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报告翻译问题
2. I tested it and works well.. weird
---
-Fixed itemdrop on every weapon
-Fixed crash while using Serious Bomb
-Fixed crash via using Custom Weapons Management !
Special thanks to: Bon-Bon (Mihai) for testing
And more uncommon question, does flamethrower use different types of ammo like in next ecounter?
----
Pistol draw (Activate) animation is faster
Double shotgun's particles is fixed on FP/TP
Cannon's specilaruty was reduced
Bullets on DUzis is on right position ( Visible on 4:3 monitor/res )
Fixed Serious Bomb's specilaruty and fuse animation
Sniper sound is now not so quiet
Chainsaw's arm is set on different position
Changed Minigun's position
--
Sorry for such a dumb troubles but tha's why comments are allowed.
I will add it to CWM (I don't have a mod called CSW), if you fix "Serious problems" that I listed here: https://pastebin.com/YLicGtyv
Fixing "Less serious problems" will also be much appreciated.
Almost all of the problems I listed are easy to fix (or you could easily make it all well from the start), so either your quality standarts are very low, or you just don't care about quality of your mods.
In any case, I don't want to encourage you to continue like this, because nearly all your mods suffer in quality. Please put love in them. Otherwise people won't use your weapons.
----------------------
- Pistol damage is set back to 10
- Single Pistol using different animation
- Changed on almost every weapon the Rendering
- Chainsaw using original teeths
- Bobbling is changed below 1.3
- Remade a Double Shotgun Fire animation
- Resized almost every weapon, (_Item), (_ForItem)
- Particles are reversed, weapons is using SS1Ammo
- Ammo particle (SSNE_Atomic) reduced to smallest variant
- Every weapon support blood decal (Blood UVMap)
- Specularity has reduced on almost of weapons
- Remake the "Fire" animation on Rocket Launcher
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=52212406
- The pistol by far has the worst problems with animations. Like with many of your other weapons, the "activate" animation takes way too long to finish when it should be nearly instant. The firing and reloading animations feel really lazy and unsatisfying to use.
- The lighter on the serious bomb doesn't actually light up the fuse, it's not synced at all.
All in all, it's nice that you took the time to create this, but this feels too lazy and rushed to be able to enjoy them. I highly encourage you to start taking more time on your mods and pay more attention to these details, because I know you are able to do better than this but the same problems keep affecting all your other mods.
- What is up with the weapon views? some of them take up most of the screen, and some are absolutely tiny. Compare the grenade launcher's view with the rocket launcher's view: https://puu.sh/yfZx5/25ff1f461b.jpg https://puu.sh/yfZwZ/9c92f1ea2f.jpg
You need to start putting a lot more effort into setting proper rendering params, it's really not a hard thing to do.
- Most of the sounds are low-quality and cut off really weirdly.
- The uzi's animations need more work.
- Big rockets on a small rocket launcher. Also the rocket launcher disappears for a brief moment after firing it. Needs more work to be done on it.
Kudos on taking the time to create a full weapon pack, but there are some really major problems with this.
- There is inconsistency between the item sizes, the minigun is tiny yet the serious bomb is huge, and so on. Most of them are also not centered causing them to sway to the side.
- Ammo items are using the same atomic effect as weapons, which becomes really annoying to look at when ammo items are placed together. The atomic effect is also way too illuminated. https://puu.sh/yfZrg/8dc8be3c25.jpg
- A lot of weapons (espicially the cannon) have way too much unnecessary specularity
- Why does the chainsaw have HD teeth?
- The double shotgun's muzzle flash effect is pointed backwards.