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报告翻译问题






So, a really enjoyable that will definitely keep you on your toes.
@Drenus: I didn't disable any of the upgrades from in the map, so any that don't work might be a bug with custommaps. I'll do a bit of testing later and if it seems like a bug I'll post it to the dev's bug thread in disscussions.
also next to the north west beach entry point, you can't maze, is that intendet as well?
besides that, i must say quite a interesting map
Really felt like a more traditional TD the way I played it, the paths didn't allow for too much mazing but still ways to make the path long.
Really got surprised by the last 2 waves, they packed a punch.
Also, the turrets were a cool addition. feel like there should be more!
One thing stood out though, and maybe its the way I built my maze, but the later waves had really long times in between consecutive waves. I basically rushed when it came to the first, but the second set of waves came after I had almost completely wiped out the first set, and they came in an odd stagger step. It really felt like the second set of a wave lacked any pressure, even in the last waves.
Not sure, but maybe there's something off about the trigger condition?
Cheers, thanks again for the map!
Possibly, though I think the map would need some restructuring for the boss to work out well.
Happened since 1st wave of Artilerry spawn on left part, I think.
https://i.imgur.com/NjO4kj6.jpg
good with map as damage feforest the area the enemy takes adtavnage of it
werid atrillery stop and shoot at empty ground for some resaon