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I'm also planning on setting up a Combat Extended patch, because I almost always have it loaded now, and most of the weapon stats are totally different in it.
@chaotix14 was mostly right that accuracy was the only major thing that broke, but I went ahead and double checked everything else to be sure. (Which was hard because some of the info screen readouts really don't like to tell you this stuff), and all of it should be working now.
but when i tried firstly tried to upload my save, Rim suggested me to load all mods in the same row as it was, but then it always told me, that the order is wrong (i couldnt place this mods on its old place somehow
<StatDef ParentName="ArmorRatingBase">
<defName>ArmorRating_Sharp</defName>
and the Cold and Heats files that start like
<StatDef ParentName="InsulationBase">
<defName>Insulation_Cold</defName>
then the Armor and Insulation modifiers work.
I.E. Regardless of what Legendary Armor Quality is set to in your mod Legendary Armor in-game gets the vanillla 80% bonus to Armor.
As an experiment I tried replicating that with your mod (made a 1.1 and a 1.0 folder inside the main folder, moved your Defs to the 1.1 and extracted the 1.0 Defs to that one), and it seems to load no issue, but on the mod list it does show as a 1.1 mod, but doesn't stop it from loading. Hope that helps (especially if you have any other mods, or for future game versions as well :) )