Sid Meier's Civilization VI

Sid Meier's Civilization VI

Pacal's Maya
21 条留言
choijanggyu 2020 年 11 月 1 日 上午 7:59 
@lola Then can you allow me to convert this mod to New Frontier Version?
lola  [作者] 2020 年 6 月 1 日 下午 3:42 
I can't - I don't own the DLC, sorry.
choijanggyu 2020 年 6 月 1 日 上午 10:13 
Can you convert this mod's Unique Unit, Unique District to official Maya civilization? please~
lola  [作者] 2018 年 9 月 4 日 下午 6:24 
To anyone wondering about R+F compatibility, I'm very sorry but I don't plan on buying R+F and even if I do there's certainly no guarantee that I will port my mods to it. In the meantime, please feel free to share and discuss your own updates/fixes that make them R+F compatibile. Cheers everyone.
Angryr 2018 年 7 月 22 日 上午 7:37 
Please update your civilizations to support R&F. If you're not sure how I've done the modification myself and can inform you on how to do so.
taw.audie 2018 年 6 月 1 日 下午 4:02 
When will this support R&F?
wasphitman 2018 年 1 月 5 日 下午 4:20 
Wanted to say that this might be my single favorite modded Civ for Civ 6 so far. The leader ability if plan for is amazing and completely changes the way you play the game. The balance between having to sacrifice ideal city placement between having super powered cities and access to early extra housing is pretty genius.
Mr_PeaCH 2017 年 12 月 10 日 上午 3:13 
lola, thanks for the response. Well, you won't be surprised but after a lengthy play as the Maya I have come to agree; 6 would be too good. 4 forced me to make choices. In the end I got some great synergy going off of first five cities placed in five of the six 4 tile positions around the capital but i can see where opening it up farther would have been simply overwhelming. Cheers.
skaz88 2017 年 12 月 9 日 下午 5:58 
Not a fan of having to have my cities clustered around the capital to get the leader bonus, would have liked a LA that was more beneficial.
lola  [作者] 2017 年 12 月 9 日 下午 2:04 
It's the closest a city can be, like your first example.

It was initially 6, but this was too good - the player almost never had to make a choice between fresh water and getting the sun shield bonus. 4 tiles ensures that a meaningful choice must often be made.
Mr_PeaCH 2017 年 12 月 8 日 下午 5:10 
Sun Shield bonus for cities within 4 tiles is giving me fits. First, how are you measuring 4 tiles? :-)

Like... City - x - x - x - City... (4 tiles TO the next city; within 4)

or like... City - x - x - x - x - City (4 tiles BETWEEN the cities; within 5 actually).

The typical adjacency bonus in the game for effects like this is 6 tiles (e.g. Factories) and I always took that to be the first example above but within 6 tiles of the factory...

Factory - x - x - x - x - x - City... Count 5 tiles between and the city itself is the 6th. "Within 6 tiles."

Sorry for being pedantic. But I hate having to cluster cities so close. 6, even 5 would be so much better than 4.

PS - LOVE the mod... have gone and gathered I think another of yours and some others and am setting up games against the computer with all Pre-Indo-European "Americas" Civs. Thanks!
lola  [作者] 2017 年 11 月 25 日 下午 1:31 
Ah, good catch, dunno how I didn't include it there. I'll update it now.
Sapphire Bullets 2017 年 11 月 25 日 下午 12:51 
Aha, I was going by your workshop entry rather than the screenshot. :check: Carry on.
lola  [作者] 2017 年 11 月 25 日 下午 12:49 
It does scale, that's why it says "per era" and (Standard speed).
Sapphire Bullets 2017 年 11 月 25 日 上午 5:23 
Just 50 for each yield sounds a bit weak and probably doesn't scale. How about something like a burst of 5-10 turns worth of per-turn yields for each era.
lola  [作者] 2017 年 11 月 23 日 下午 5:33 
@Kojox: Thinking about it, yes. Can't give you a timeframe though.
chef 2017 年 11 月 23 日 下午 4:50 
will this ever potentially support YnAMP TSL?
lola  [作者] 2017 年 11 月 18 日 下午 4:44 
It does, yes.
Raim 2017 年 11 月 18 日 下午 2:37 
Does the bonus apply to the capital itself once you have Theology?
lola  [作者] 2017 年 11 月 17 日 下午 12:37 
Not at this stage, sorry.
Eden Elvis 2017 年 11 月 17 日 上午 8:50 
Is this TSL enabled for the default map?