Sid Meier's Civilization VI

Sid Meier's Civilization VI

Enhanced Unique Improvements
59 条留言
Bluesky95 2024 年 11 月 3 日 上午 11:03 
need more improvemt, maybe amenities from them?
NanoGalactic 2024 年 8 月 6 日 上午 9:21 
Hey! Just wondering if this will ever be updated? I find a lot of unique improvements lackluster (especially the CS ones) and would love a mod like this. Sadly there's none that I can find
恶臭の膝盖骨 2023 年 6 月 6 日 下午 3:16 
Not working, seems not GS compatible
-=Maure=- 2021 年 1 月 22 日 下午 4:30 
Could you make the Nubian Pyramids get food from the green districts maybe?
p0kiehl  [作者] 2020 年 3 月 17 日 上午 6:58 
The comprehensive mod is 95% done. I'll be releasing soon! It will be called "Improved Civilizations"
Nizou 2020 年 3 月 17 日 上午 5:15 
Any news for the update of this mod ? I miss it from the beginning of civ6 period
Venusaisha 2020 年 1 月 17 日 下午 6:22 
It not GS compatible as far as i read , tho nice anyway.
Nizou 2019 年 12 月 1 日 上午 10:45 
Any news for this mod ?
Malhaloth 2019 年 7 月 19 日 下午 10:43 
will this be brought to GS? your rework mods are extremely useful for my friends and i
p0kiehl  [作者] 2019 年 3 月 8 日 上午 7:39 
I'm working on the comprehensive mod still. Thanks for your patience!
The Dark Knight 2019 年 3 月 8 日 上午 7:37 
I would love to know too. I love this mod
kasacka 2019 年 3 月 5 日 下午 3:00 
Have I missed the new, comprehensive mod or is it still in the works?
End Mii 2018 年 12 月 3 日 下午 7:38 
I really like this mod, it adds some good buffs to underused improvements, which has changed the way I play some civs. If there is one thing I would recomend, it would probably be to give the Nubian Pyramid some bonus for being on a desert tile, as I think their original intent of creating more powerful desert settlements is a good idea that should probably be kept in some form or another.
Lady Magpie 2018 年 10 月 20 日 上午 11:00 
@p0kiehl: will this new mod also include your civilizations improvements mod as well? Both are great works!
p0kiehl  [作者] 2018 年 8 月 18 日 下午 3:31 
This mod is no longer supported. I'm working on a new, comprehensive mod that will include a revised version of the changes in this mod.
Grem 2018 年 8 月 18 日 上午 10:52 
The gold adjacency effect for the sphinx also does not work.
Grem 2018 年 8 月 12 日 下午 10:03 
Nubian pyramid still can't be built on non desert tiles for me.
circeus 2018 年 5 月 9 日 上午 7:04 
Honestly, I don't think the outback station needs extra yield, but I WOULD make its food bonus come online at Replaceable part, just like for farms, because by the time you get to rapid deployment, the food bonus is almost pointless.
Vargaskall Volkrand 2018 年 4 月 18 日 下午 9:55 
@Kimu You can click their name at the top of this page to find their other mods. It's right above the name of the mod, under Sid Meier's Civilization VI> Workshop > p0kiehl's Workshop
J4A 2018 年 3 月 4 日 上午 1:24 
@N7Zebracakes
I mean
1. Ziggurat has an effect issue (missing effect).
2. Colossal Head has a typo.
Shiroho 2018 年 3 月 1 日 下午 2:31 
P0kiehl i always really liked your mods, i follow them since your civ6 first's !
Why a private & closed profil thought ? It would be easier to click on your account so i can go see your other mods xD ... ya know ... not stalking you but i would like to be updated on what else you created
N7Zebracakes 2018 年 2 月 26 日 下午 4:11 
@jose - that's for the colossal head, bruh. Not the ziggurat
J4A 2018 年 2 月 24 日 下午 7:42 
1. Effect
It seems to me that Ziggurat doesn't grant 0.5 housing.

2. Description (LOC_IMPROVEMENT_COLOSSAL_HEAD_DESCRIPTION)
+3 [ICON_Faith] Faith.
should be
+2 [ICON_Faith] Faith and +1 [ICON_Culture] Culture.
p0kiehl  [作者] 2018 年 2 月 21 日 上午 9:36 
Thanks guys! Sercera, yes, I will definitely comment here when it's out!
Eva-kun 2018 年 2 月 21 日 上午 3:02 
Love the mod. Just got to say great job on Ziggurat. Unbelievable how much AI spams those things when it's Gilgamesh. His cities are so tiny.
sercera 2018 年 2 月 16 日 下午 11:35 
cool, looking forward to the new mod. Can you at least let us know in this comment thread when it's up, just in case I miss it when it's newly released?
tilarium 2018 年 2 月 15 日 上午 9:52 
Cool, thanks for the update that it's working with the fix in place!
p0kiehl  [作者] 2018 年 2 月 15 日 上午 8:02 
Both. The mod is currently working as intended, but I am not going to add the new unique improvements that have been added with Rise and Fall.

This is because I am making a new mod to take its place.
N7Zebracakes 2018 年 2 月 15 日 上午 7:57 
@P0kiehl when you say this won't be updated, is it because you are releasing another mod to take it's place, or because this is working as intended now, with the load order fix in place?
p0kiehl  [作者] 2018 年 2 月 15 日 上午 6:25 
This mod works fine for RaF. As Gunteraz said, you'll need the load order fix.

You will not need every DLC for this mod to work, Basilica.

Also everyone, I am in the process of completely redoing this mod and the Improved Civilizations series. I will not be updating this further because it's being totally revamped. Hoping to get it out as soon as possible.
Gunteraz 2018 年 2 月 15 日 上午 6:22 
Seems to work with the expansion as long as you have the dlc load order fix in place.
Basilica 2018 年 2 月 13 日 下午 4:22 
Will I need all the DLCs for this to work?
p0kiehl  [作者] 2018 年 2 月 10 日 上午 5:50 
I'm hoping to get a fix out for this this weekend guys, thanks for letting me know
N7Zebracakes 2018 年 2 月 9 日 下午 10:19 
Also tested, does not work with R+F
luart 2018 年 2 月 8 日 上午 2:31 
Rise and Fall broke this one as well. :(
rubyjules 2018 年 1 月 4 日 下午 4:05 
the nubian pyramid simply doesn't function on grass or plains... i can't place it...
p0kiehl  [作者] 2017 年 12 月 10 日 下午 4:29 
@Matt Locke - Thanks for the compliment man! Glad you enjoy it. Good news for you - the Great Wall is able to be built on snow and snow hills by default :P
Kid Viking 2017 年 12 月 10 日 下午 3:43 
I love this mod. I think it's the first one I ever used (well, the original version anyways). I'm curious how difficult it would be to allow the Great Wall to ALSO be built on snow terrain? Tundra works and anything with hills, but plain, flat ol' snow tiles don't allow for it. Thanks man.
p0kiehl  [作者] 2017 年 12 月 5 日 上午 11:47 
Never used or looked at that mod so I couldn't tell you what causes the error. I only mentioned load order because it was possible this mod loaded before Nubia dlc. I doubt load order would make a difference between this mod and that one.
-Apolo 2017 年 12 月 5 日 上午 10:48 
If I manually alter the load order so that this mod loads after the other one, would it solve the issue?
p0kiehl  [作者] 2017 年 12 月 5 日 上午 6:42 
Yeah I expect any mod that alters improvements to do conflict with this.
-Apolo 2017 年 12 月 5 日 上午 6:27 
Ok, I found which mod is conflicting with yours. Its the Strategic Forts one (http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1142306094)
p0kiehl  [作者] 2017 年 12 月 4 日 下午 6:54 
I just tested it and it's working fine, but I re-uploaded it with a slightly later load order to compensate for some load order fluke.
-Apolo 2017 年 12 月 4 日 下午 5:45 
Nubian pyramid is unchanged, Im not able to place it in non-desert tiles and it gives the base 1 faith
TitanIX 2017 年 11 月 12 日 下午 10:46 
Thank you! great mod, uniques' should be unique!
裸哥说的都好 2017 年 11 月 12 日 上午 1:20 
coooool
p0kiehl  [作者] 2017 年 11 月 10 日 上午 8:54 
It doesn't require any dlc. If you don't have the dlc the mod won't activate the relevant code.
Omer Segall 2017 年 11 月 10 日 上午 8:42 
Will you be releasing a version of this mod that doesn't require all the DLCs?
p0kiehl  [作者] 2017 年 11 月 8 日 下午 3:54 
@Busoni34, thanks for pointing that out! Updated and fixed. @Vanity Fair, thanks man! I appreciate you liking it. I agree that it would be nice to limit improvements per city, but alas..
Parker Posey's Mouth 2017 年 11 月 8 日 上午 11:45 
Oh thank god. I've never been lucky enough to see France spawn with enough rivers in the right places to make chateux useable, and I'm pretty sick of Sumeria clearcutting all terrain and forgoing any improvement beyond Ziggurats. I really feel like a one-per city limit on some of these things might be the best way to go, ultimately, but this will definitely help!

The Kampung is a nice improvement as well. I sort of view it as the aquatic version of the outback station, but it is ultimately way less viable. I'd honestly think it ought to work the same way with adjacency bonuses, and I'm not sure why they designed it as just a waterborne farm on plains, aka, bad farm. And even plains farms will eventually get feudalism bonuses. Most of the time, left to their own devices, my cities will use just about any other tile before the humble kampung. The one exception being the time I got Auckland as a neighbor.