边缘世界 RimWorld

边缘世界 RimWorld

Tribal Essentials [b18]
133 条留言
Cyber Witch ~ 8 月 4 日 下午 11:20 
1.6? :3 (jkjk)
PikaJew 2024 年 12 月 11 日 上午 11:27 
rip o7
KOTEŁ 2020 年 11 月 30 日 上午 11:43 
1.2 please
BladeofSharpness 2018 年 11 月 4 日 上午 1:40 
Ok point taken!

Fluffly's mod manager don't like it, but that's another story...
E-Claire  [作者] 2018 年 11 月 3 日 下午 11:16 
@BladeofSharpness: The vast majority of mods are cross-compatible between b19 and 1.0. And if you read the comments on "Tribal Reborn," you'll see that a number of users have already reported that it seems to work just fine in 1.0.
BladeofSharpness 2018 年 11 月 3 日 下午 10:54 
Sorry to say that ZARS Tribal Reborn is a 0.19 mod, not a 1.0 mod.

So we are still out of a 'tribe essentials' mod!
Rufus 2018 年 10 月 21 日 下午 7:01 
danke schone:steamhappy:
E-Claire  [作者] 2018 年 10 月 21 日 下午 2:17 
There's a link to the b19/1.0 version right at the top of the mod's description.
Rufus 2018 年 10 月 21 日 下午 1:53 
need 1.0 please i love this mod for my cannibals
Maverick 2018 年 9 月 12 日 上午 11:18 
update to A19 pls
Hydromancerx 2018 年 9 月 11 日 上午 11:57 
*nods* Thanks for all your work on this and your other amazing mods!
E-Claire  [作者] 2018 年 9 月 11 日 上午 11:47 
And just to be clear, I'm happy he's doing it. As I said, I never gave this one the attention it needed. It's nice to know that someone else is. :)
Hydromancerx 2018 年 9 月 11 日 上午 11:40 
@Rainbeau Flambe - dracoix has been doing a great job in not only converting the mod to build 19 but also improving it by merging other mods. I am very happy he has taken over and its in such good hands.
E-Claire  [作者] 2018 年 9 月 11 日 上午 11:35 
Kiame's already taken it upon himself to update "Faction Control." I wouldn't expect "Tribal Raiders" to be that hard to update, but since I haven't yet looked at *anything* related to B19, I could be completely wrong. ;)
dracoix 🐉 2018 年 9 月 11 日 上午 10:35 
I got you fam. It seems people picked up my clone of TE as a replacement. Although, the biggest mess that B19 put a hole in are Faction Control and Tribal Raiders which kinda makes TE moot.
E-Claire  [作者] 2018 年 9 月 11 日 上午 9:00 
Hi, all. Apologies for my long absence. While I do plan to get back into modding (albeit more causally than before), I honestly don't see this mod as one that I'm likely to update. There was a lot that really needed to be done to improve it after I updated it to B18, which I never got around to doing, and I'm sure there's even more that would need to be done as part of an update to B19. It'd be a huge chore that I really don't want to commit to. And meaning no disrespect to those who enjoy them, frankly, tribal games have never really been all that interesting to me, anyway.
andrewjonjones 2018 年 9 月 8 日 上午 4:27 
It's a great mod this I do hope you find the time to update this and your other mods to Beta 19.
dracoix 🐉 2018 年 9 月 5 日 上午 2:29 
I'm in the process of porting it as a compatible clone: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1503813330 But I would love Rainbeau to do it instead. :(
Hydromancerx 2018 年 9 月 2 日 上午 10:49 
I hope not! I start all my games as tribal. This is a must have mod!
Dreay 2018 年 9 月 1 日 下午 1:51 
Abandoned mod ? :steamsad:
Dreay 2018 年 8 月 29 日 上午 7:34 
b19 ! b19 !!!
Darth Jimmi 2018 年 8 月 28 日 上午 11:39 
what the guy below me said.
Hydromancerx 2018 年 8 月 28 日 上午 11:05 
b19?
Bejjo 2018 年 8 月 5 日 下午 4:43 
Potentially dumb Q here, but when i start a game I dont have access to the basic research bench, so how does one research the tribal essentials, tribal warfare, and basic work benches..?
Terran 2018 年 7 月 31 日 上午 4:23 
This mod is a lot of fun, but Psychoid Tea seems kinda worthless. I guess you can have a bit of it on hand for sick people, but the -20% to consciousness is a serious negative, and compared to the vanilla Psychoid Pekoe...Any chances you'll change things up?
Dayhjawk 2018 年 5 月 29 日 下午 10:17 
Q: Why are Earthen Mounds have a price tag to them? Aren't they made from dirt? Could possible remove the market price attached to them? Or make a verison of this mod where they don't have a market price?
Panda 2018 年 5 月 23 日 上午 4:16 
Hey, nice mod, I have little issue here, tribal armor get to outerwear slot, not to armor one, so it can't be equipped with duster or summer cape from Medieval Times oe even with woven cloak from this very mod, but can be equipped with armor vest and Armors from Medieval Times. Can you fix it?
Vyre 2018 年 5 月 15 日 下午 12:23 
does this work with combat extended?
Texas Redhawk 2018 年 5 月 6 日 上午 3:43 
This mod causes an XML error with Medieval World due to a change to the hopper. My error log file can be found here: https://pastebin.com/Sg4rG8WX
Agape 2018 年 4 月 30 日 下午 4:37 
Sometimes, my game crashes. So i downloaded RCC to check my mod list. According to Rimworld Conflict Checker, Tribal Essentials conflicts with MoreFloors and it is the only conflict i have. Do you think my CTD problem comes from there ?
Comrade Corwin 2018 年 4 月 23 日 上午 11:06 
I was wondering if you would consider making a patch for Expanded Woodworking, so log walls could be made with logs. That would make them a lot faster to build, since you don't need to make lumber to do it. Also, thematically, it fits. I would also suggest lowering the cost to only two logs, since each log is worth two lumber.
BlakBat 2018 年 4 月 21 日 上午 12:10 
Does this mod exist as individual mods? I'd only like to add the small smokepit and the work spots.
Arty 2018 年 4 月 15 日 下午 10:00 
The fuel consumption per tick in rain for the smokepit is 10x what it's supposed to be, you forgot a 0.

It's currently 0.006, should be 0.0006
Oddworld86 2018 年 3 月 18 日 上午 4:29 
Hi, is your mod fully compatible with combat extended mod?
Decoherent 2018 年 3 月 16 日 下午 12:45 
Does this mod affect the difficulty? I'm playing with Cassandra Extreme and it's been very easy so far, only one event in an hour.
cstoneburner 2018 年 2 月 26 日 下午 1:55 
Does this mod affect tribal traders?
mundane_m 2018 年 2 月 17 日 上午 10:04 
I‘m playing happily all the time. I will report that I made Japanese translation MOD.
XeoNovaDan 2018 年 2 月 13 日 上午 8:25 
Just a quick comment regarding compatibility: this conflicts with my StoveTech mod. Might be worth mentioning that in the description.
RoYaL_Salus3 2018 年 2 月 9 日 下午 2:08 
does this mod have any incompatabilities or "side effects"
GrumpyOldMan 2018 年 2 月 3 日 上午 5:24 
I used what little brain power i have and just added the research tribal essentials to the starting research.

The only thing i wish was slightly buffed is the length of the shelter heaters. I feel like i have to refuel them too often
thecatcherwry 2018 年 1 月 31 日 下午 2:52 
@[H.C] JBonkerz Did you figure out which mod it is that added those rugs? I'm having the same issue over here. Thanks!
GrumpyOldMan 2018 年 1 月 31 日 上午 10:56 
http://psteamcommunity.yuanyoumao.com/profiles/76561198014500655/myworkshopfiles/?appid=294100&browsefilter=mysubscriptions&p=1&numperpage=30

Hi dude i have this mod that let's me start as a faction that starts with no research whatsoever.
It's perfect for a masochist like me but this also means that i have no research spot/table.

Is it possible to make the research spot not have a requirement? I would appreciate it
Omega13 2018 年 1 月 28 日 下午 12:50 
JENNEZAE - like most items that can be made out of stone, it will only show you granite as the default unless you have another type of stone blocks on the map.
Teal 2018 年 1 月 18 日 上午 8:07 
It seems to me the oven can only be made with granite blocks. Is this intentional or am I missing something?
Flesh Forge 2018 年 1 月 11 日 下午 8:27 
Still missing some way to prepare/preserve food without fuel (drying, curing with salt or sugar, fermenting (kimchi), etc). I know a simple cooktable recipe can be made but it'd be nice if there was a "drying rack" or something that worked along the same lines as your compost bin from Fertile Fields, i.e. construct it with whatever ingredients (food ingredients + construction stuff e.g.) and wait, and eventually it yields prepared food like ham, candied meats/vegetables, pickled foods etc. Of course stuff like pickling or sugar/salt curing would require new materials and that might be more than you want to invest in this, but simple drying would be a great start. There is just no way around the "ate raw food" unhappy thought without burning fuel, which doesn't really model the real world tribal diet, they didn't all walk around ♥♥♥♥♥♥♥♥ because they had to eat ham or beef jerky.
E-Claire  [作者] 2018 年 1 月 10 日 上午 8:35 
Production at the various tribal crafting spots is already slower than at actual work benches. (I'm pretty sure, anyway, that that's true across the board. I can certainly double-check it as I work on the next update.) Adding some sort of graphic differentiation between them probably isn't a bad idea. I'll add it to my "to do" list.
Saucy Bagel 2018 年 1 月 10 日 上午 7:50 
I suggest modifying the different crafting spots graphics so they look distinct, such as adding a butcher's knife to the buthering spot and a chisel and mallet to the chipping spot, stuff like that, also maybe make them slower than the dedicated tables, just a couple suggestions.
E-Claire  [作者] 2018 年 1 月 10 日 上午 6:31 
@Bagel: I can definitely take a look at doing that. Shouldn't be a problem.
Saucy Bagel 2018 年 1 月 10 日 上午 3:53 
Could you rename the Patchwork leather to Stiched leather or something so it doesn't get confused with Crusty Textiles? Great mod either way though.
Rous 2018 年 1 月 8 日 下午 6:36 
That sounds like the happiest medium, in regards to cloaks vs where they stand. I love the hats sprites, not so much the cloaks-- Unless forced to make them, i just usually wait until parkas anyway, since the two look pretty similar to me. But in this case i'd be more likely to use them over parkas just to maintain the asthetic. And in regards to the stonecutting change, that's actually the option i was hoping for in the first place, but I didn't know about the whole free blocks bit being the reason why it wasn't like that initially. Thanks though, my tribals will have decorated cave walls here soon! :D