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Night Owl Mk.II.
But anyway, thanks for the feedback!
For war paints, there's currently no way for us to apply an external specular map to our texture.
For the pixel "issue", it depends on the weapon. We don't have any way of controlling the scaling of the pattern (hence why the pattern randomly varies in size from weapon to weapon). Else I would have scaled down the pattern individually for weapons like the Air Strike and Black Box.
That being said, I can see that effort was put into this, and it looks decent, but I think a bit more effort and refinement would make it even better.