边缘世界 RimWorld

边缘世界 RimWorld

Galaxy Life
59 条留言
Halfelfaedyn 9 月 15 日 下午 4:13 
Any 1.6 update?
Doc Sophie 2024 年 5 月 13 日 上午 7:53 
Thank you for 10 years of modding!
Gunanuna 2022 年 10 月 21 日 下午 5:22 
Thank you for this mod! :)
Syrus 2021 年 11 月 13 日 上午 8:12 
You may wish to add the "Animals"-thingCategory to "AnimalThingBaseGalaxy".
(I noticed this, because your animals don't show up for my Customize Animals mod.)
:)
pgames-food 2021 年 9 月 5 日 下午 8:57 
thanks for 1.3 :)
Purple Farmer 2021 年 9 月 5 日 上午 7:51 
Thank you for keeping this updated!
witchyspoon  [作者] 2021 年 9 月 3 日 上午 7:41 
oops
miku567 2021 年 9 月 3 日 上午 7:34 
Just noticed that the description of Hyperweaver eggs mention Tukiri
Röstli 2021 年 7 月 26 日 上午 4:22 
Haha, no worries, I just saw your last / condensed comment. I usually just make these patches for myself, so I don't bother uploading them as separate mods, but I like to post them in the mod's comments, in case the author would be interested in them. Plus, I always thought it was annoying to have patches as separate mods, especially when they don't change anything about the mod itself (just how they interact with other mods).

As for simplicity, the code in the patch is based off of the code VE animals uses for its patches, so it be easy to adjust. Anyway, thank you for the quick response, and I hope the patch helps.
witchyspoon  [作者] 2021 年 7 月 26 日 上午 4:04 
okay so i just deleted my other comments as they were all over the place.
1. thank you
2. do you not want to upload this yourself as a ws item? (loaded in mod order after Galaxy L)
3. yes i can add it as the xml patchoperation is a simple one and only is active when the other mod is too (the xml simplicity is important for me for minimal maintenance that I can do myself)
4. thank you again.
Röstli 2021 年 7 月 26 日 上午 1:16 
Thank you for updating Galaxy Life to 1.3 so quickly, having a bit of extra variety in the wildlife is really nice. However, I noticed that this mod doesn't have an Alpha Biomes patch yet, and that these animals can only spawn in vanilla biomes. So I made an Alpha Biomes patch for my personal version and was wondering if you would be interested in adding it in. The spawn rates are based on their vanilla biome equivalants (Tar pits -> Arid Shrubland, Propane Lakes -> Ice Sheet, etc.), although I increased the spawn rate for Nightslakers in the Forsaken Crags biome (since it favors nocturnal animals).

If you'd like the patch, I uploaded it to Dropbox: https://www.dropbox.com/s/lynebtjlyptu8ba/AlphaBiomesPatch.xml?dl=0
witchyspoon  [作者] 2020 年 6 月 22 日 上午 8:59 
i have added the patch inside the mod but this was a bit ago so im not sure it still works as intended ill check later when i have time
witchyspoon  [作者] 2020 年 6 月 21 日 下午 12:46 
oh! the fluffins cannot have high tech bionic limbs only simple prosthetics and organs (eyes ears etc) as far as I remember. They would be way too powerful otherwise. (they are cheap and useful and would be cheap killing machines otherwise) If you look into A Dog Said (my animal prosthetics mod) I categorized the animals in there and Fluffins are Cat2
pgames-food 2020 年 4 月 28 日 下午 6:57 
thanks for 1.1 :)
(am going through my 500+ mod, v1.0 save trying to upgrade into 1.1)
witchyspoon  [作者] 2020 年 3 月 1 日 下午 5:08 
I played with very little mods apart from my own, just extended storage, camera+, run and gun, allow tool, quality builder..sometimes edb prepare carefully. no fancy mod collections, sorry
Ryse 2020 年 3 月 1 日 下午 12:29 
@Spoonshortage Do you have a collection of mods you usually play with/recommend to use together?
Reporter 24876 2020 年 2 月 25 日 下午 1:40 
ok ^^
witchyspoon  [作者] 2020 年 2 月 25 日 上午 3:44 
literally the first line in the description.
Reporter 24876 2020 年 2 月 24 日 下午 9:50 
v 1.1 ?
witchyspoon  [作者] 2019 年 7 月 24 日 上午 5:01 
@CaptainSnafu thanks dude
pgames-food 2019 年 7 月 23 日 下午 11:09 
nice one captain, now more people can enjoy it too :)
CaptainSnafu 2019 年 7 月 23 日 上午 3:43 
Hi, i have made a chinese translation for this great mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=1812790223
Cosmosyn 2019 年 7 月 16 日 下午 11:05 
I like the idea, personally not using it in my runs due to art style not being somewhat vanilla
pgames-food 2019 年 5 月 21 日 下午 4:12 
yeah fluffins are really cool :) (ive only found the 2 on the left so far)
CaptainSnafu 2019 年 5 月 21 日 上午 1:51 
cute ! good art
witchyspoon  [作者] 2019 年 3 月 6 日 上午 5:31 
oops ill change it when i have the time
Ronkhar 2019 年 3 月 6 日 上午 4:36 
Hello.
Thanks a lot for your mod, I've been enjoying it for quite a while :)

I found a small error in the text for the fertilized hyperweaver egg: (\Defs\ThingDefs_Resources\Resources_defs.xml, line 194)
"If all goes well, it should hatch into a baby tukiri --> should be "hyperweaver" instead

Jarlent 2018 年 10 月 29 日 下午 10:10 
lmao it took me 15 minutes to figure out what mod was missing when I got the modlist mismatch

thanks for the integration i love making my list shorter :D
witchyspoon  [作者] 2018 年 10 月 29 日 上午 5:12 
Patch for ADS is now integrated, it will activate if it detects ADS present, otherwise not. I deleted ADS patch from WS it should still work without issue bc the patch is now inside the main mod
Youtep 2018 年 10 月 19 日 上午 5:30 
yeah sorry... I try to find the mod...
witchyspoon  [作者] 2018 年 10 月 19 日 上午 5:11 
this is not from my mod. i use nowhere temperate swamp or cold bog as wild biomes in my mod. but it is in the error context. so this is from another mpd that either adds animals or races, please check.
Youtep 2018 年 10 月 19 日 上午 4:08 
Hello,
Impossible to fix this : https://image.ibb.co/bw4cgL/2018-10-19-130550.jpg (loaded in first after cores, and in last, same result)
witchyspoon  [作者] 2018 年 10 月 17 日 上午 9:17 
This mod has been updated to 1.0
The Beta 19 (B19) versions of all my mods can be found here:
https://www.dropbox.com/sh/zn9f6q7zatfk80y/AAAqKT8xI7gK11TDJodwGNDNa?dl=0
if you are continuing an old save and not updating to the new game version (1.0) please install your mods manually.
jpinard 2018 年 10 月 16 日 上午 8:02 
cool thanks! I'll play with them to see what does what.
witchyspoon  [作者] 2018 年 10 月 16 日 上午 4:03 
i think its either <ecosystemweight> or <wildbiomes> the different biome bumbers (how many of those appear there)
jpinard 2018 年 10 月 15 日 下午 7:38 
Which xml entry affects the rarity of them showing up? Thanks for taking the time to answer my questions :)
witchyspoon  [作者] 2018 年 8 月 17 日 下午 6:45 
nope.
CreasedTails[FotR] 2018 年 8 月 17 日 下午 2:29 
CE patch?
witchyspoon  [作者] 2018 年 6 月 17 日 上午 8:12 
Version 1.0 will be updated here as soon as game is out of public testing

in the meantime you can get the 1.0 version manually here on the forums:

https://ludeon.com/forums/index.php?topic=41783.0
BlueTressym 2018 年 2 月 12 日 上午 6:34 
True, but then they eat more.
witchyspoon  [作者] 2018 年 2 月 12 日 上午 6:23 
idk maybe balance reasons. bc they lay more usually and they have more nutrition/value tahn chickeneggs?
BlueTressym 2018 年 2 月 12 日 上午 6:18 
True, although I've never understood why it is that the game has most birds only laying eggs if fertilized when that's not the case RL.
witchyspoon  [作者] 2018 年 2 月 12 日 上午 6:11 
I had a look at the stats again. so the Tukiri lays eggs a min of 5 days apart. and then they wont even lay eggs if they are not fertilized. also they will lay 1-3 eggs. so if it feels like chickens are breeding less...thats bc chickens also lay unfertilized eggs that get eaten. but every tukiri egg will be fertilized like the other vanilla big birds so it may appear they that breed more, when they really dont.
witchyspoon  [作者] 2018 年 2 月 12 日 上午 6:03 
oh tukiri need a male to lay eggs. they wont lay unfertilized eggs like the chicken (vanilla is only chicken too) they are like other big birds in the game like turkey and cassowary and such. they dont lay eggs unless they are fertilized
BlueTressym 2018 年 2 月 12 日 上午 5:06 
I'm having almost the opposite problem to bearhiderug in respect of tukiri; mine won't produce eggs at all. :O
unsubstantiation 2017 年 12 月 22 日 上午 1:22 
Sorry for the slow reply. maybe it was a mod? it was hyperweave wool instead of hyperweave. but now they're not doing it.
witchyspoon  [作者] 2017 年 12 月 19 日 下午 7:30 
thanks for the feedback!
tukiri: i dont think i changed much from the turkey but ill look into it.
hyperweave is just the normal vanilla hyperweave (same stats and everything) only white.
devilstalkers are rather like a vanilla cougar. nightstalkers should be able to down a thrumbo if they are 3 or 4 but rather difficult to tame.
Sergeant Skyhigh 2017 年 12 月 10 日 上午 5:05 
I'm playing this with dinosauria and It's so cool :)
witchyspoon  [作者] 2017 年 12 月 9 日 上午 11:19 
then idk...it works for me no problem :shrug:
witchyspoon  [作者] 2017 年 12 月 5 日 上午 1:50 
hmm thats strange...i just tested it myself (had to watch the wool grow lol) and after shearing (both male and female) it produced white color fabric that was hyperweave. did you just maybe overlook it bc it had a white color? or maybe used an animal handler with very low skill which can make him fail on shearing and produce nothing? or it may be a modconflict with a mod that changes hyperweave?