边缘世界 RimWorld

边缘世界 RimWorld

The Complete Drug Overhaul
168 条留言
Wu Zi Mu 2024 年 9 月 22 日 下午 11:07 
hi
killgaet 2022 年 6 月 7 日 上午 3:20 
yes they are, there is a specific trader "chemical supplier" or something akin to that.
some are able to be made but most are only puchasable
Samir Al Hyde 2022 年 6 月 7 日 上午 12:23 
Ik this mod is outdated but are most of these chemicals only purchasable?
Mr. Big Smalls 2022 年 2 月 27 日 上午 11:01 
This mod made me the one who knocks. 10/10
shit-for-brains 2021 年 11 月 16 日 上午 10:49 
Yeah a 1.3 version of this would be nice. I wanted to find a mod that adds meth and I saw yours i believe which was from 0.16 so thats SUPER outdated. I'm going to tell you guys what I think of this mod.
Admiral Allah Akbar 2021 年 8 月 2 日 下午 9:27 
It does works pretty well in 1.3 with no problem @TotallyAm
TotallyAm  [作者] 2021 年 8 月 1 日 上午 9:36 
Does the mod work at all with 1.3?
TotallyAm  [作者] 2021 年 8 月 1 日 上午 9:36 
Can't see myself updating the game to 1.3 anytime soon since I don't really play RimWorld anymore. But maybe at a later date I will, especially with the new DLC. @TitoComeBack @Admiral Allah Akbar
cory 2021 年 8 月 1 日 上午 9:24 
1.3 pls
Admiral Allah Akbar 2021 年 7 月 26 日 下午 4:28 
Is this mod updating for 1.3?
killgaet 2021 年 5 月 15 日 上午 9:45 
@CROW APPRENTICE
yes, yes it is don't worry!
CROW 2021 年 5 月 11 日 下午 1:30 
Is it CE compatible?
Hazardous 2021 年 4 月 15 日 上午 11:43 
I have no idea why or when i subscribed to this, did it have a different name, or compatibility with another mod?
crake 2021 年 4 月 8 日 下午 1:32 
but the comments are from like 2 months ago so it might have improved now.
killgaet 2021 年 4 月 8 日 下午 1:21 
it feels okay for me so idk?
crake 2021 年 4 月 8 日 下午 1:13 
yes the comments say that it lags a lot
killgaet 2021 年 4 月 8 日 下午 12:47 
oh is it?
crake 2021 年 4 月 8 日 上午 11:40 
on the mod page iin the comments it says its very lagy
killgaet 2021 年 4 月 8 日 上午 4:36 
oh i found the name of the mod, it's called "Aurora Orbital Trade Station".
crake 2021 年 4 月 7 日 下午 12:57 
what mod is that
killgaet 2021 年 4 月 5 日 下午 11:56 
@Kazerkarerk traders, iirc there is a mod that adds some trader that constantly stays here, like an orbital station and that has a shitton of stuff, including precursors.
Kazerkazerk 2021 年 4 月 5 日 下午 4:05 
Does anyone know of a good way to get the things you can not make like acetone and sodium hydroxide?
apparition.757 2021 年 3 月 12 日 上午 6:07 
Also much love to the mod author. This is after combat extended and rimatomics in my mind for the fun/utility factor.
apparition.757 2021 年 3 月 12 日 上午 6:06 
I want my pawns to alternate intelimax / blue ice, but I can't see any way to make them do this consistently. I can set a schedule to have them take each every 2 days, and then manually prevent them from taking one for an entire day, but this arrangement always decays eventually.

Any ideas?
Stainless 2021 年 1 月 28 日 下午 1:05 
NICE
qhostymarionette 2021 年 1 月 5 日 下午 7:15 
i was hoping there would be breaking bad references. thanks for letting me know, rademenes
konstantynopolitaneczka 2020 年 12 月 21 日 上午 7:52 
>drugs such as chloroform
>Breaking bad references

Holy shit don't make this mod die. I love it already
narwhal09 2020 年 12 月 15 日 下午 6:31 
Hey so this might just me but isnt BlueIce abit OP? Has massive bonuses to learning and working with less tiredness yet it is a drug which has a safe schedualing
AppearAnon 2020 年 11 月 25 日 上午 11:35 
Could not load UnityEngine.Texture2D at Things/Item/Coffee/CoffeeBean_a in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
AppearAnon 2020 年 11 月 25 日 上午 11:34 
i'm receiving this error here is my mod list

https://gist.github.com/e8a3842744099b03801ecc235e10c621

Could not load UnityEngine.Texture2D at Things/Item/Coffee/CoffeeBean_b in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
killgaet 2020 年 10 月 18 日 上午 6:50 
nevermind found it, i just had a translation problem. it's with the smithy, time to make meth!
killgaet 2020 年 10 月 18 日 上午 6:44 
there may be a problem with the element extraction research, as i have the research, and have a stonecutting table, nothing, looked into the code to see how to make it, it says "fueled smithy" or "electric smithy" have both, nothing still...
Wi-Fi Mero 2020 年 9 月 3 日 上午 8:32 
What is the incompability with Seeds Please?
Dave. 2020 年 8 月 20 日 上午 10:22 
How do you extract elements?
Tuna Man 2020 年 8 月 18 日 上午 6:44 
Please, Update to 1.2
Lenin's Cat 2020 年 8 月 17 日 上午 3:30 
@HYDRA DEALER no
Moons1st 2020 年 6 月 26 日 上午 5:31 
its good to install with saves?
Lenin's Cat 2020 年 6 月 12 日 下午 11:48 
Works with Royalty
TotallyAm  [作者] 2020 年 5 月 24 日 下午 1:57 
It would be pretty easy, however there are limitations to it, because the damage would not be pretty uniform, and if the minimum damage is 1, it would lead to organ failure very quickly in addicted pawns, a good idea though.
Rohan the Honkerer 2020 年 5 月 24 日 下午 12:07 
How difficult would it be to mod drugs to do small damage to pawns on use instead of adding hediffs for negative effects? For instance having beer do one point of liver damage(chemical) would, over considerable game time or a few hours of binge drinking, lead to scarring and a natural cirrhosis instead of a separate hediff of cirrhosis that seems tacked on as in vanilla.
Psalm144:1 2020 年 5 月 19 日 下午 2:24 
Do you think there’s a way to update his mod to be compatible with VPG vegetable garden? The drugs don’t show up in the planting option but shows up in the research tab. So I can research it but I can’t plant it or cook it. I really love your mod dude , literally the best drug mod out there and I refuse to play this game without either. I just feel as if both these mods are essentials. I know you have a life to live but I’m asking if that would be possible for u to do on your free time ? This drug mod is the goat and I’m a big fan 👍🏼 If not thank you anyways.
Lain Iwakura 2020 年 4 月 29 日 下午 7:25 
wow! thank you! best mod! :skyelaugh:
TotallyAm  [作者] 2020 年 4 月 10 日 上午 8:34 
The mod has been updated to 1.1, for those asking. Check the change notes for more information if you wish.
Hydra 2020 年 4 月 10 日 上午 7:44 
Omg I want to run my drug cartel again! :O
fluxuat 2020 年 4 月 3 日 上午 4:26 
1.1 pleeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaasssssssssssssssssssssseeeeeeeeeeee
AppearAnon 2020 年 4 月 1 日 下午 2:10 
pllllleeeeaaaaaaaaaasssssssseeeeeeeee bring to 1.1
fluxuat 2020 年 3 月 27 日 上午 12:05 
Any word on when that update will come?
TotallyAm  [作者] 2020 年 3 月 7 日 上午 7:55 
@Speedy Speed Boy, @flux
I may update it in the coming weeks, but currently I don't have the time to update it I'm afraid.
404 2020 年 3 月 6 日 上午 6:28 
Is there any chance we'll be getting a 1.1 compatibility patch soon?