安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






YOU ARE OUT OF UNIFORM SOLDIER! WHERE IS YOUR POWER ARMOR?
Find:
<li><key>(\w+)<\/key><value>-(\d+)<\/value><\/li>
Replace
<$1>-$2<\/$1>
Find what:
<li><key>(\w+)<\/key><value>(\d+)<\/value><\/li>
Replace with:
<$1>$2<\/$1>
<li><key>Animals</key><value>4</value></li> to this: <Animals>4</Animals>
I just went though the traits.xml and replaced every instance of skill gains to fit the new format and as far as I can tell, the mod works fine now, at least I haven't run into any glaring issues.
If it's *just* XML files, then what Rekalty has done should be all that's necessary.
Then i can't access the pawn selector for a new game with pawn editor and clicking next after ideology selection doesn't advance the next screen. any ideas? after adding this mod is when i first start getting errors at launch of game. very lean list to isolate problems so far only having VGP, Vanilla Expanded, and Pawn Editor.
At least, that's what I've seen for armor mods with the same issue. The way I fixed an armor mod I like was to go into the defs of the items effected, and replace the name for carry weight from the original wording to the new combat extended wording, so that it wouldn't get detected as old code and disabled by combat extended. I haven't checked this mod and can't right now, but that's something to look at.
it would be funny to have a trait that once on a pawn, dramatically increases the raid difficulty by replacing all of the tribal's with manhunting gorillas with machine guns, and giving those pirates nuclear devices.
@fuglypump You the bestest!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2884647239
[SYR] Trait Value settings.
Screenshot [ibb.co]
FalloutTraits\Common\Patches\Mods\[SYR]_Trait_Value.xml
After 1.5 hour of searching i know what cause error:
<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_Philanthropist"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>20</li>
</traitValues>
</li>
</value>
</li>
and
<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_ActionBoy" or "FT_ActionGirl"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>30</li>
</traitValues>
</li>
</value>
</li>
after deleting those parts of code all work fine