Software Inc.

Software Inc.

X-Perience Mod A9/A10 1970
85 条留言
Kingdark 1 月 11 日 上午 6:56 
Here we are, six years later...
Varlo 2024 年 7 月 6 日 下午 9:17 
shut up baka
Shadowmaster  [作者] 2018 年 10 月 2 日 上午 9:37 
Latest update released on 02.10.2018. More information can be found in the updated description as always.
Shadowmaster  [作者] 2018 年 6 月 2 日 上午 8:41 
Well, that is one of the problems with the current stage of this game. You can't define the end price for a product. It is calculated with a formula, based on the chosen features and a few other variables.
For balancing and difficulty reasons, there is actually no possibility to have real prices for the products. As soon as this is possible, I'll change that in my mod.

In A9 this won't come, because the dev is actually finalizing A10 and already partly works on A11.
Spaghetti[Tatsumi] 2018 年 6 月 2 日 上午 6:40 
Seems wierd that a case fan sells for 60$, but a case with that same fan will not sell at 60$. Maybe it's a balance issue, but I set the case to be 70$ as that makes logical sense, but it won't sell a single copy.
Eddady 2018 年 4 月 26 日 上午 8:39 
Top !!!
Harag 2018 年 4 月 8 日 上午 4:51 
Excellent, appreciate the hard work you've already done. Had a quick look at the mod and it looks well detailed. Thanks for the quick response.
Shadowmaster  [作者] 2018 年 4 月 8 日 上午 3:34 
Nobody expected that scenarios would be removed, I think the developer won't be adding them again so soon, if ever. A customized A10 version is the next thing on my agenda. For that I have to go through every feature before 1980 and relocate it with everything other that follows behind.
As of now, you can use it all the while, since "only" the first 10 years are missing.

That could take a while, so I guess around May would be realistic, according to how smooth it goes. Thus I suggest you to not wait and play^^
A completely new category for software will also be ready with the A10 version, since I finished it already to 60%.
Harag 2018 年 4 月 8 日 上午 1:41 
I took a break from SoftwareInc A9 until A10 was up, Found quite of few of the mods no longer work, so searching again and found this one - Looks very nice. Pity about the starting year, would love to start in 1970. Have you spoken with the developer about how to go about setting it to 1970.

Any idea when the A10 version will be availble, I don't really like restarting again if it's going to be a day or two I can wait :)
Shadowmaster  [作者] 2018 年 4 月 7 日 上午 11:52 
No, you have to start a new game, since game mechanics only allow a mod to be updated with a new game. An "upgrade" with an existing savegame it afaik not possible, though it would be great if it would be implemented in the future.
lyndonguitar 2018 年 4 月 7 日 上午 9:35 
I mainly wanted the fix to the 'skipping design' bug. it would be great if i can apply the fix to my save game. thanks btw
lyndonguitar 2018 年 4 月 7 日 上午 9:33 
Do i need a new save for updates to work?
Jules Eryziac 2018 年 4 月 7 日 上午 4:28 
Nice job! Keep up the good work.
Shadowmaster  [作者] 2018 年 4 月 7 日 上午 4:17 
Just released newest version. Detailed informations can be found under changes/info text.
If you find anything strange or a bug inform me and I will take care of it.
lyndonguitar 2018 年 4 月 2 日 上午 3:06 
nvm, didn't know i needed to develop coolers first
lyndonguitar 2018 年 4 月 2 日 上午 3:04 
I tried making a graphics card, but ican't see any coolers around
Bautz 2018 年 3 月 5 日 上午 11:05 
Sorry, completely my fault, it was another mod.
Shadowmaster  [作者] 2018 年 3 月 5 日 上午 8:59 
@Nebula, Thanks, really appreciating the positive feedback. As much as I would love to change stock market function, afaik it is not possible with xml file modding. Also I can't change any GUI elements. Maybe with dll modding, but I have no knowledge in that field.

In the future I wll release more detailed patch notes, so you can have a look at what is already done and what I plan to.
Shadowmaster  [作者] 2018 年 3 月 5 日 上午 8:41 
@Kampfhoernchen, I don't remember including a skill named "physical" (Would not make much sense for me)? Could you provide a screenshot of that? Then I can look into that.
Bautz 2018 年 3 月 4 日 上午 7:40 
i'm not quite sure, but i guess the Skill "physical" comes from your mod - only problem is all Devs suck at this skills - and you cannot train them.
nik0 2018 年 3 月 3 日 下午 10:26 
Hey Shadow, I really admire how hard you worked to make this game an overall greater experience for everyone. Thank you. Also, I would honestly L O V E it if you made some changed to the stock market. I would like you to try to make a better layout of it and it would really be cool if you could invest in certain products (Like maybe you gave a company a mil$$$ and they gave u 10% of whatever it sells for). I'm a very big fan of the stock market in games. When i used to play GTA V i spent like 50% of my time investing in the stock market lmao. Can you add me as well so you can update me on the progress of the mod. Final thing; I could also see what everyone wants and give you their or my ideas.

Your Fan,
Nick
Shadowmaster  [作者] 2018 年 3 月 3 日 下午 2:24 
Which Alpha Version do you use? Also I changed the sales some time ago, so don't expect it to be so easy as before. It is now common, that about 50-60% of your products will not be successful on the market.
Who Am I 2018 年 3 月 3 日 下午 12:37 
Is it just me or does hardware not sell well at all
yyy888444a 2018 年 2 月 20 日 下午 3:03 
Thanks to your mod I can buy EA games in the 1980s for 40,000$ while they are making computer cases and OSes before they become the evil DLC fest of the 2000s. A++++ would subscribe again.
Shadowmaster  [作者] 2018 年 2 月 20 日 上午 7:41 
Not that I know. It seems I have to change these values as a work around. I will change that in the next update to see, if thing will change for the better.
littlenubboy 2018 年 2 月 17 日 下午 6:31 
Any idea on how to make graphics card and other hardware that doesn't have a design phase on project management? it always releases the product on the next month and the quality is always horrible
Shadowmaster  [作者] 2018 年 2 月 4 日 上午 5:05 
Good point. I just changed that and will upload it together with some other small corrections in the next update, when I have integrated some of the new features.
Sterfor 2018 年 2 月 1 日 下午 11:28 
With building custom consoles and PCs in this mod, shouldn't hardware be able to be marked as in-house? Keeps builds exclusive and such.
Shadowmaster  [作者] 2018 年 2 月 1 日 上午 9:46 
That is a problem I had to find a work around for, because the game itself had only two options:

Either you sell the products for a low price (10-27 $) and don't make directly millions after your first product (Harder Difficulty) or you rise the sale per product to 80$ and higher and earn instantly hundreds of millions (Very Easy Difficulty).

These both act opposite directly, so I had to make a compromise there. As soon as there is another way I'll change that.
dangercapy 2018 年 2 月 1 日 上午 9:08 
selling a prebuild for 27 dollars with 4000 dollars license costs! nice! ill make it overpriced then
Shadowmaster  [作者] 2018 年 1 月 23 日 上午 10:13 
You mean probably 5-6 features like 3D Sound, 8-24 Bit sound etc.?
Back then I had the opinion that the dependencies with OS and Game Engine were enough, since Game Engine itself required audio tool.

After looking at that again, I changed my mind and just added some dependencies to audio tool directly. I will upload that together with the next bigger update, where new features will be included.
Sterfor 2018 年 1 月 23 日 上午 9:43 
I get not wanting to have the feature panel too full, so I suppose that's understandable, plus, not too hard to tweak some things for my personal use. Was just wondering if you knew/had a reason for it.

I also found a missing dependancy for one of the audio features on games not requiring an audio tool. Bug?
Shadowmaster  [作者] 2018 年 1 月 23 日 上午 9:34 
Actually there are two for this:
- Main reason is that I had to arrange the features in a special order, so that the developing screen as a whole doesn't look too cluttered because of the whole lot of features. (You don't believe how OS had looked before I did that ^^')
I tried several things for this, but the workaround with using dependencies was the only one working. Thus you are finding "strange" dependencies. Of course I tried to make them as reasonable as possible.

If in the future there are more modding possibilities I will change that, if the whole system is still existing in this form after Alpha 11 is out.

- The other reason for this case is simple. The achievements are meant to be created from the user and not the game developer (wanted to try something different than usual). To make that possible the game user needs a modification, therefore the dependency.
Sterfor 2018 年 1 月 23 日 上午 8:32 
Any reason achievement feature on games depends on mod support? Same with some other dependencies being somewhat strange.
Shadowmaster  [作者] 2018 年 1 月 19 日 上午 10:56 
@Nicklas25_DK,
That is one of the ideas planned for future releases, don't worry^^

@DarkWolfX3D,
I just uploaded it in the forum. But my main focus will stay on steam for the moment ;-)
grayish 2018 年 1 月 18 日 下午 5:11 
I have a non-steam edition as well as a steam edition of the game. Could you please post the zip folder to the forum under releases? Thanks. https://softwareinc.coredumping.com/forum/
Nicklas25_DK 2018 年 1 月 18 日 下午 12:58 
Just an idér could you make it so you can make websites? sry for my broken english :-)
holdmybeer 2018 年 1 月 10 日 下午 11:50 
Thanks for your quick response. I have yet to explore the full potential of your mod and any plans of expanding this in the future is always good news because nothing makes the game more fun than new content. I will be eagerly waiting for any update in the future. Keep up the good work!
Shadowmaster  [作者] 2018 年 1 月 10 日 上午 10:38 
Thanks, but I doubt that this mod will be compatible to any other mod, because I didn't create it to do so, but you can try, maybe it works ;)
Keeping that in mind from the start, I built in nearly everything important and what was created in the past, so that you don't have to experience any disadvantage or missing feature.

I also plan to expand this mod further, but due to changing plans from the developer of overhauling the entire feature system, I concentrate on collecting and preparing the data at the moment for implementing them later. Hopefully this will speed up the process after the new Alpha Version is out.
holdmybeer 2018 年 1 月 10 日 上午 12:46 
Will this mod be compatible with other expanded software and hardware mods? Thanks for your great work on this mod. I can't imagine going back to vanilla without this Xperience.
Shadowmaster  [作者] 2017 年 12 月 29 日 下午 2:05 
I think this game needs more active players / discussions for a good development and feedback anyway, so feel free I don't mind^^

My starting point was indeed 1995, when Nintendo released the virtual boy. But the technology wasn't developed far enough then and it died, so I decided to start from the "second" try (2015-2017), that actually seems to have a better future.

I decided to go for 2020, because the technology is then hopefully developed and cheap enough for mass market. Additionally the other features and categories were all stuffed in the range of 1970-2018, thus I thought a little "time break" between old and new technology would be a good compromise and motivate for a longer play time.

If wished I can change that though, since nothing's carved in stone ;-)
Sterfor 2017 年 12 月 29 日 上午 9:57 
1995 if you count the virtual boy as virtual reality, which it was at the very least an early version of. Earliest commercial VR as far as I know.

Still, hasn't started being an actively advanced (at least commercially) field of hardware until recently, though it is true that 2020 is a bit off.

(Hope Shadowmaster doesn't mind me sort of camping out in his comments a bit, I enjoy discussing Software Inc. mods, and his mod is one of the best, in my opinion. Good place for active comments.)
Elvisnator 2017 年 12 月 29 日 上午 9:29 
virtual reality 2020?!? but the first existed 2013. i guess.
Shadowmaster  [作者] 2017 年 12 月 28 日 上午 1:39 
I think I saw a mod like this in the workshop, but it was several months/years old, so i don't know if that would work with Alpha 9. You should give it a try and see if it works.
GeorgeD1998 2017 年 12 月 27 日 下午 2:33 
is there just a mod with real companys and products??
Shadowmaster  [作者] 2017 年 12 月 27 日 上午 6:17 
Sterfor has already said everything necessary. Nonetheless I have re-balanced all sales, so it should be now way more difficult to gain even an income of 8-digits or more.
Sterfor 2017 年 12 月 25 日 上午 12:00 
@Emperor Donald Trump, as someone who has created hardware mods, and was working on some when I heard that Alpha 10 will break mods, it's hard to balance hardware when the game wasn't designed for it. The pricing will be off, too many education categories can overcomplicate things, as well as other issues. Besides that, even in vanilla Software Inc. it's fairly easy to get a billion dollar company anyway, not saying that mods shouldn't be balanced, only that balance is very hard to get right.
Yellow Duck 2017 年 12 月 24 日 下午 10:33 
Hardware needs balancing. Most don't have design phases and require only hardware artists. Really easy to get a billion dollar company.
Sterfor 2017 年 12 月 24 日 下午 6:31 
Software Inc. doesn't have that kind of pricing option. Fairly sure I saw it on the Trello roadmap though.
MysticDaedra 2017 年 12 月 24 日 下午 4:57 
I meant subscriptions, like for MMOs etc.