Does it have more than 4 sections?
jjmalyen 2017年12月17日 19時30分 
Many thanks!:steamhappy:
Malignant  [作成者] 2017年12月17日 9時49分 
If you find any mod that does not disable achievements, let me know. This mod drops about 120 minerals in your starting system because of all the asteroids along with enough planets for 3 starting empires. It could be seen as a cheat.
Christopher Crayven 2017年12月17日 9時46分 
Does this mod disable achievments?
Malignant  [作成者] 2017年12月17日 5時04分 
If anyone has any asteroids or other objects they want added, let me know. I'm thinking about putting Eros asteroid in there between Mars & Earth, but not sure if it's needed. Having Pluto as a starting arctic might be an interesting playthrough also. I like gene modding my humans and then letting them rebel all across Sol.
Malignant  [作成者] 2017年12月17日 5時00分 
Yes. I'm sad about the dev's lack of having a second belt option, but at least we can put some little clusters of asteroids around out there. Because they are not static objects, having a complete belt would probably crash everyone's system if I did.
Exc4l1buR 2017年12月15日 12時20分 
bc all those celestial bodies are nearly as awesome as the kuiper belt would be ;)
Exc4l1buR 2017年12月15日 12時17分 
Is this the new version of the mod i criticised for missing the kuiper belt?
Malignant  [作成者] 2017年12月14日 20時15分 
I have a seperate file that incorporates downscaled ships, plus downscaled stations including the new humanoid ships. Ships are at 40% scale, stations are at 50%. This also halves the base weapons range. I can make this an all in one if people would prefer.
Malignant  [作成者] 2017年12月14日 20時14分 
Updated 1.9.1; I'm in the middle of making some changes to misc and starting systems still. Sol is basically completed. Barnard's Star is a template system right now with an asteroid field in the first planet slot.
Malignant  [作成者] 2017年12月13日 19時40分 
I'm expanding the overall size of the systems now and adding in some starting ringworlds for fun. System size is still limited to 450, but with the scale adjustments it looks so much bigger.
Vincente Steele 2017年12月13日 19時34分 
You might be able to get away with using modifiers (triggered or static) for what you're looking to change.
Malignant  [作成者] 2017年12月13日 16時08分 
Note on asteroids: Many of the cluster groups have asteroids with a "." for their name, you can rename asteroids by clicking on them if you have a station built on them.
Malignant  [作成者] 2017年12月13日 16時07分 
Misc pre-gen systems are a little wonky, I need to make some adjustments. I've found it's fairly easy to change sublight speeds in defines, but weapon ranges are a bit trickier. If anyone has a recommendation for good pre-gen or starting systems, let me know and I can add them in.