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i think good ideas to change :D
Also, what would be SO EPIC is if you edit the guitar too into being a small cello. Dang, breh.
I'm excited, I haven't had the inspiration/request to mod anything in a while.
P.S. The comments section of this weapon is an odd place to have this conversation, so if you want to continue the conversation it would probably be better placed on my profile
I've looked at that and considered it. Mulled over it and all, but the way the texture is made (it's cut up into a few sections that are pasted together when the game combines the texture and the model) makes it both hard to line up and impossible to make have an even rainbow (either colors have to get cut off or portions have to get distorted). It's just too long and curvy to work out right. I
I'll just... stick with the default rainbow katana ;_;
GCFscape and VTFEdit are programs you need to get off teh interwarbs.
.vpk is the file type of the mod you download from here. (open with GCFscape)
.vmt is the file type of the file you need to mess with. (open with VTFEdit)
The number next to animatedTextureFrameRate in the .vmt is the number you need to change (big = fast, little = slow)
I actually forgot one bit, you need to open the folder you make (make the folder look just like the folder in the .vpk) with a program in the L4D2 bin folder (look around in the left 4 dead 2 part of that locatoin I mentioned) called vpk.exe. Then you shove it in the addons folder that I mentioned.
If that doesn't help... I'm sorry, I taught myself how to mess with the animations by fooling with them and testing them in TUMTaRA (a map, it's useful, look it up), so I can't put it any simpler than how I learned it.
{
animatedTextureVar $basetexture animatedTextureFrameNumVar $frame animatedTextureFrameRate 1
[/code]
If you have GCFscape you can go into the .vpk from this (I quite honestly have no idea what the .vpk looks like, it's saved in my computer as "rainbow katana.vpk," but stuff from the workshop is some arbitrary number next to a thumbnail in a folder called "workshop" (C:\Program Files (x86)\Steam\SteamApps\common\left 4 dead 2\left4dead2\addons\workshop)) then from there you're going to need VTFEdit, which you use to open the only .vmt in the folder (there's just the one line of subfolders to follow). The number after "animatedTextureFrameRate" is what you're looking for. 1 = 1 loop around the texture every second. If you want to slow it down you make it smaller (.1 = 1 loop every ten seconds), if you want to make it faster you make it higher (10 = 10 loops every second)
Animations are freaky with static bloodstains on them.