全面战争:战锤2

全面战争:战锤2

Additional Faction and Race Specific Lord Skills
305 条留言
Doc_Calm 10 月 1 日 下午 4:50 
Still Works! Thank you very much for your hard work!
SirVival 2024 年 2 月 19 日 下午 4:17 
nice mod ty <3
InfoManiac 2024 年 1 月 14 日 上午 1:50 
"A full list of all skills can be found in the update notes." hmm
Wukong 2023 年 6 月 16 日 上午 11:58 
May i ask for Prophet of Sotek, Tehenhauin he got a skill Religious Fanatic. what does it do?
Jon 2022 年 8 月 27 日 上午 8:33 
This is awesome I will try it out with my mod collection along with SFO. You said you have SFO so it must be working fine even with the final sfo patch: The Last Kiss? Thank you in advance.
hoppo9 2022 年 8 月 13 日 下午 2:24 
I don't know if it's a conflict or a feature, but this mod ups your magic pool to 200 WoM. Just an fyi
dragonoverlord1996 2022 年 7 月 26 日 下午 7:24 
Also could you make this compatible with Lustria Rises?
dragonoverlord1996 2022 年 7 月 13 日 下午 9:26 
Could you do LoW black guard legion?
HughJanus69 2022 年 7 月 4 日 上午 9:15 
balanced for sfo submod?
Imperator Caesar Augustus  [作者] 2022 年 6 月 27 日 下午 12:54 
I did freshen up the Vampire Coast skills. I'm looking at polishing existing skills that seem lackluster before adding anything new.
tongmaster 2022 年 6 月 27 日 上午 6:42 
At long last , an update?
Imperator Caesar Augustus  [作者] 2022 年 5 月 28 日 下午 2:51 
There is a WH3 version uploaded now.
伟仔 2022 年 4 月 25 日 下午 6:41 
thank you
Imperator Caesar Augustus  [作者] 2022 年 4 月 25 日 上午 6:12 
Yes, I am going to make a WH3 version.
伟仔 2022 年 4 月 23 日 上午 8:07 
will there be a wh3 verision? thanks
流星的爱1 2022 年 2 月 19 日 上午 7:23 
其他派系和种族特定的领主技能
伟仔 2022 年 1 月 2 日 下午 7:52 
mixu,Need you to update
totoro0924 2021 年 10 月 17 日 下午 10:34 
update plz~~~~~~
Karchedon 2021 年 9 月 20 日 上午 12:58 
amazing news:D there are not so many mods which are adding skills for agents and usually additional skill points are adding them also for agent sigh
i must admit you made amazing work with your mod and i cannot imagine playing without it

do you plan to add additional global modifiers for LL? like small bonuses +5 growth for all settlements?
Imperator Caesar Augustus  [作者] 2021 年 9 月 19 日 下午 12:32 
I will update the missing lord from supported mods, I just have to have time to do so.

I have a similar mod for agents partially finished, but it needs refining. Especially with SFO adding similar skills for agents. Five or so skills for each agent that add something useful and loreful without being overpowering or duplicating something existing takes a good amount of time.
Karchedon 2021 年 9 月 15 日 上午 6:43 
can you consider doing something similar for agents?
The Dark Ranger 2021 年 8 月 28 日 下午 7:01 
Can you integrate Mixu's lords and heroes mods?
Kragg 2021 年 8 月 25 日 上午 6:19 
YES! Thank you for sharing this :cozyrealmroyale:
伟仔 2021 年 8 月 21 日 下午 9:34 
Hey mate, thanks for keeping this alive. Unfortunately, Grimm Burloksson (from Mixu's LL mod) who belongs to Zhufbar doesn't seem to have the new skills (even after a fresh download).
伟仔 2021 年 8 月 9 日 上午 6:31 
mixu,Need you to update
|/|/573|)|/|006™ 2021 年 7 月 22 日 上午 4:39 
@Imperator Caesar Augustus
i just made a compatibility version of your mod and the new parte ll lords mod for the dwarfs i can send you the extra lines for the skill node table if you want
Noir 2021 年 7 月 22 日 上午 4:30 
The beastmens Raider Skill is kinda lackluster now, since they don´t have any upkeep to be reduced. Could you change it?
|/|/573|)|/|006™ 2021 年 7 月 21 日 下午 3:03 
@Imperator Caesar Augustus
Thanks for the update dude i would like to inform you of the fact that the parte mod that seems like u ahve compatibility for the older versions ( still having rakarth )
has been revived

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2552358097
AngelPhoenix 2021 年 7 月 20 日 下午 9:42 
Thank you!
Imperator Caesar Augustus  [作者] 2021 年 7 月 17 日 下午 3:10 
Yes, it will be updated in a few days when I have some time off.
伟仔 2021 年 7 月 16 日 下午 11:12 
Update,sir
Rivuaiasan 2021 年 7 月 14 日 下午 12:33 
Will you be updating it for taurox?
Lion 2021 年 7 月 14 日 下午 12:03 
excited to see what happens with the new legendary lords
AngelPhoenix 2021 年 6 月 6 日 下午 3:17 
Looks pretty cool. Will this work with the Bretonnia replenishment skill mod?
Redfog 2021 年 5 月 15 日 上午 10:02 
i understand its relatively minor but using SFO Arkhan the black has a overlap between the Wind of Death SFO adds and Preternatural Speed this mod adds.
Shadow1474 2021 年 5 月 12 日 上午 8:25 
@Imperator Caesar Augustus - That's fine, take your time. I'm appreciative enough you're willing to consider it anyways! Oddly, my issue doesn't happen with the Empire. Your mod doesn't cause this issue alone so it's technically nothing wrong on your end, it's obviously just a combination of mods (Probably Radious, as it's an overhaul and edits a lot). I'm just one of those people who are practically OCD over consistency so I'll probably just keep a personal edited file with that entry deleted. I wouldn't want to trouble you over something that's on my end to begin with.
Imperator Caesar Augustus  [作者] 2021 年 5 月 12 日 上午 7:01 
@ Mathayus: I fixed Alarielle, the tax increase works for me. Let me know if everything is fixed for you.

@Shadow1474 I haven't looked at more lords, yet. The entries in this mod for the Lizardmen temples add those buildings into a category so that they receive a discount to construction cost, the same as the Sigmar temples. Does the same thing happen when you play the Empire?
Shadow1474 2021 年 5 月 9 日 下午 10:29 
@Imperator Caesar Augustus - That's awesome to hear! In that case, I'd be hopeful to see support for Norsca Werekin Lord, Radious Total War (There's three parts and I haven't a clue which part the lords are in), We'z Speshul, and Skaven Master Moulders. Also, I'm pretty sure Mixu's Legendary Lords has been updated quite a few times and new lords have been added somewhat recently. Thanks in advance! :steamhappy:

EDIT - As for the building category issue, I think it's this mod in certain combinations with other mods that make it happen because disabling this mod fixes it but loading it alone doesn't cause it. I'm not well-knowledged in Warhammer 2 modding, but I do see that in RPFM it has entries regarding that building. As a test, I temporarily deleted the lizardmen entry from the building_set_to_building_junction_tables and it fixed my issue. I'm unsure if this would cause any problems though.
Mathayus 2021 年 5 月 8 日 上午 5:02 
To be more precise: Master Craftsmen's tax rate is not applying, while it looks like tradeable resources boost is.
Mathayus 2021 年 5 月 7 日 下午 12:58 
@Imperator Caesar Augustus I am playing Tyrion. For example I confenderated Alarielle, and there is no increase in growth with her Gift of Isha (iirc).
Imperator Caesar Augustus  [作者] 2021 年 5 月 7 日 上午 8:41 
Shadow1474: I am open to adding support for other lords. Some of the enlarged skills are because I used ancillary icons for them. If i can find a fitting replacement, I'll swap them out. I don't know what to tell you about the Lizardmen temple buildings, they are still located under Advanced Military for me.

Mathayus: I just created a new Tyrion campaign and gave him every skill that increases some campaign stat, be it public order, tax increase, or leadership and they all work. What stats on which lord are not working?
Mathayus 2021 年 5 月 7 日 上午 6:39 
Not working with SFO. Skills have no effect at all on campaign map (no tax rate increase, no growth increase..)
Shadow1474 2021 年 5 月 5 日 下午 1:53 
If you're ever looking to support additional modded lords and heroes in the future, I have quite a few suggestions but since you're still wondering if the demand is high enough to even bother with it, I'll save that for the future.

Though, count my vote for it! :steamhappy:

Also, two potential bugs. Firstly, I noticed some skills have icons that are very enlarged. Secondly, for the Lizardmen (and maybe other races), this mod moves the Old One temple buildings into a separate, blank building category instead of keeping it in Advanced Military.
Imperator Caesar Augustus  [作者] 2021 年 4 月 5 日 下午 6:00 
It works fine with SFO for me.
River 2021 年 4 月 5 日 下午 3:29 
This mod do not work with SFO, is it a bug or is it the point?
EdTheMad 2021 年 3 月 31 日 上午 3:52 
I was playing Norsca, after a while i got my first sorccerer. When i got into battle with him, i noticed the winds of magic starting limit was broken and changed to be 80. I went into a witch hunt, using ME teclis and discovered that this mod when activated alone in KMM has this side effect.
Imperator Caesar Augustus  [作者] 2021 年 3 月 21 日 下午 7:25 
Fixed the factionwide skills.
zir 2021 年 3 月 21 日 上午 6:56 
Hey, playing with Dwarfs, the skills "Architect" and "Delving in the deep" were updated to affect all provinces, but they don't work at all. There's no cost reduction or income increase.

Lemonz 2021 年 3 月 18 日 下午 8:56 
Thank you!
Imperator Caesar Augustus  [作者] 2021 年 3 月 18 日 下午 8:54 
Added Rakarth. Tweaked quite a few skills across all factions, Wood Elves got a complete rework.