安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The Goblins pack loads fine.
Not sure what's the issue.
- Removed Blorc BigBoss shields from Shielded Blocks.
You used the model from the Big Boss, and it looks out of place compared to the older textures of the vanilla Black Orc units. I prefer you use the shield that Gorfang Rotgut model used.
I mean, they're fine, just nothing too special about them. They take up the same slots as the Black Orc Big Boss and he gets unique skills to boost orcs and himself that the regular Orc Big Boss and Savage Orc Big Boss don't get. I end up not using them just because they're a bit lacking in utility and flavour compared to the BO Big Boss.
Think you could add a few unique skills to the SO and regular Big Boss? Like, maybe the SO Big Boss gets a "Red Warpaint" skill that makes Savage Orc units move faster in the army and his regular orc cousin could get a skill that makes Arrer Boyz more accurate in a bubble around him, something like that.
Small thing, but a nice bit of flavour. Good mod, man!
Savage Orc Warboss and Great Orc Shaman are in Mixu's Tabletop Lords.
If no, what mod you recommend to get these lord
You still have the Savage Giant from Wez Speshul. Don't know how you recruit him and for which factions he is available. Please read the description of Wez Speshul and its submod. They were not made by me, so don't ask me. Thank you.
When using the Wez Speshul x Expanded Roster submod, then my version is removed.