全面战争:幕府将军2

全面战争:幕府将军2

MaxRavenclaw's 2017 Vanilla FOTS Unit Stats Fixes (Reload animations and times)
30 条留言
MaxRavenclaw  [作者] 3 月 2 日 上午 4:26 
@DvamaintisLoyaltotheImperium, as of 2025 I can't find any model for the Springfield 1865 in the game files. There are literally only 4 modern rifles modeled in the game: the Spencer, the Snider-Enfield, the Enfield Pattern 1861 Musketoon, and the Chassepot Modele 1866.
AzureValkyrur007 2024 年 5 月 2 日 下午 10:00 
Does this improve reload times?
Cairook 2024 年 4 月 29 日 下午 4:49 
Love the concept of this mod!! Already have no problem with the models or guns, just very unfortunate that it doesn't seem to be working for me right now, any idea how this can be fixed? or Possible alternative mods I can use to have a similar effect on the breech loading animations? Have no idea even how to mod but I'd do it myself if I was better at coding :(
MaxRavenclaw  [作者] 2023 年 2 月 28 日 上午 12:35 
Was the game patched? I don't remember seeing it in the game files, and they clearly have a Enfield Pattern 1861 Musketoon in that picture which is taken from Vanilla FOTS. What's the id of the Springfield? This is odd. I'm tempted to install FOTS again just to check if what you say is true.
DvamainTheSpaceMarine 2023 年 2 月 27 日 下午 11:16 
there is a model for the Springfield 1865. the US Marines use it.....
MaxRavenclaw  [作者] 2023 年 2 月 10 日 上午 9:53 
IRL, sure, but the in-game model uses Musketoons. Just look at the image for my mod. That's an Enfield Pattern 1861 Musketoon. I don't think there's a model for the Springfield 1865 in Shogun 2.
DvamainTheSpaceMarine 2023 年 2 月 9 日 下午 11:43 
No, those US Marines aren't using Musketoons. The Boshin war was set in 1868, by that time the Union Military was done with using Muskets, These marines would be using Springfield 1865's
MaxRavenclaw  [作者] 2022 年 10 月 15 日 上午 3:26 
No, I changed the animation of units which have muzzle loaded weapons on their models but were configured to use the breech loader animation to use the muzzle loader animation. Same for breech loaders who used the muzzle loader animation.

IIRC, this included the US Marines, who have Enfield Pattern 1861 Musketoons in-game but the animation they used was that of breech-loaders, so I fixed that but improved their stats to make them at least accurate even if their rate of fire decreased.
DvamainTheSpaceMarine 2022 年 10 月 14 日 上午 11:29 
this doesn't make sense

you've changed the animations of breech loaders so that they'll muzzle loaders????

those units were meant to fire breech loaders. they don't use muskets
AbatedFawn 2022 年 8 月 24 日 下午 8:48 
Is this compatible with the bayonet mod?
Ross Bakery Gaming "VaSir" 2021 年 4 月 13 日 下午 8:03 
I don't understand what you mean, but all I see it's all normal it have breechloading animation, Kiheitai SIR infantries using Snider-Enfield that totally breechloader

Buzz-buzz 2019 年 9 月 29 日 上午 9:38 
Thanks for answer. Additional questions might be asked later if needed.
MaxRavenclaw  [作者] 2019 年 9 月 29 日 上午 4:23 
I already explained. It doesn't affect any numbers, just the animation, which does change minimum reload time, but that is a hidden stat, it won't show up on the card.

The number that shows on the card is the skill of the unit, but that's not the only thing that affects the exact reload time.
Buzz-buzz 2019 年 9 月 28 日 下午 2:36 
Their unit cards are still incorrect, are still the old ones according the reload speed, and I'm not sure about the actual stat. Did they really become to reload slower? Or it's just the animation that got fixed?
Matthias 2019 年 7 月 7 日 下午 12:26 
I see thank you
MaxRavenclaw  [作者] 2019 年 7 月 7 日 上午 10:12 
No, it doesn't affect any numbers, just the animation, which does change minimum reload time, but that is a hidden stat, it won't show up on the card.
Matthias 2019 年 7 月 7 日 上午 8:10 
will the changes make here effect the stats on the unit card?
MaxRavenclaw  [作者] 2019 年 1 月 31 日 下午 11:30 
It works in MP, but if you want to play with someone else, they'll have to have the mod too.
RazZor 2019 年 1 月 31 日 下午 3:18 
does it work in mp or do I have do desable it to play mp?
MaxRavenclaw  [作者] 2018 年 5 月 22 日 下午 12:50 
@ Konrad. There shouldn't be any compatibility issues unless you add a mod that alters exactly these same units over mine. See if any of your mods alters the unit stats land table. If it does you could just make sure my mod is higher in the order list than the other mod, but if it's a balance mod you're using my stats might not work so well with it.

If you're using Radious, use the radious version of my mod, and also load it before radious.
John 2018 年 5 月 21 日 下午 2:31 
It seems I am having trouble with this mod working. Any idea on what type of mod could conflict with this? Also what place would you suggest this be placed in terms of load order?
Darth Revan 2018 年 3 月 12 日 下午 1:27 
I mean I want to see them using teh breech laoder animation
MaxRavenclaw  [作者] 2018 年 3 月 12 日 上午 2:37 
yes, I got that, I just refereed to the ACW as 'a Springfield mod' because it (also) adds a Springfield :P

Hmm, indeed, since many Snider-Enfields were just conversions of the P53.
Tibbs versus Japan 2018 年 3 月 11 日 上午 8:21 
@MaxRavenclaw The Springfield is a part of the ACW mod, but there isn't a seperate mod for it. When I play FOTS, I have to enable the ACW mod. I went into the pack files and changed out all of the equipment for the Springfield.

The bayonet that comes with the game is a French pattern one that works just fine for the Chassepot, but the Enfield weapons should have a spike socket bayonet. The Springfield's bayonet is the only real problem with it. I mean it's litereally fixed straight up, with the blade lined up with the top of the rifle and blocking the sights. Annoying, but better than the musketoon.

The resources to make an 1853 pattern are more or less already in the game. If you took the Snider-Enfield and then added a ramrod and percussion cap mechanism, it'd be a full length 1853. I've looked into doing this a few times, but the software for editing the models is expensive as hell and I've never found a working crack of it.
MaxRavenclaw  [作者] 2018 年 3 月 11 日 上午 1:09 
Cool, a Springfield mod! Didn't know it existed.

Ideally, someone would make a model for the long P53.

As for bayonets, even the mods I use, like Radious, place the bayonets badly, so they clip through the ramrod.

Pity, but fingers crossed for FOTS 2 or something.
Tibbs versus Japan 2018 年 3 月 10 日 上午 10:15 
@MaxRavenclaw It's honestly something that's pissed me off for years now, especially when you couple the musketoon with the regular arquebus firing animations and you have these idiots holding the weapon by the muzzle.

I've resolved to chaning all regular musket wielding units in my game to use the Model 1861 Springfield from the ACW mod. Not used nearly as much as the P53, but still used and a hell of a lot better than the musketoon. Only problem is that the ACW Springfield's bayonet is positioned upwards so that it blocks the sights. But what am I gonna do?
MaxRavenclaw  [作者] 2018 年 3 月 8 日 下午 12:37 
I didn't research what the units used IRL, I just changed the animations to fit what CA gave them in the game.

And yes, I wish the US Marines had Springfields or something. And I"m confused over why the heck everyone uses the Enfield Musketoon, instead of the Pattern 1853 Enfield...
Darth Revan 2018 年 3 月 8 日 上午 2:16 
Kihitai used in the history breech loader it wasn't single bolt action but still.
read mroe about them.
Would be good in we had more gun variety, But that is asking way too much, since we cannot really more than we can only mod range and all that...
Divino Parente 2018 年 3 月 6 日 上午 10:56 
great man
Rum Von Lergen 2018 年 1 月 23 日 下午 7:35 
lol