边缘世界 RimWorld

边缘世界 RimWorld

[RF] Pawns are Capable! [b18]
135 条留言
DogsRNice 2019 年 3 月 8 日 上午 8:17 
did you read the description
Peppers 2019 年 3 月 8 日 上午 4:57 
Any word on 1.0?
Genaeve 2018 年 9 月 24 日 上午 8:30 
Thank you for the update!
DogsRNice 2018 年 9 月 15 日 下午 4:52 
thank you so much
E-Claire  [作者] 2018 年 9 月 15 日 下午 4:47 
Arcane Slug 2018 年 9 月 15 日 下午 4:47 
@Rainbeu Flambe.... you're our only hope! ;)... Thank you for all the work you do. Look forward to your B19 update for this mod-that-totally-should-be-a-base-feature.
ChristmasLights 2018 年 9 月 14 日 下午 7:04 
Thanks m8, do what you can
正弦Sin 2018 年 9 月 14 日 上午 7:48 
Thank you RF:steamhappy:
cucumpear 2018 年 9 月 13 日 上午 4:41 
Modders have lives too. ^^ I think I'm not even halway done with mine and those are a lot simpler. So you take care of yourself and put more important things first, Rainbeau.
Gurdel 2018 年 9 月 11 日 下午 10:34 
Thanks Rainbeau!
Vakaria 2018 年 9 月 11 日 下午 9:46 
Thank you, Rainbeau!
properseth 2018 年 9 月 11 日 下午 9:37 
Thank you, Rainbeau!
Tooth 2018 年 9 月 11 日 下午 2:24 
yes thanks
Mopo 2018 年 9 月 11 日 上午 10:10 
Thank you RF.
E-Claire  [作者] 2018 年 9 月 11 日 上午 8:46 
My apologies for the long absence. I will try to get this updated over the weekend, as I know a lot of you are desperately waiting for your pawns to be a bit less suicidal in B19. :D
Tooth 2018 年 9 月 10 日 下午 6:41 
SOMEONE UPDATE IT
cammillotto 2018 年 9 月 10 日 上午 5:32 
it seems that rainbeau is out of office, sort of. some of his pother mods have been updated by others, so I hope this one gets the same treatment too...
Mur Derer 2018 年 9 月 10 日 上午 4:45 
updateeeeeeee
Fruchtgummi 2018 年 9 月 9 日 上午 9:46 
B19 wpuld be great. I refuse to play this game without a mod like this. I'm sick and tired of that stupid as fuck system. The default "No I don't like putting fires out even if my life depends on it. Id rather DIE"-system is definitely NOT part of my experience in this game.
Lwoorl 2018 年 9 月 9 日 上午 12:21 
B19??
Melanistic Albino 2018 年 9 月 8 日 下午 10:17 
Love this mod, will you have any time to update it? Thank you!
Januarie Stories 2018 年 9 月 8 日 上午 11:51 
@Mittsies
Great question. Hated work types makes much more sense, unless of course you're missing an arm and can't haul at all. Who knows though...
Mittsies 2018 年 9 月 6 日 下午 5:12 
Why hasn't this mod been added to the base game yet?
DogsRNice 2018 年 9 月 5 日 下午 12:57 
this mod really needs an update
Tooth 2018 年 9 月 4 日 上午 12:14 
b19?
GIDRES 2018 年 9 月 2 日 上午 6:22 
update?
unwavering 2018 年 8 月 31 日 下午 12:35 
Is this mod dead? I really hope not.
Tablenack 2018 年 8 月 30 日 下午 5:54 
@Rainbeau Flambe [author] is this mod gona be updated ?
Gurdel 2018 年 8 月 30 日 下午 12:27 
Update inbound for this mod?
Gallonidas 2018 年 8 月 29 日 下午 2:27 
Sir would you mind updating the mod to 0.19? Thanks!
Thesmartone777 2018 年 8 月 29 日 上午 4:26 
b19?
KaTze 2018 年 7 月 31 日 下午 6:00 
It's like...

guy one: "quick, it burns everywhere"

lazy guy: "hmm... i just want to sit here" :csdsmile: incapable blablabla...
KaTze 2018 年 7 月 31 日 下午 5:59 
"...even when their own lives and the survival of the colony depend on it?"

This "mod" should be added to the main game - that's for sure x.x !
Genaeve 2018 年 7 月 27 日 下午 10:50 
Perfect. Thank you. I'm downloading now.
Hawkefire 2018 年 6 月 10 日 下午 3:14 
Just wanted to say thanks for making this mod. I wish that vanilla operated this way, as it is so much more intuitive!
Doomer Man 2018 年 6 月 1 日 下午 5:05 
@Rainbeau Flambe I'm trying to narrow down what the compatiblity issue between Yes, Vehicles [B18] (updated by TupiNUMBooR) and Pawns are capable is. I believe I have narrowed it down to the Yes, Vehicles mod creating a what looks like a new type of jobgiver called "CompVehicle_Simple". Was wondering If you knew if there was a way to excempt all but the default pawns from being affected by the jobgiver rules or if a specific exception would need to be added into the system via creating a patch mod? and if thats even possible for this type of circumstance?
Pooh 2018 年 5 月 22 日 下午 11:31 
Thanks for keeping this updated!
UltraDelux 2018 年 5 月 2 日 下午 11:16 
hey, good stuff. I haven't actually used this one yet but how does it handle social interactions? You know... Like is my mute (or whatever i'm thinking of) going to get REALLY bummed every time someone says hi?
Gun_Shy 2018 年 4 月 9 日 上午 3:53 
So, people have been suggesting a work-around for equipping non-violent colonists with tools without them getting the debuff. I thought of one thing.

You allow itmes to be excepted in a config. People could abuse it, and surely will, but it's not your fault if they want to ruin their play experience by getting cheaty with mods, and sensible players who want this mod for quality of life can have a feature that makes sense for their needs.

I don't take the above suggestion lightly, as I understand modding is a bunch of thankless work most of the time. But it is a solution to a common gripe.
Demopan 2018 年 3 月 21 日 上午 11:57 
"I'm sorry fam, I am literally incapable of putting out that fire that is going to kill me."
ArmoredStone 2018 年 3 月 19 日 下午 3:21 
Ahh okay. Thanks for the responses Rainbeau :) Keep being awesome
E-Claire  [作者] 2018 年 3 月 19 日 上午 6:59 
@ArmoredStone: The code for each individual job checks to see if the appropriate skill type has a passion. Sadly, there's no simple "lookup table" that defines which skills affect which jobs, and even if there was, that's a separate issue from which work type each job belongs to.
ArmoredStone 2018 年 3 月 18 日 上午 8:52 
@Rainbeau Flambe How does the game check to see if a job gives a passionate colonist Joy from a job?
E-Claire  [作者] 2018 年 3 月 18 日 上午 6:27 
Short answer: No.

While the code can easily check to see what categories of job a pawn is assigned to do, and see whether or not the pawn dislikes those jobs, there's actually no easy way to find out what category of job the particular job a pawn is actually doing is assigned to.

Besides, as I've said many times in the past, the point of the mod is *not* to allow you to simply assign pawns to hated work types indefinitely and thus completely get around the intended limitations of the vanilla "incapabilities" system.
Malminas 2018 年 3 月 17 日 下午 5:13 
V second that question
ArmoredStone 2018 年 3 月 17 日 上午 11:19 
Is there any way to only give them a big debuff when they PERFORM the activity? I want to keep everyone on feeding prisoners and firefighting (ya know, stuff that doesn't take long) but I found out the hard way it makes them upset just from being told they'll have to do it at some point.
Codi 2018 年 3 月 12 日 下午 7:47 
Awesome
SirVivel 2018 年 3 月 6 日 下午 1:39 
Finally, finally I can make the pyromaniacs take care their own mistakes. I prefer a mood debuff over a burned down colony.
heeerrrrm 2018 年 2 月 24 日 上午 11:04 
when you starve to death surrounded by crops becuase you refuse to pick them or bury your friends but your sad about them being unburied .
Kaiser_Of_Aldi 2018 年 2 月 15 日 下午 4:57 
this is going to be really helpful, I sent a pair of colonists on a raid and sent a dog with them, the dog took a hit from friendly fire and nobody was even capable of preforming medical treatment so it died, and I was very dissapointed, but now it should never happen again so yay