Divinity: Original Sin 2

Divinity: Original Sin 2

Rapiers - Dagger / Finesse
53 条留言
Lars  [作者] 2021 年 7 月 30 日 下午 3:01 
I'll refer to the comment I posted on the (DE) version of the mod. Answered to you there!
PowerElite 2021 年 7 月 30 日 下午 2:24 
My character is holding the Rapier upside down like a dagger. anyway to fix that?
Lars  [作者] 2018 年 9 月 7 日 下午 1:12 
Updated the description to include the Definitive Edition version!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1505896678
Lars  [作者] 2018 年 9 月 4 日 上午 9:30 
Yeah, sorry. Still no new engine, so I can't update it for the definitive edition yet. :c
Cpt. Spurgeon (BC) 2018 年 9 月 3 日 下午 3:49 
i love this mod so sad its not compatable
Ickleslimer 2018 年 9 月 1 日 上午 11:15 
No worries, I'll join the queue too then :D
Lars  [作者] 2018 年 9 月 1 日 上午 11:04 
Hi again. :)

As long as the new editor isn't out, there's nothing I can do. Sorry.
I'm patiently waiting for the new Divinity Engine to come out.
Ickleslimer 2018 年 9 月 1 日 上午 1:08 
Hate to be a nag or anything, but you got plans to port this over to the new edition?
Ickleslimer 2018 年 8 月 13 日 上午 6:42 
As you can see by my profile pic, I am indeed quite the fan of poke sticks. And for a not at all anime related reason.
Lars  [作者] 2018 年 8 月 13 日 上午 4:22 
Just gonna put out a little memo here that even if I didn't do anything with this mod for quite some time, I still keep an eye on it. Once the definitive edition comes out, I'll see if I have to do anything to keep it up to date. I'm glad there's so many people like me that wanted more pokesticks. :)
Lars  [作者] 2018 年 6 月 25 日 下午 8:08 
Yeeh, Using that early-game Hallorn's Blade for the entire playthrough hurt me a looot, so I was glad to finally get around making this at some point. Good to hear it helps! You're welcome. \o/
Ickleslimer 2018 年 6 月 25 日 上午 10:36 
Oh man, thank you. Combined with the weapon levelling system I've finally been able to make the swashbuckling blaggard I've been craving.
Lars  [作者] 2018 年 6 月 18 日 上午 11:07 
No need to thank me, thank Larian for hiding them in there. :P
Nicol Bolas 2018 年 6 月 17 日 上午 4:46 
cool thx!
Lars  [作者] 2018 年 6 月 16 日 下午 12:32 
They're already available in the GM mode by default! They're listed under "Shiv" for whatever reason.
Nicol Bolas 2018 年 6 月 16 日 上午 11:01 
hey i really like the idea. can you by any chance converte it to gm mode?
Lars  [作者] 2018 年 2 月 7 日 上午 10:50 
As the description says: "Adds Rapiers/Estocs/Thrustyswords/Whatevertheyrecalled as randomly generated weapons to the game"

So yeah, everything that has generated daggers could possibly contain a generated Rapier. So shops that usually sell daggers would be your best bet.
Blackmyre 2018 年 2 月 7 日 上午 8:28 
I've been looking for a mod like this as soon as I found Hallorn's Blade! Thank you so much, you've made my day :) so they just drop as random loot i.e. chests, quest rewards and enemy drops?
Lars  [作者] 2018 年 1 月 12 日 下午 12:04 
Least I can do. :)
Kopperrabbit 2018 年 1 月 12 日 上午 11:50 
Thanks for the response anyways!
Lars  [作者] 2018 年 1 月 12 日 上午 11:10 
Hmm, good question. My guess would be that they wouldn't cause problems with each other, but that the effects applied by Greed or other mods like that wouldn't apply to the items that are generated with my mod. If you want Rapiers with varied stats, you'll have to ask the "Greed" mod author to add the Rapier model to the daggers he generates. I'm relatively sure there's nothing I can do, especially with the little knowledge about the Editor that I have.

Sorry if that's not the answer you were hoping for.
Kopperrabbit 2018 年 1 月 11 日 下午 3:21 
Does this mod work with any of the loot mods?Such as Greed?
Lars  [作者] 2017 年 12 月 9 日 下午 8:41 
It doesn't add them in specific spaces, the mod merely adds new loot to the stuff that can be randomly generated as vendor items/quest rewards/loot. That means, it works on existing saves! Do not fear!
Spooky the Bee 2017 年 12 月 9 日 下午 7:06 
Does this work with existing saves or do i have to restart? I forgot to turn this mod on at the beginning and now i'm halfway through.
Lars  [作者] 2017 年 11 月 30 日 下午 1:35 
Yep, they all work together! I had the feeling something might go wrong when I added the flavor texts, so I made doubly-sure to not make them interfere with each other by assigning different Name Groups. Hurrah! \o/
Shiroe 2017 年 11 月 29 日 下午 8:54 
so from my testing it seems you can use both versions of the rapier mod at the same time and ive gotten both types to spawn,so hurrah?
Lars  [作者] 2017 年 11 月 29 日 下午 4:32 
I'd be happy if someone manages to make that work! :)
jack_of_tears 2017 年 11 月 29 日 下午 2:30 
Rapiers should really do piercing damage.
Lars  [作者] 2017 年 11 月 26 日 下午 3:02 
Geez, and here I thought I could rely on the base game's weapon description of Hallorn's Blade. o: I'll look into it when I have a bit more time. Thanks for the feedback. :)
average nuke enjoyer 2017 年 11 月 26 日 上午 9:53 
I'm saying that it's a rapier because it looks nothing like an estoc. Estocs are larger, heavier, and thicker. It's far closer to a rapier in appearance.
Lars  [作者] 2017 年 11 月 26 日 上午 9:33 
Further down in the comments, someone explained that Estocs are actually different than Rapiers. Better able to withstand the force of repeated stabs against metal plating, so they can actually be used more well in real combat scenarios while Rapier are more of part of a "civilian dueling culture". Considering the people in the game fight for their lives, not for the sake of honorable dueling or something, I believe they would be using Estocs rather than Rapiers in-game? They've got plenty of armor that needs to be pierced through after all.

The matter of how to call them is a rather popular topic if it comes to this mod... Maybe that's how I should give them more variation, just let the weapons be generated either with Rapier or with Estoc in their name. The description however, I don't know how to change, so that flavour text will still refer to it as an Estoc. Decisions, decisions. ^^"
average nuke enjoyer 2017 年 11 月 26 日 上午 7:16 
You could just rename them to Rapier. It's what Hallorn's Blade is, after all. Not sure why the game refers to it as an estoc.
Lars  [作者] 2017 年 11 月 25 日 下午 4:02 
You're welcome! I've been waiting myself until I finally tried to figure out how to make it happen myself. :P
War Criminal Wizard 2017 年 11 月 25 日 下午 3:11 
I've been waiting for this mod for so long, thank you my dude.
Lars  [作者] 2017 年 11 月 25 日 上午 11:29 
I've seen picture of really big ones, yeah. Been wondering. When I made the mod, my goal was to basically provide the Hallorn's Blade, a one-handed weapon, as randomly generated loot. That one was referred to as an "Estoc" in the description. I may have trusted the base game there a little blindly... On my search, there are also results that seem like you could one-hand them, tho. Maybe there are variants? I'm really not a professional weapon guy or anything, just wanted to give players a bit more variety by making a certain weapon model more accessible.

Soyeah, while I understand that there might be some controversy to it, I'll stick to the way the base-game seems to handle the term "Estoc" and let the name remain that way.

Also, updating the mod and having (potentially) 700+ people suddenly get their weapon names changed might be a bit confusing as well. Pffft.
Abstrakt 2017 年 11 月 25 日 上午 10:41 
Estocs are two-handed fam
legoman775 2017 年 11 月 24 日 上午 10:09 
Could put skills like parry “block any melee attack on this character for 2 turns, and counter with a basic attack that has a chance to knock down for 1 turn”
Lars  [作者] 2017 年 11 月 24 日 上午 7:32 
You're welcome, sorry about the lack of a class. I like the idea, just don't have a single idea of how I'd even get started since I don't really understand the Editor. Hope you can enjoy it as it is anyway!
MrSimmix 2017 年 11 月 24 日 上午 7:30 
No worries, I'm know even less about modding this game, but thank you for the mod!
Lars  [作者] 2017 年 11 月 24 日 上午 7:28 
No plans on my side, the Divinity Engine is still a mystery to me. If someone else wants to have a go at it, they're welcome to! Until then, you'll have to either be a Rouge with a pointy stick or in the case of the version that scales with Strength, a fighter that decides to fight with a pointy stick. Sorry! ^^"
MrSimmix 2017 年 11 月 24 日 上午 1:38 
Any possibility of creating a class around using the rapier/estoc?
Lars  [作者] 2017 年 11 月 23 日 下午 2:01 
Yeah, they have a range of 1.2 while daggers are somewhere under 1, I believe. 0.8 if I remember correctly?
Thighkage 2017 年 11 月 23 日 上午 9:52 
these have more range than daggers right? like can we use scoundrel skills with an increased in range?
Lars  [作者] 2017 年 11 月 22 日 上午 8:51 
Aww, neat! Thanks for the info, GawDamnit!
From what I've understood when I played around in the Editor, it looked like I'd only put Common, Uncommon, Rare and Epic in there, but I've noticed getting some Legendary ones as well. So I've been wondering about that. I'll probably never understand these tools. Pfft.
Gawesome 2017 年 11 月 21 日 下午 10:10 
I saw more than one Divine estoc in stores, so I think you're all good there!
Lars  [作者] 2017 年 11 月 21 日 下午 5:28 
May want to ask that your local leatherworker! :)
legoman775 2017 年 11 月 21 日 下午 5:26 
wheres my parry glove?
Lars  [作者] 2017 年 11 月 21 日 下午 3:14 
We Dark Souls boys now? D:
DEMOMAN 2017 年 11 月 21 日 下午 3:08 
R1, R1, R1, R1
Lars  [作者] 2017 年 11 月 21 日 上午 9:35 
Ah, neat. Estoc was probably a safe call then. I'll keep the mod's name as is so people can find it while letting the in-game name be "Estoc", since it's probably more fitting then. And yeah, I've built my character around not relying on the weapon too much just so I can use Hallorn's Blade up until the endgame, pfft. Thanks for the insight, Napoleon!