边缘世界 RimWorld

边缘世界 RimWorld

[XND] Vanilla-Friendly Battery Expansion
23 条留言
Jigsaw717 2019 年 3 月 28 日 下午 9:59 
Broken - Batteries show up pink and break the game when you try to place them
DogsRNice 2018 年 9 月 5 日 上午 9:36 
thorman123456789 2018 年 9 月 2 日 上午 10:33 
ok thanks for your mod while it lasted it was a great mod!
XeoNovaDan  [作者] 2018 年 9 月 2 日 上午 1:48 
@thorman123456789 - Afraid not. There's Syrchalis' battery mod though which I'd recommend.
thorman123456789 2018 年 9 月 1 日 下午 3:55 
b19?
PremierVader 2018 年 7 月 21 日 下午 8:19 
Whats the picture of that really big battery? It doesnt seem to be included in the list....
XeoNovaDan  [作者] 2018 年 6 月 4 日 上午 3:14 
@willpill35 - I'm not sure if that'd be balanceable to the point it'd be considered 'vanilla-friendly'. I've basically gone on hiatus for modding now anyway.
Yuya 2018 年 6 月 3 日 下午 9:37 
Could you also make a High-Efficiency High-Capacity Battery?
XeoNovaDan  [作者] 2018 年 2 月 2 日 上午 9:40 
@Slye_Fox That's a problem with the vanilla code; the alert only goes if you specifically have the vanilla battery active. Can't change that since it's hardcoded in the assembly.
Slye_Fox 2018 年 2 月 2 日 上午 8:58 
When I only have the mod batteries, I still get the 'Need Batteries' notice.
jaybabyva 2017 年 12 月 9 日 上午 6:40 
This is exactly the mod I was wanting to write! Thank you!
[Tech] Nogohoho 2017 年 12 月 6 日 下午 6:17 
Very nice to have quick charging batteries for power fluxuations, and long term large storage batteries for emergencies. Great mod!
XeoNovaDan  [作者] 2017 年 11 月 28 日 上午 9:25 
@HMS-Captain Lurmey While that's not a bad idea, stuff like discharge rate is hardcoded and I don't really know any C#. It's probably not the direction I'd want to take this mod in either. Sorry!
Lurmey 2017 年 11 月 28 日 上午 9:15 
Ideally using realistic statistics with material requirements to balance. Lead-acid batteries have roughly 50-92% efficiency and a self-discharge rate of 3-20% per month. Alkalines have 45-85% efficiency and 0.17% per month self-discharge rate. Lithium-ions have an efficiency of 80-90% and a self-discharge rate of 2% per month. Etc.
Lurmey 2017 年 11 月 28 日 上午 9:11 
Could we get a mod that replaces the vanilla batteries with Lead-acid batteries and adds many of the types of batteries in real life? Like temporary alkaline batteries, Nickel-metal hydride, lithium-ion etc? I'd really like that instead of the usual normal, high capacity, high efficiency or level 1, 2, and 3 batteries.
XeoNovaDan  [作者] 2017 年 11 月 28 日 上午 4:47 
First update has been pushed: a bunch of changes based on feedback from the community on both Ludeon and here!

Check the changelog for more info.
XeoNovaDan  [作者] 2017 年 11 月 28 日 上午 1:49 
@Drizzly Maybe!
Omnom 2017 年 11 月 27 日 下午 6:20 
Thanks for the response.

I'll chuck this into my (evergrowing) modlist and see what happens. I use Fluffy breakdown mod so no worries! Keeps my colonists busy and saves components.

Only thing I'd suggest is maybe add a research requirement that includes both new batteries in one
XeoNovaDan  [作者] 2017 年 11 月 27 日 下午 5:49 
@Drizzly Highly situational. Maybe the high capacity batteries for saving space and generally resources for a store that shouldn't need utilising too much, such as backup power for sun lamps or a short-circuit in the main line. Also only a third of the maintenance needed compared to three batteries when it comes to breakdowns.

Maybe efficient batteries if you don't mind building a huge battery house for something that charges very quickly. 2x the component upkeep though compared to standard batteries w/ breakdowns.
Omnom 2017 年 11 月 27 日 下午 5:45 
This is interesting. What would be some practical uses for these batteries vs vanilla?
XeoNovaDan  [作者] 2017 年 11 月 27 日 下午 5:42 
And done.
XeoNovaDan  [作者] 2017 年 11 月 27 日 下午 4:17 
@The Mad Hatter Good call actually. Just doing a quite re-write of a wiki page, then I'll get to comparisons.
Rabbit in Glasses 2017 年 11 月 27 日 下午 4:01 
I don't suppose you might be willing to add a vanilla battery to make comparisons more readilly available?