边缘世界 RimWorld

边缘世界 RimWorld

Mining Tech
20 条留言
The Blind One 4 月 11 日 下午 6:29 
Thanks for the 1.5 btw :steamhappy:
The Blind One 2023 年 8 月 15 日 上午 4:51 
1.4 pwease? :steamhappy:
delvr  [作者] 2021 年 7 月 27 日 下午 9:16 
Updated for 1.3!
Zarathustra 2021 年 7 月 22 日 上午 2:38 
1.3 update? It works, except you can't change the required tech and machining is way too harsh in my opinion.
Angel Scott 2021 年 2 月 13 日 上午 2:35 
I'd love to see this mod expand to encompass all the workgiver types.
delvr  [作者] 2020 年 10 月 18 日 下午 11:44 
OK, we're good now. Was just a conflict on my end. Let me know if there's any issues with the mod.
delvr  [作者] 2020 年 10 月 18 日 下午 11:24 
Oops, seems like there's an issue with the just-uploaded version. I'll fix it ASAP.
delvr  [作者] 2020 年 10 月 18 日 下午 11:20 
Updated for 1.2 ! :-)
Wi-Fi Mero 2020 年 10 月 10 日 上午 1:15 
Will this be updated to 1.2?
delvr  [作者] 2020 年 6 月 9 日 下午 1:15 
Updated for 1.1 ! :-)
Stallion 2019 年 3 月 1 日 上午 1:41 
Any chance of an update?
Pewter HailStorm 2018 年 10 月 30 日 下午 3:07 
Would love to have this for v1.0 so i can get my YouTube series started...
Intend to play as tribals...
The fact i can lock mining behind a research is PERFECT!
Will lock it behind stone cutting as it seems more fitting (sure it's an easy research, but then again, whacking a tool on some rock is no more difficult then hitting the head of your friend with a ♥♥♥♥♥ slap.
Now, knowing where to hit and mine seems to be a bi more fitting that it's locked behind "Stone cutting" and with a mod that adds a "tribal faction" that has NO Research researched from the start will make this mod fitting!

TL;DR Please update so i an use for a slow long Youtube Series...
WimRorld 2018 年 9 月 22 日 上午 10:50 
Any chance for Beta 19? c:
Sentient_Worm 2017 年 12 月 23 日 下午 1:47 
Sorry for being a bit slow on the uptake with this but I think your refering to the mod that adds items that just provide bonus's to the workspeed of specifc tasks. I think something of that nature is XML only while what I was asking about would be more along the lines of the operation bill requiering medicine for precedures such as installing peg legs or bionics.
Sentient_Worm 2017 年 12 月 20 日 下午 6:56 
ok
delvr  [作者] 2017 年 12 月 20 日 下午 3:19 
@Sentient_Worm: that's a bit more advanced than what I had in mind for this mod, but I'll consider it. I think I saw another mod implementing equipment to enhance mining and other tasks, I'll take a look at how they're doing it.
Sentient_Worm 2017 年 12 月 13 日 下午 6:06 
Whould it be possible to requier specific equipment instead of tech?
Deyon 2017 年 12 月 11 日 上午 6:55 
interesting mod!
delvr  [作者] 2017 年 12 月 11 日 上午 12:30 
Hi Keeper! This prevents mining as a whole. I'll consider resource-specific restrictions for a future version, although I feel like those would be better implemented in a smelting/refining-themed mod (so you'd be able to mine iron ore, say, but not able to smelt and alloy it into steel until an appropriate tech is researched).
Keeper 2017 年 12 月 11 日 上午 12:21 
So does this prevent mining as a whole or mining specific resources? Can't mine steel until steel mining is researched as an example.