安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This is a prop version of the functional highly detailed vehicle model, so model is 100% the same.
If you care about vanilla and all those optimization weights than keep using vanilla stuff, if you want some more detailed stuff in your cities, then it's actually weird you are following 2016ish rules related to vanilla models. Simple as that.
Use your eyes instead of that outdated tool, and see if model is looking good and what triangle counts it has. Low weight and trash looking, high weight and good looking or even high weight and trash looking - your own choice, since workshop is free and not paid. In the end, don't try to act as smartass, telling others what is wrong when blindly following Mesh info tool only.
/Rant off.