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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3351047682
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1777715003
Im sorry I dont know why that happens. I havent tried them online myself. If you have only the required mods loaded it should be fine. Otherwise I dont know. Ive seen others on Youtube who plays online.
Here is one of K0noas videos:
https://www.youtube.com/watch?v=GnEQt_KSTl4
any help or suggestions?
Try it out, I think its the best one yet.
jansdill3: I have actually thought about it. Its a little bit harder to make such scenario editor-wise but I will definitely look into it. I'll give an update here if I create it.
Heavy; Yes, you have a complete German area on top off the hill. Your objective is to find the Officers bunker and kill the high command.
Leon; This mission uses Massis units, they are some of the first ww2-units created for Arma 3. Some equipment doesnt match authentic stuff used on D-day.
I recommend trying my second D-day mission, see link in description above. It has better Units.
I will make some small updates to this one soon.
Someone wo had the same problem but fixed it by choosing some kind of "repair" option in the Arma 3 launcher. Hope it helps!
Name your boat, in my case the LCVP, something like: boat1
Give the boat a DROP CARGO waypoint where you want the ramp to go down and the soldiers to exit.
In the On Activation field of the waypoint, write following:
boat1 animate["ramp_rotate",1]; 0 = [] spawn {{unassignVehicle _x ; _x action ["Eject", boat1]; sleep 1;} forEach (assignedCargo boat1);};
And youre done ;)
Not sure if necessary, but i also set the waypoints behaviour to "careless" and "full speed" and I also make the boat-driver immortal because otherwise he will get killed in about 5 sec.
To make him immortal, put this line in his "init-field":
this allowDamage false
Here are some tips!
Try this to force the enemy to stand up at all times and see you:
Name the enemy unit to something like: german1 (In their Variable Name).
In the init field of this unit, write the following: german1 setUnitPos "UP"
This forces the enemy to stand up all the time and he wont go out of the bunker.
...in "fight modus" the ai allways goes down and they cannot see me and do not shoot...
...and so it comes that there is sometimes heavy action at the beach and then silence...and no heavy action all the time
I do not know what problems the game and ai have...at the editor my landing boats do not drive to the beach...or the machinegunners run out of the bunker and so on