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Currently.. of the 11 units I added, at least 6 have already been or will be added.
And I will admit, the units outside of the Rattling Copter and the Warpstone Thrower aren't really there, quality-wise anyway.
What do you think? Should I just remove the mod?
Should I fix the mod and keep everything in? (Which honestly due to real life issues is something that will be fixed very inconsistently)
Should I delete this mod and make a separate one for just the copter and Warpstone thrower?
Are you actually enjoying the verminlord and the pusbag, or hell maybe even the rat swarm?
I'd love to hear multiple people's thoughts on this.
If people don't really reply to this however, I'll probably remove the mod or keep it in the store for other people to edit it.
@Nuro Oh right, I completely forgot to fix that. Yeah one of the TWWH2 patched changed something at some point. I'll look into it soon. I think.
I do know some mods import custom 3d models etc, but I am personally not a 3d modeller, hence why I am stuck with what CA gives me. haha
The whole 3d model animation debacle is also why I limited the different varieties in regards to the stormfiend. The model variety I could use was basically non existent.
In regards to the rattling copter, it looks like a dwarven copter.. because that's what the ratling copter is officially based off of in the lore. And of course because I limited to the copter models. haha
I'll take a look at the ratling gun ammo, warpstone thrower and the verminlord when I am able to create some spare time. cheers.
Rattling gunners ammunition runs out very quickly, I never played skaven on TT so I don't know if their current amount is "loreful"
I would also really like it if you added the other weapons available for Stormfiend like ratling cannon, grinderfists, warpfire projectors or windlaunchers
rattling copter texture is... well its a dwarf gbomber without a pilot and green colors, I don't use it because it looks so strange in a skaven army, cant really blame you for that though
Verminlord melee attack animations are really wonky, he hardly ever manages to get a hit off. If you can I would give him the same animations as Crypt Horrors, would work with his size and posture, his earthquake spell is also OP, I would widen the affected spell area and reduce its damage until it *doesnt fully anihilate any unit in its path
I'm not a mod developer but anything I can do to help the ones who are improve their mods I like, I shall!
I'll do some testing them get back to you, the first one however is most certainly the warpstone thrower, it is useless at the moment due to the changes CA have done since you made the unit
CA made some changes to projectiles at some point, looks like that messed it up.
I'll fix it when I have some time available.
Very excited to be able to work on it when I can..
However, I am mainly limited by both time and money.
Should I create a small donation link in order to allow me to work on the mods more easily or not?
I really don't want to create a patreon though, I don't want people to be stuck to a monthly subscription.
Sorry if you had your hopes up.
Also, people asked me to keep them in for non-dlc owners + extra variety as they're not exactly the same as the OG units.
A friend of mine recently got TWWH2 though, so I might eventually get back into modding this when I actually play the game again.