Divinity: Original Sin 2

Divinity: Original Sin 2

Blood Mage
167 条留言
Maciej 2024 年 1 月 5 日 上午 4:08 
where's version for DE link is not working ?
zacharysgordon1989 2023 年 7 月 6 日 下午 3:53 
really wish it didnt do that necro nerf all my necro skills got unmemorized D: also was looking forward to a build with necromancy and blood magic :(
The Reaper Of Memes 2018 年 11 月 11 日 下午 1:11 
@Cowboy, Sadly no this mod is dead pretty much Abandoned Sad too because this mod felt like it was in beta too had VERY few skills they where clunky Felt boring to only play with though's skills alone. But there is another person who uploaded it if you still want to use it but he won't be updated it EVER. Anyway hope that answered your question and then some
Cool Ranch Doritos® Locos Taco 2018 年 11 月 10 日 下午 10:38 
Any chance of getting a DE update?
The Reaper Of Memes 2018 年 9 月 13 日 下午 12:57 
i really love this mod but if you could add a few more spells that would be great because i feel like there is too few of them its a great mod i love it i just wish there was more to it like since i can't have necromancy i can't heal from blood unless i have leech and that's a great skill but i wish i could have another way of healing like i would love an ability where if you have a laceration them you could drink the blood from the wound and heal yourself and have that be on a 2 turn cooldown that way you could use it twice in 1 use of blood magic would also be cool if there was an ability to use your blood to restore magic armor and physical armor and have it be called blood armor just some suggestions for the mod really would just make the mod a lot cooler in my opinion would also be kinda lit if there was ability to summon a demon from blood i would love that anyway i will continue to enjoy the mod as much as i can and ty for it
Cool Ranch Doritos® Locos Taco 2018 年 8 月 9 日 下午 8:35 
Is Razor's Edge not working for anyone else? I cast it, and nothing happens besides me losing two AP.
Aeterna 2018 年 8 月 1 日 下午 5:43 
@kalledon I get the same thing
Kalledon 2018 年 7 月 22 日 下午 7:06 
If I try and use this mod and start as a Blood Mage I get no default skills. Even if I click on Edit to manually select them, there are no spells to pick
Claivain  [作者] 2018 年 7 月 8 日 上午 3:19 
@ProdigyThirteen Hey, the files actually download in order for you to use the mod when you subscribe. Off the top of my head I can't remember how to decompress them, but there's definitely a solution on Google. However you do it (via the original files or decompressing those) you unfortunately can't import the stats pages into the editor, so you must edit the text files directly for some reason.
P13 2018 年 7 月 6 日 上午 4:41 
Hey man, dropped you a friend request.

Any chance I could get the project files for the mod? I want to make some tweaks to it to better suit my mod setup in terms of balance.

Thanks in advance.
gliscor94 2018 年 6 月 20 日 上午 11:01 
@Lemmington the vendor is at the gate next to a cage on the side with Gawin.
LetTheMossReclaimYou 2018 年 6 月 13 日 下午 3:40 
Alright, where is the vendor in Fort Joy? The mod bugged out and I started with none of the default spells, and there's no vendor.
Elknar 2018 年 6 月 4 日 下午 8:09 
blood cost negated by necromancy is not overpowered, someone spent their precious combat points to get that benefit, why remove it? the cost for it was paid.

Further there are other life-steal effects in game, so focusing on necromancy is misguided. (not to mention healing and death-resist in general making this pointless)

The blood cost still has its place even with those though, as someone will have to eitehr prepare (put points in necromancy/lifesteal) or stock up on healing, or use deathresist. (or avoid using the spells at low health.

If you _really_ want to make the blood cost a major and debilitating trait, just increase the damage per use, or look into ways of applying some sort of healing reduction for the duration of the buff.
Claivain  [作者] 2018 年 6 月 4 日 上午 2:04 
@Elknar I'm actually looking at a rebalance of this. I can't think of a better way to make the "blood cost" actually worthwhile, and Necromancy will negate it. However, most people don't seem to think it would be too overpowered, so I will probably get rid of the Necromancy reduction.
Elknar 2018 年 6 月 3 日 下午 4:53 
having -100 to necromancy makes it really painful when the combat ends and blood magic is active, as it removes all memorized necromancy spells.
Futtbucker 2018 年 5 月 18 日 上午 7:18 
Maybe I'm blind but I couldn't find the location of the vendor. Or is it not possible to retrospectively go back and buy skillbooks for that class if you haven't started as one?
autodidakto 2018 年 4 月 3 日 下午 8:31 
I noticed that the skills don't show (and sound effect is played) when I select blood mage from the character presets.
igor140 2018 年 3 月 23 日 下午 6:16 
don't know if this is sitll active or not (nor have i fully explored this mod), but would it be possible to have the Blood Magic activation cost and the skill activation cost scale UP with higher investment in necromancer?

this would essentially "penalize" the player for double-dipping in these skillsets, but also allow necromancy to be viable alongside blood magic.
The Golden Student 2018 年 3 月 17 日 下午 5:07 
I found a bug: either because you use flesh sacrifice or because you switch bars with controller, the skills gained by blood magic dissapear exept for the one(s) you used.
Claivain  [作者] 2018 年 3 月 1 日 上午 9:59 
Intelligence. Warfare will increase any physical damage though.
CatSlave 2018 年 3 月 1 日 上午 9:28 
What do blood magic spells use for scaling? I see Warfare at the bottom of some of them, is that the skill they scale off of?
SuckItwetlord 2018 年 3 月 1 日 上午 1:57 
@iconking Shush dude, some of us don't WANT balance.
Staturous Sebastion 2018 年 2 月 22 日 下午 6:57 
@gzy1122 I noticed the same thing, you actually do start with the blood magic ability, letting you use the blood magic spells. Though, you do not start with the basic spells.
00Verdandi00 2018 年 2 月 21 日 下午 6:03 
Emmm I'm facing same problem just like poor Alzheimerz. I can active the MOD, so far so good. But when I seclect Blood Mage for my character, The skill slot is empty. Is there something wrong?
Fylakas 2018 年 2 月 19 日 下午 9:00 
Okay, so I deleted my one comment. I start the game up, do not select any skills and I only start with the ability to take my health and cast the given spells.
Magpie 2018 年 2 月 19 日 下午 3:53 
The mod seems to be being deleted after the game loads up following launch. Why is that happening? Anyone have some info there?
Iconking 2018 年 2 月 19 日 上午 8:58 
So I got some balance suggestions, I'm playing a lone wolf run right now.
Blood Magic seems fine at it's core, but the cost of the single spells should probably get a %
increase, could even shift some % from the base activation cost to the single skill activation. That might not impact normal players as much, but since you are not only nearly doubly as powerfull with lone Wolf, but can on average cast one more Blood Magic Spell per turn, you can just kill 3-4 enemies on your starting turn for a pretty small amount of your HP. Increasing the cost per turn could mean a tradeoff between using normal spells and just nuking everything for a bigger part of your HP.
Also Blood Jump is ludicrous. The Dragon Knight jump was fine since it was just a jump and nothing else, but 20m jump with damage as well as blood surfaces on a 1 turn cooldown is ridiculous. I suggest just uping the cooldown to 3 turns, which would still make it vastly superior to all vanilla and most modded jumps.
Claivain  [作者] 2018 年 2 月 19 日 上午 4:12 
@Alzheimerz This shouldn't conflict with any other mods. Every skill has been made from scratch. Regarding the abilities during character creation, I've commented further down.
Alzheimerz 2018 年 2 月 18 日 下午 2:05 
I am wanting to give this a try. I subscribed. Clicked the check box. Launched the game. Now, none of the mods are working? I can select Blood Mage as a class but no skills show up, i dont have extra points to spend in the beginning, nothing.

suggestions?
Raziel 2018 年 2 月 16 日 上午 10:14 
Update: Found out a new way to remove the clouds; use leech, when you lose hp, you will absorb the clouds and regain health, this actually looks really fitting with the blood mage theme!
Raziel 2018 年 2 月 16 日 上午 10:08 
only problem with that is that it's late game, not early, I need something to remove it in fort joy
Raziel 2018 年 2 月 16 日 上午 9:22 
Please please please, can we get a skill that remove the clouds, or get an option to disable the clouds made from this mod? I love being a blood mage, but there are so many damn clouds everywhere that doesn't disappear and it's starting to lag now..
Claivain  [作者] 2018 年 2 月 15 日 上午 2:27 
I've realised that since one of the game updates, the skills don't display as active on character creation. If you simply don't choose any skills, you'll be given blood magic and blood jump in the meantime. I'm working on a fix.
Dreadlord Zolias 2018 年 2 月 11 日 下午 3:17 
Ok, Just informing you that Blood Spear is a little overpowered atm. If you could at least halve the damage it inflicts per shot, it would be significantly more balanced. I'm doing a co-op run with my one friend and he also has a 3-shot attack with 1 cooldown, which is only doing about 5-6 for him. I'm doing 13-14 per shot with Blood Spear.
Claivain  [作者] 2018 年 2 月 11 日 下午 2:50 
@Var With any modded class you can't change the allocated starting skills, or it causes issues. Just start a game without touching the starting skills (whether they show correctly in the creator or not) and it should work.
Var 2018 年 2 月 11 日 下午 2:28 
Upon downloading and enabling the mod it seems the preset won't work, It flashes the abilities in character creation for a second then they disappear. When going to the preset tab and editing my starting abilities it acts as if I am using Warfare.
Valmek 2018 年 2 月 10 日 下午 9:59 
There are merchants you can buy the books from and they don't even cost that much. I prefer to start other presets then buy the books instead.

I do not recommend running this mod with other mods that increase amount of stat points gained per level or more talents gained faster as it makes this Mod OP, also im using Lone Wolf. I'm in Act 2 now having to face enemies that are doubled spawn (a mod) and have to raise their level 2 levels higher then mine (mod to make game fair otherwise i be lvl15 vs lvl9) and I'm killing stuff pretty damn quickly.
The Reaper Of Memes 2018 年 2 月 10 日 下午 12:30 
well then it seems like you guys are fine then becouse as valmek said i just messed up the mod so i will let you guys get to this gl
The Reaper Of Memes 2018 年 2 月 10 日 下午 12:26 
ok so i think what was making it do earth damage was my grenade mod lol so i will take that that was my bad but i did the mod without any mods on but blood mage and i still only start off with the blood jump and blood magic
Valmek 2018 年 2 月 10 日 上午 7:41 
I don't think longer CD should do it, more blood cost maybe but Im about to reach act 2 where things gets harder and see what happens then.

Reaper probably just has other mods or something and messed it up maybe because as you said definitely does t scale with geo.
MrWhite 2018 年 2 月 10 日 上午 6:40 
Basic spells are now pretty powerfull too, even though they aren't costing you blood. Maybe you can give them longer cd or blood cost?
Claivain  [作者] 2018 年 2 月 10 日 上午 2:22 
Yep, there's nothing in my files to specify geo!
Claivain  [作者] 2018 年 2 月 10 日 上午 2:02 
They should all just be physical or piercing damage. The "Hydro" classification was just to make them scale with intelligence, hydro itself won't actually improve the skills. So it SHOULD just be intelligence (and warfare for physical damage). I'll have a look when I have time, but I definitely haven't TOLD it do use Geo for the piercing. It may just be something in the engine.
The Reaper Of Memes 2018 年 2 月 9 日 下午 8:12 
the spears orb and jump are all scaling with warfare just no the ones where you cvut yourself
The Reaper Of Memes 2018 年 2 月 9 日 下午 8:11 
no i mean the abilities thaat you get once you cut yourself all of tho's use earth damage
and i even tested myself i leveled up geo and it raised the damage they did and also idk what happened but i don't start off with blood spears nor orb anymore its very odd i have to buy the books at fort joy now which i don't see the point off since its just 440 gold for both
Valmek 2018 年 2 月 9 日 下午 7:46 
They don't scale with geomancer or hydrophist, don't know what you are talking about Reaper. Scales with Intelligence and Warfare since they are physical damage except for the piercing or at least that's what has been showing for me.
The Reaper Of Memes 2018 年 2 月 9 日 下午 4:51 
hey mate i just wanted to say that the blood spells scale with geo since you put it with earth damage not water why geo?
Valmek 2018 年 2 月 9 日 下午 3:26 
It doesn't scale off Hydro, or at least what it shows me so there's no real need to get Hydro at all unless you want it for Hydro skills, just scales off Intelligence and some Warfare for physical damage.
The Reaper Of Memes 2018 年 2 月 9 日 下午 3:03 
tbh thats not a bad testbut to get something out of that test you would have to get all your skills right away like you did but then go to act 2 on honor mode becouse everything in act 2 will scale with your stats so if you do that then go to act 2 you can get a very good idea of what the blood mage can do with a lone wolf build becouse doing that in act 1 will not really get you good results since everything is scaled down to what a low starting player is at