云境 (Cloudbuilt)

云境 (Cloudbuilt)

Race To The Finish [1]
6 条留言
SparkTFS 2019 年 1 月 3 日 上午 11:50 
Looks pretty challenging, and satisfactory to rush through the obstacles!
Kalifen 2017 年 12 月 15 日 上午 6:41 
Okey so i gave it a try and really good for a first level :D. as far as criticism goes.

* Energy orbs are sometime placed to low and moves down into the ground.

* The platform that follows you where there are lots of snipers dose not follow you all the way to the fences do not know if this is a design decision ? Still kind of annoying when you make the jump trough the fence yet still fall and die :P

* For the area after the sniper area where you end up on a platform where a bunch of pulse orbs move back and forth over a killingfloor. I had no idea of how to clear that so maybe make it a bit more clear of what to do ? I cheated that area by using pathfinder strats on the side of the platform.
* For the very last area where you jump between platforms it would be nice if you could give energy packs. Since standing and waiting for recharge is not that fun.

I think that's about it for criticism.
goForBroke  [作者] 2017 年 11 月 16 日 下午 6:26 
I will probably play it once it is done. I enjoyed the Halloween level that you made, and imagine it would be similar to that.
ztokdo 2017 年 11 月 16 日 下午 6:05 
Its mixed. The majority has moved to super cloudbuilt only, but it has no level editor. I still make things in the editor from time to time. I could show you stuff I'm working on now, or unpublished things if you were curious. I have a christmas level of stuff I'm working on.
goForBroke  [作者] 2017 年 11 月 16 日 下午 6:01 
Thank you for playing my level. I thought everyone had moved on to Super Cloudbuilt. For the landmarks and the boost timing are you referring to the section with the moving platform and snipers? I had considered putting crystal objects to show the boundaries of the moving platform like I did at the end of the level but didn't know if it was worth it for that section. For the lives I had it set to the default I didn't know how much more or less it would need at the time, and hoped that the checkpoints and deploy able checkpoints would be enough. Also a lot of sections in the level require you to do a jump dash double jump combination to clear certain gaps or fences. The timing of the double jump is the main thing. I hope that helps, and clears up any questions.
ztokdo 2017 年 11 月 15 日 下午 11:16 
The part of the platform moving under you is interesting. I haven't figured out the timing on the boosts. I think a few small landmarks would help to have an idea of where you are instead of just guessing. Having 10 lives for it kind of sucks considering it feels like i'm just guessing so much