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if you could upload it to nexus if u can ill be really thankfull and u more awesome :P
and remove fortify shouts from the warrior stone completely?
(Its not lore-friendly that a standing stones gives a double boost on fortify shouts, more than praying to the appropriate god!)
Kind regards,
M
Plus: Mage Stone could have Fortify 5% every mage school, since there aren't only destruction mages here.
I'm sorry, but I don't find this an overhaul at all. All this mod does is make the stones mundane and repetitive. You took away all the uniqueness of the stones and made them, essentially, free potions, what with all the fortify regenerations and health\stamina\magicka pool increases.
Things like the warrior stone become insanely overpowered with the shout cooldown (unless you meant you ADD 50% of the cooldown back, making it a third longer.)
And why nerf the Talos items? They have nothing to do with the stones and should be in a seperate mod.
If it ain't broken, don't fix it.
If your gonna do one why not do them all?
and the dude who posted 20 some times... dont post like that... its like youre making a bloody article for a newspaper... "aint nobody got time for that"... post once or twice and wait for an answer... i also disagree with your various points because some of us arent "mlgs" who run through things... my current imperial has a carryweight of over 500 and i still have to type in the console command for that (at lvl 30) so i can carry crap around (i dont use followers because their ai is handicap) i also get anhilated alot as a warrior on master with skymomod so any help i can get without really cheating is nice (this is so far from cheating it should have been vanilla)
http://skyrim.nexusmods.com/mods/14449
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=11389
have fun!
Are you concern about balance? in that case some stones are way too good for early stages of the game! I won't complain but it may be considered a cheat mod by the community ^^
Cheers and keep up the good job! ^^