Divinity: Original Sin 2

Divinity: Original Sin 2

Light's Testament, City District, X-large, GM.
14 条留言
[PH]-Beowulf 2022 年 9 月 24 日 下午 2:13 
De please!
Epyon (AnimeToxic) 2020 年 8 月 10 日 下午 1:41 
hello :) are we the modders allow to port this over to DE since you are busy with real life :)?
Stigvind/Kahi  [作者] 2018 年 10 月 1 日 上午 3:40 
Currently reading history at uni so might take a bit before I get into updating these. Not sure what will be needed to be done either but simply put: it's too much work right now. I did open the patreon ways back to little success, I understand money is money after all so no hard feelings! But... priorities, sorry for the delay.
Death 2018 年 9 月 19 日 下午 6:55 
DE update please? :)
Stigvind/Kahi  [作者] 2018 年 4 月 19 日 上午 4:59 
@Theomere Glad you enjoy it, might poke my head back into the editor eventually to do something more. No requests for the moment but we shall see what happens!
Theomere 2018 年 2 月 2 日 下午 6:37 
Kahi this is excellent work! I have spent hundreds of hours on a city for my greyhawk campaign but the detail you have here means i need to spend hundreds more just to even match it! I am going to have to implement this into our campaign.
Arch 2018 年 1 月 29 日 上午 9:35 
Kahi good work man. if you don't mind could you friend me i am getting into making maps and have a few questions about the divinity 2 engine
Stigvind/Kahi  [作者] 2017 年 12 月 31 日 上午 12:38 
And it works just perfectly fine for me: https://gyazo.com/49ea3c3bd70d0a3597a33248b8a4b26c - Thus I conclude that it's not any problem with my mods.
Vizze 2017 年 12 月 15 日 上午 6:44 
Can't get it to work. It's no present in my maplist eventhough I activated it. And I use multiple map packs.
Morez 2017 年 11 月 28 日 上午 4:24 
this is just stunning ... great stuff.
Stigvind/Kahi  [作者] 2017 年 11 月 27 日 上午 2:31 
@Izex Took a bit of fiddling, heh.
Izex 2017 年 11 月 26 日 上午 11:13 
Looks really well made :) I will check it out for sure!
Stigvind/Kahi  [作者] 2017 年 11 月 23 日 下午 1:18 
Updated thumbnail.
Stigvind/Kahi  [作者] 2017 年 11 月 23 日 上午 10:49 
The editor glitched out completely around the Bell tower. As a GM you can however drag players a tiny bit towards the stairs, and thus move around there. And then drag them back, or down.