安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The explosive shot, for the cannon, however, I feel should be buffed. It does less damage even to tightly packed infantry than a regular shell.
When my ROR units change their shell, they cant change back to original shell
Just finished it, thanks mate :D
Skarsnik gets it in the face: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2237518838
This mod is magnificent. Been playing with it for a few weeks. I'm not going back.
Besides, canister shot coul use a little buff. It has relatively low killing potential. It is difficult to arrange the canon in proper position to shoot the cannister. And then you only kill mostly 2 models of infantry. Many of the shrapnells go into the air over the heads of the enemy and do no damage.
Explosive shot is much better in any situation
Canister Shot doesn't feel OP to me though, at least on the Empire Great Cannon. Its range is incredibly low so you'll usually only get one volley off, if that, before multiple enemies close in to melee the crew. You can't have your own units screen for your cannons when you're using Canister Shot either, since they'll just get shot to pieces by the shrapnel.