Darkest Dungeon®

Darkest Dungeon®

Dreadnought Onslaught - Monster AddOn mod
24 条留言
Jabel 2021 年 3 月 26 日 上午 5:26 
The spawn rate and reward is too high. I had two groups spawn in a single run (so they didn't feel rare or like a surprise). They dropped six of the rewards, taking up most of my inventory and giving me way too much gold for one mission.

I enjoy the actual monsters and fight but have to uninstall.
星熠 2020 年 9 月 4 日 下午 8:36 
Hello, author. I am an ordinary player using the mod you made. I found that someone used the resources you shared for free to sell for a fee. He created a q group in China, the QQ group number is 882395913. This QQ group has integrated the resources released by many mod authors for free, and posted a post on the forum, saying that it is his own work (V integration series), and paying to enjoy these resources, he has illegally profited more than 10,000 RMB. But after joining the group, I found that it was all your resources.
NBB 2020 年 3 月 2 日 下午 3:58 
sChinese localization
Perri-Winkle 2019 年 10 月 24 日 上午 4:01 
Even in death I still serve.
ElGurkus 2019 年 4 月 9 日 上午 11:14 
No clue why, but I have this mod enabled for atleasxt 70 weaks now and never, ever encountered even one of these... does this mod need to be on top of the loading order? all your other mods work perfectly fine
IceMaverick 2018 年 5 月 12 日 上午 6:21 
ActionJack, I'm attempting to replicate the additive nature of enemies to the mash list like you achieved here with your other enemy mods in order to promote compatibility between others mods I'm running. Are there any additional steps to adding to, rather than replacing, the mash list besides listing "location.additional" in the file name? Are there other files I should be editing as well to make sure it's properly pulling those in? Can your other enemy mods even function in an additions list?
Loremaster Dasmodeus 2017 年 12 月 16 日 下午 4:11 
AND MAKE IT DROP BLUEPRINTS FOR THE SAKE OF GOD!!!
ActionJack  [作者] 2017 年 12 月 16 日 下午 2:37 
@Oval: Thanks for the commet. Lower down some of the stats and the encounter rate. See if it works better.
Ovalbomd12 2017 年 12 月 16 日 下午 1:59 
I have 3 massive complaints about this boss, first, it shows up WAY too often. Where it should show up as much as, say, the Collector, it shows up every other dungeon, and it also dishes out massive damage for apprentice level dungeons, when my level 2 maxed-out crusader just got 1-shotted by the goddamn drill, there's an issue, and the combat heals, they're riduclous! You're looking at up to 20 health per round for a miniboss wth 50% protection, + Aegis, seriously, tone this boss down.
I normally like your stuff a lot, it makes it more challenging, in a fun way, but this, this is ridiculous.
Loremaster Dasmodeus 2017 年 12 月 6 日 下午 6:22 
That would be veryly welcome
Loremaster Dasmodeus 2017 年 12 月 6 日 下午 6:22 
No chance to use real blueprints to upgrade the districts?
ActionJack  [作者] 2017 年 11 月 28 日 上午 1:20 
Thx for the feedback @cartermorgan7. I might try to drop the encounter a bit lower. The blue prints are just themed reward for winning the hard encounter, not much else.
76561198032997693 2017 年 11 月 28 日 上午 1:14 
Final part: I wanted to ask about the mechanicus whatever blueprints he drops, do they serve any other purpose than gold? Would be awesome if you could incorporate them into the Ironclads progressuon somehow if that's possible. Great job overall, a few tweaks and this'll be an exceptional mod
76561198032997693 2017 年 11 月 28 日 上午 1:13 
Part 2: This was all done in a brand new save file i had just started, so for all i know vet and champ boosts their appearance rate even higher .

Even on apprentice though this guy is a beast! Super challenging fight as the mech would dish out 18+ damage hits without even critting. I really enjoyed that you made the fight something you have to give it your all even on apprentice.
76561198032997693 2017 年 11 月 28 日 上午 1:13 
Encounter rates are way too high from what i've seen. Obviously this is all anecdotal, but over the course of a 4 hour play session i encountered 4 of these mobs, each dropped 2 of the wierd blueprints worth 5k for a total of 10k gold for a single encounter. Omly had the opportunity to play with this mod one other time and had about rhe same experience, 5 encounters in a 4 to 4.5 hpur play session.
Ranger 2017 年 11 月 21 日 下午 5:46 
this and iron clad are my favorit
nicht Conrad 2017 年 11 月 21 日 上午 6:47 
Im loving the mod so far. New encounters always make me happy. I have one question, can you make the stiletta class a reality again? I loved the unique concept of that class, it really was something new and interesting. The stiletta clas was what kept me playing darkest dungeon. Much love!
Zaravan 2017 年 11 月 20 日 上午 6:09 
Hm, isn't that the Surgeon in the back? Still, this mod is quite nice, I'll admit.
TheBloolek 2017 年 11 月 20 日 上午 5:49 
What is that class in the back?
BN Sercilius 2017 年 11 月 20 日 上午 4:15 
ActionJack, WTF, man. You already have a surgeon, but i still dont have one:( That is not fair!




P.S. Mod is great.
Professor Brofessor 2017 年 11 月 20 日 上午 3:55 
The time is now for the darkest estate robot WARS! Arrr what fun!:steamhappy:

SirUmnei 2017 年 11 月 19 日 下午 3:20 
Nice. Any ETA for the Tales of Forbidden Dark for the Weald?
ActionJack  [作者] 2017 年 11 月 19 日 下午 1:12 
Also please help check the appearance rate of this group. It should appear at low-rare, so maybe 1 or possible 2 encounter per dungeon run, but if seeing more, I might need some adjustment.

Thanks.