全面战争:幕府将军2

全面战争:幕府将军2

FoTS Artillery Unit Pack T2 - Without Smoke Mod
65 条留言
Hjack9090 2024 年 2 月 4 日 下午 8:07 
I'm gonna use (Part of) this mod in a modpack I'm making, please let me know if you want it taken down and I can do so.
Haze22 2023 年 2 月 8 日 上午 6:44 
Same issue, I seem to be unable to recruit any units added at Level 2 gunnery range yet the units do exist in garrisons and tech. No radious unit pack installed
Grasshopper K 2021 年 11 月 7 日 下午 3:22 
(I should specify Radious unit pack 3, sorry)
Grasshopper K 2021 年 11 月 7 日 下午 3:22 
I have noticed, this appears to not fully work with the Radious infantry mod (I've had no clue with trying to work out if it's an issue with how this mod affects the recruitment buildings, or whether the Radious infantry mod causes the issue). With both mods installed, it's no longer possible to recruit any howitzers. But it doesn't remove the unit files, so it's still possible to use any previously recruited howitzers on the map. Ie. The game isn't crashing like it normally would when loading a save; with any building or unit from a mod is in the save. While said mod is not installed.
l0rf 2018 年 2 月 1 日 上午 7:17 
Dude, what's your problem? There's a version with smoke and one without, just get that if you don't like the smoke removal? For some it causes issues so I commend the mod author for making this version on top of the other one.
Duke 2017 年 1 月 9 日 上午 5:50 
two horses are enough
shaggy090 2016 年 3 月 15 日 下午 7:39 
ive downloaded this mod and the one with the smoke and both work for a bit then after a certain number of battles it will crash when i try to fight a battle,is it because im also using it with darth mod? will it work better if i load the game without darthmod?
Suzuha 2015 年 7 月 22 日 下午 9:27 
Compatiable with Radious?
The_Yogi  [作者] 2015 年 7 月 1 日 上午 11:53 
UPDATE
--------------
- Destructed Mortar and Cannon models fixed

- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)

- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
ANKH 2015 年 4 月 15 日 下午 7:55 
The explosives need to be nerfed big time since they were historically never explosive anyway. They were just fire arrows http://en.wikipedia.org/wiki/Bo-hiya
ANKH 2015 年 4 月 13 日 上午 8:52 
Or just upload the same mod without the fire rockets and call it t4. Is it really that hard? Otherwise, I'd like to know where you got the models for the art because I would like to mod it for myself. Again, brilliant mod, I just need 1 tiny tweak
The_Yogi  [作者] 2015 年 4 月 9 日 上午 6:06 
Perhaps I should nerf their blast damage and accuracy in the next update.
ANKH 2015 年 4 月 7 日 下午 10:24 
Damnit why cant you make a t4 without the bazookas? They are over powered and make a great mod unrealsitic
The_Yogi  [作者] 2015 年 3 月 4 日 上午 7:18 
UPDATE
--------------
- Tweaked Projectiles Gravitational Effects and Reloading Times
- Faster Recharging and More Ammo for Shrapnel Shot
- Fixed Parrot Guns Firing Smoke
- Fixed Unit Tech Requirements
The_Yogi  [作者] 2015 年 2 月 15 日 下午 12:56 
Yes, but If used with Darthmod, you'll only get the Units, but not the tweaks and addition to the original aspects, since DM already take care of that.

There is a version without the tweaks and additions in the first place:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=119892347
Groovador 2015 年 2 月 14 日 下午 3:43 
This is compatible with darthmod?
The_Yogi  [作者] 2015 年 2 月 1 日 上午 11:23 
UPDATE
-------------
- 12lb Howitzer, Parrot, and Armstrong Guns now requires Imported Guns Tech
- Canister Shot reverted back into Shrapnel Shot
- New 6 Horse Gun Train that do not gallop for Napoleons, Parrots, and Armstrongs
- Reduce Combined Artillery Train HP from 50 to 15, easier to kill
- Changed Roundshot blast shrapnel type
The_Yogi  [作者] 2015 年 1 月 20 日 上午 4:43 
What?
Salty Slothy 2015 年 1 月 19 日 上午 8:52 
Be me. Play mod. First time cannon fires shell explodes prematurely outside barrel. Be general lording over artillery. Generals face replaced with shrapnel. 9/11 would jihad again.
oblivion900 2014 年 12 月 9 日 上午 5:58 
I've had my own troops lunched from cannons. Was kinda funny, cause they survived and fought for a small while.
Shady Suspicious Smiling Man 2014 年 10 月 8 日 上午 9:20 
I'll try that, thanks, now I have to make sure the cannons aren't isolated when I place them
The_Yogi  [作者] 2014 年 10 月 7 日 下午 10:59 
Stuck Cannons? Use another unit to push the stuck cannons, by moving the units through the Artillery Battery. That'll shook the stuck cannons and unjam them - they'll turn and point the right direction. I usually use my General Bodyguards.
Shady Suspicious Smiling Man 2014 年 10 月 7 日 上午 11:43 
is it just me or is there a hugely annoying bug.

I only had parrot guns so I'm not sure what other cannons are affected, one or two cannons will point backwards and the whole unit won't fire and the limber button greys out.

I had to save before every battle because of that bug, if my cannons can't fire I'd lose
Ikira Conti 2014 年 10 月 4 日 下午 9:46 
oh well i guess the mods will either conflict or simply stay the same as before the mods got together
The_Yogi  [作者] 2014 年 10 月 4 日 下午 9:44 
It doesn't work like that pal. Compatibility between mods is about avoiding altering the same Data. As they're aiming for a full overhaul, they'll use different battle system.
Ikira Conti 2014 年 10 月 4 日 下午 9:40 
im asking them so they should respond soon. they dont need to use DM they just need to make it compatible with that type of mod
The_Yogi  [作者] 2014 年 10 月 4 日 下午 9:39 
That's the reason I made T3s. I'm not N&S II Team Member, but I know they'll use their own specialized battle system rather than using DM.
Ikira Conti 2014 年 10 月 4 日 下午 9:33 
no i guess its not. u should work with ur teammates to make that happen cause alot of people and i mean ALOT of people use darthmod
The_Yogi  [作者] 2014 年 10 月 4 日 下午 9:32 
It will, but North and South isn't meant to be played with DM, is it?
Ikira Conti 2014 年 10 月 4 日 下午 9:17 
i see thx. gj with that. btw will the t3 work with the civil war mod
The_Yogi  [作者] 2014 年 10 月 4 日 下午 9:15 
Ikira Conti 2014 年 10 月 4 日 下午 9:06 
and if not is it possible u could do that
Ikira Conti 2014 年 10 月 4 日 下午 9:06 
ok so is this compatible with darthmod
The_Yogi  [作者] 2014 年 10 月 4 日 下午 9:02 
Nah, New Units of course.
Ikira Conti 2014 年 10 月 4 日 下午 8:47 
some mods reskin units so it looks new. sometimes its cool but if its a total remake instead of a simple enhancement it can be disturbing
The_Yogi  [作者] 2014 年 10 月 4 日 下午 8:45 
What do you mean with "or reskin them"?
Ikira Conti 2014 年 10 月 4 日 下午 8:45 
ok is this compatible with darthmod
The_Yogi  [作者] 2014 年 10 月 4 日 下午 8:44 
Add Units.
Ikira Conti 2014 年 10 月 4 日 下午 8:10 
does this and the original add units or reskin them
🐾Humulus🐾 2014 年 7 月 25 日 下午 12:03 
Hi Yogi, I cannot find the T3 version of your cannon mod. I use darthmod and you recommended this mod to use it...could you please tell me where I can find the T3 version?
Belisarios (FR) 2013 年 4 月 27 日 上午 4:51 
Thanks, now I understand :)
The_Yogi  [作者] 2013 年 4 月 27 日 上午 4:49 
No Belisarios, Just pick one. T1 for the most complete, T2 is T1 without smoke enhancing mod effects, and T3 are for either DM or Rad
Belisarios (FR) 2013 年 4 月 21 日 上午 4:13 
Do we need to run all FOT artillery 1, 2 and 3 or is there one of these three mods which include all? this is not very clear in mods descriptions.......
PoonSlayer™ 2013 年 2 月 16 日 上午 8:58 
no worries i bought fots now anyway
The_Yogi  [作者] 2013 年 2 月 16 日 上午 7:27 
Yep, its for FoTS.
If you use Shogun 2 only...Check my Other Mods...I have some Artillery Mods for it....
PoonSlayer™ 2013 年 2 月 14 日 下午 1:44 
do u need fots cus im poor and cant offord it :)
The_Yogi  [作者] 2013 年 1 月 25 日 下午 2:24 
You better use T3 Version
Gasp 2013 年 1 月 24 日 下午 2:05 
Is this compatible with Radious TW?
Jetman1 2013 年 1 月 21 日 下午 4:36 
good mod