边缘世界 RimWorld

边缘世界 RimWorld

Fallout Traits
211 条留言
Reg 2 月 16 日 上午 5:37 
Can this be added midsave?
Cheeseburger 2024 年 8 月 28 日 上午 11:42 
Welcome to Camp Navarro. So, you're the new replacement...
YOU ARE OUT OF UNIFORM SOLDIER! WHERE IS YOUR POWER ARMOR?
Atlas 2024 年 6 月 4 日 下午 1:58 
I uploaded a version for 1.5 that corrects the XML issues. If Fuglypump wants to update, I can take it down. You can find it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3261284554
vincentlo9012 2024 年 6 月 3 日 上午 10:51 
Thanks guys! Don't forget the negative value.

Find:
<li><key>(\w+)<\/key><value>-(\d+)<\/value><\/li>

Replace
<$1>-$2<\/$1>
Ali50 2024 年 6 月 1 日 下午 2:59 
If you want a Regex to easily apply @Rekalty's suggestion in Notepad++ you can use:

Find what:
<li><key>(\w+)<\/key><value>(\d+)<\/value><\/li>

Replace with:
<$1>$2<\/$1>
Rekalty 2024 年 5 月 31 日 上午 4:20 
As far as what I found to be the issue, the format for skill gains changed from something like:
<li><key>Animals</key><value>4</value></li> to this: <Animals>4</Animals>
I just went though the traits.xml and replaced every instance of skill gains to fit the new format and as far as I can tell, the mod works fine now, at least I haven't run into any glaring issues.
TracerFoxTEK 2024 年 5 月 30 日 上午 9:53 
Haven't peeked under the hood of this one in a while, are there any assemblies in the mod folder? If so, those will need to be recompiled and any errors fixed.
If it's *just* XML files, then what Rekalty has done should be all that's necessary.
Rekalty 2024 年 5 月 30 日 上午 4:20 
What exactly is the issue preventing this mod from running in 1.5? I went though traits.xml and updated all the skills and that seems to make it work, but I'm not even going to pretend that I know what I'm doing so it's probably not the right way to fix it.
The Realest Nooblet 2024 年 5 月 27 日 下午 10:15 
SOMEONE UPDATE THIS FOR THE AUTHOR WHILE HE IS AFK
miragea 2024 年 5 月 22 日 下午 8:03 
Can this work well with 1.5? Does anyone have tried it?
GULÉ🏠 2024 年 5 月 22 日 上午 11:11 
Please update for 1.5!
DerpSquad1O1 2024 年 5 月 20 日 下午 3:25 
Any word on if someone has picked this mod back up?
The Realest Nooblet 2024 年 5 月 19 日 下午 8:43 
I BEEN WAITING ON THESE TRAITS FOR A WHILE
The Realest Nooblet 2024 年 5 月 19 日 下午 8:43 
BRO WYA?
Самый Умный 2024 年 5 月 12 日 上午 5:31 
pls update!!!
galesdeloscien 2024 年 5 月 10 日 下午 4:59 
would be cool an 1.5 version really
The Realest Nooblet 2024 年 5 月 3 日 下午 7:05 
These were some good traits, update this ♥♥♥♥
theminidude1234 2024 年 4 月 29 日 下午 7:36 
waiting for 1.5:steamthumbsup:
Nodzoff 2024 年 4 月 28 日 下午 5:01 
we need 1.5
The Realest Nooblet 2024 年 4 月 28 日 上午 7:32 
1.5!?
Bitle 2024 年 4 月 23 日 下午 3:02 
Yes. so just wait for a hopeful update thing? i had some hope seeing the genetic engineered trait is also wrong version but seems to run correctly. i figured at worst, some or all of the traits wouldn't function correctly but surprised it blocked pawn editor.
NRFBToyStore 2024 年 4 月 23 日 上午 6:30 
@Bitle I'm assuming you are running 1.5, while this is a 1.4 mod.
Bitle 2024 年 4 月 22 日 下午 9:48 
Coming back after a long time. building new mod list. when i add this in i get a number of errors involving an "Exception in custom XML loader for RimWorld.SkillGain."

Then i can't access the pawn selector for a new game with pawn editor and clicking next after ideology selection doesn't advance the next screen. any ideas? after adding this mod is when i first start getting errors at launch of game. very lean list to isolate problems so far only having VGP, Vanilla Expanded, and Pawn Editor.
NoDoDeok 2024 年 4 月 13 日 下午 12:28 
1.5 plz
oinko sploinko 2024 年 4 月 12 日 上午 3:13 
@that bird guy, stfu stop asking this on every mod
that squirrel guy 2024 年 4 月 12 日 上午 12:05 
1.5?
HitokiriChocobo 2023 年 12 月 1 日 下午 11:17 
I don't want to set the world on fire. (yes i do)
Dargoth 2023 年 11 月 18 日 下午 6:14 
I really wish the dependency was ditched from this mod. Then, you could create a secondary mod with both this mod and the dependency as an extension mod for those wanting it.
Miyuri 2023 年 9 月 13 日 下午 8:54 
The trait "rooted" should conflict with vanilla trait "nimble".
Gamiseus 2023 年 3 月 19 日 下午 7:12 
To anyone with the issue and to the mod creator, if the carry capacity isn't working, it may be due to the programming in combat extended messing with the programming here. Combat extended made their own programming for carry weight and bulk, and made specific code that disables any section of programming that is still using the old carry weight definition/name in the code to prevent incompatibilites.

At least, that's what I've seen for armor mods with the same issue. The way I fixed an armor mod I like was to go into the defs of the items effected, and replace the name for carry weight from the original wording to the new combat extended wording, so that it wouldn't get detected as old code and disabled by combat extended. I haven't checked this mod and can't right now, but that's something to look at.
bagelhe 2023 年 2 月 24 日 下午 10:39 
will it work without carry capicity fixed? because that mod is not fixed/working
Sasha Pines (no brain) 2023 年 2 月 6 日 下午 10:22 
any one know any problem about trait with carry capacity not apply to the pawn even with Carry Capacity mod ?
Fireblossom 2023 年 1 月 9 日 下午 4:59 
Can we get the Wild Wasteland perk as a trait?

it would be funny to have a trait that once on a pawn, dramatically increases the raid difficulty by replacing all of the tribal's with manhunting gorillas with machine guns, and giving those pirates nuclear devices.
Eny Ace 2022 年 12 月 2 日 上午 8:50 
The skills are still there adding this mod
Eny Ace 2022 年 12 月 1 日 上午 4:33 
Im suscribe to this mod and is not in my mod list to add lol i dont know why
Eny Ace 2022 年 11 月 30 日 上午 8:29 
Well... I wanted start a new game, tomorrow I try it with my actual pawns that have this perks
Fuglypump  [作者] 2022 年 11 月 30 日 上午 8:21 
I honestly have no idea, if you try switching please let us know what happens.
Eny Ace 2022 年 11 月 30 日 上午 2:32 
I've using the temporal version, if I add this and remove the last one, my pawns will have still the traits or will have bugs-delete traits-something similar?
Vidat 2022 年 11 月 29 日 下午 11:18 
Great to see this at 1.4!

@fuglypump You the bestest!
Fuglypump  [作者] 2022 年 11 月 29 日 下午 10:45 
1.4 update is live, if there are any issues lmk.
☯jasActor☯ 2022 年 11 月 5 日 下午 12:26 
I've temporarily updated it until the author wants to do so or asks me to remove it/continue onward with it.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2884647239
Ralta 2022 年 11 月 5 日 上午 5:54 
1.4 update please.
Irish 2022 年 10 月 30 日 上午 8:55 
hoping an update is coming, great mod!
brunomoseri 2022 年 10 月 27 日 上午 7:31 
1.4 pls :D
J03L 2022 年 10 月 26 日 下午 2:15 
that's helpful, thanks bruce
Snumbino 2022 年 10 月 24 日 下午 10:34 
any plans on an update?
brucethemoose 2022 年 10 月 21 日 下午 1:17 
For anyone wondering, this doesn't work ootb in 1.4 event though its xml only
kamikadza13 2022 年 3 月 23 日 下午 2:28 
Hello. I see that you have patch to [SYR] Trait Value. But it's cause hardlock at entering at
[SYR] Trait Value settings.
Screenshot [ibb.co]
FalloutTraits\Common\Patches\Mods\[SYR]_Trait_Value.xml
After 1.5 hour of searching i know what cause error:


<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_Philanthropist"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>20</li>
</traitValues>
</li>
</value>
</li>

and

<li Class="PatchOperationAddModExtension">
<xpath>Defs/TraitDef[defName = "FT_ActionBoy" or "FT_ActionGirl"]</xpath>
<value>
<li Class="SyrTraitValue.TraitValueExtension">
<traitValues>
<li>30</li>
</traitValues>
</li>
</value>
</li>




after deleting those parts of code all work fine
Miguel V-DF 2022 年 1 月 11 日 上午 6:53 
if memory serves, for carry weight to work properly you need mods like Carry Capacity Fixed or Carry Capacity Control.