安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I've noticed a bug in the design where if you lose your last NPC, it won't register their death properly; if you console in another perk rank and then recruit a second NPC, it'll realise you only have 1. I'll upload a fixed version tomorrow (along with a bunch of other changes).
I'll get that and see how it goes.
Obviously you can't recruit multiple animals with CSR because you cannot recruit any animals with CSR . You cannot 'Chat' with animals to recruit them.
No, I am not making followers impossible to kill. As I've mentioned, they're already overpowered. They're currently Protected, so only /you/ can kill them. Next version will make followers harder for you to kill accidentally, but allow enemies to kill them by making them unable to recover from bleedout and dying after 30 seconds unless you heal them.
Can I increase or remove the recruitment cap?
You can't. Each recruitment slot has to be added via the editor, and involves changing a bunch of scripts. 5 is about right as a maximum IMO, and 3 is really the most practical party size