全面战争:战锤2

全面战争:战锤2

Dismounted Reiksguard Knights
86 条留言
aLm0e 2022 年 8 月 28 日 上午 5:42 
Will you add this mod for Warhammer III? Immortal Empires just released.
Fire™ 2021 年 8 月 7 日 上午 8:15 
Maybe it would be better to label the in-game unit as "Reiksguard Foot Knights" rather than just "Dismounted". It seems rather odd
Ciaphas Cain 2020 年 10 月 24 日 下午 1:35 
Would I be able to make this compatible with Sigmar's Heirs mod? Obviously mentioning you by name and link to this
kelstr 2019 年 12 月 20 日 下午 3:22 
Using dismounted reiksguard is fine... but when I enable a 2nd or 3rd mod of yours... my game crashes. Anyone else?
GodKing Ray 2019 年 12 月 13 日 下午 12:27 
please update
Wasiu1 2019 年 9 月 24 日 上午 10:02 
Question: Karls's -15% upkeep cost for Reiksguard is counting ? Also, after tech rework for empire factions technologies in newest patch tech bufs all still integrated ?
rockmanphuc 2019 年 9 月 19 日 上午 8:33 
Thanks for making the mod, no rush, there's an entire lizardmen campaign i can do while i wait.
// 2019 年 9 月 18 日 下午 3:30 
Thanks again Nox for updating. :)
Nox  [作者] 2019 年 9 月 18 日 下午 2:22 
Hey rockmanphuc, thanks for the info. I did add it to my to-dos and will look into it.
rockmanphuc 2019 年 9 月 18 日 上午 8:53 
Nox for some reason I don't know why but the 7 chevron exclusive redline skill for all empire lords doesn't apply to these guys? It adds 15% phys reduction yet, when i apply the skill it doesn't appear in the unit card?
Nox  [作者] 2019 年 9 月 15 日 上午 10:33 
Hey RafidobryYT, they are up to date :)
Radwan 2019 年 9 月 14 日 下午 12:04 
Update plz.
Sigismund 2019 年 7 月 14 日 下午 3:04 
Hey Nox. Thanks for the great mod. Just wanted to report an issue. Had the all-in-one version and Karls first battle with them,in multiplayer, would desync everytime. Gonna try sub'ing to each unit individually. Thanks for any help
ZenShin 2019 年 7 月 11 日 下午 12:17 
Thanks again! Glad to know your concept towards roles and balance of the units, no wonder this mod is indeed great!

*I did notice the technology and skills listed, and I believe many player who subscribe will really appreciate this useful information and effort of yours. I assume some of my mods actually replace/change the existing skills (Imperial Special Force and Emperor's Finest), so I mistaken that it was missing on skill tree but was actually intended.
Nox  [作者] 2019 年 7 月 11 日 上午 11:15 
Regarding that other mod i'm not sure why some of them get it's effects. Since i wanted to have precise control about the effects each one of my units get i did make a separate unit set id for each one and link them to the effects they are supposed to get. As a result i didn't need to add them to the already existing unit sets and so the only way to add a new effect to these units would be to link this effect specifically to the custom unit set id i created for it.
Nox  [作者] 2019 年 7 月 11 日 上午 11:09 
Hey 楓 與 琴, that is indeed intended and i'm happy to hear the explanation was of some help to you :)

My take on skill, tech and building effects was to create a separate unit set id for each unit. Since all the reiksguard units i created each fit in different combat roles i tried my best to go through all available effects and assign only those which made sense to the specific unit's combat role.

Like you said receiving all these things might make them too strong, thus i tried to assign them effects meant for their respective weaponry & combat roles. I did list all the effects each unit receives in the unit's description to clarify which unit gets which effects.
ZenShin 2019 年 7 月 10 日 上午 7:35 
Sorry to disturb you again, I open the effect_bonus_value_ids_units_sets and figured out the effect 27, 28, 29 of Reiksguard Halberdier Knights are not found on Reiksguard Dismounted Knights and Reiksguard Handcannoers, I assume that's the line that cause the buff are not received by those 2 units,is it intended?

I treat Reiksguard unit as one category so I assume Reiksguard Dismounted Knights and Reiksguard Handcannoers would receive the rank 7 buff of damage resistance plus attack and defense too, although it may make these 2 units a little too strong as they also receive rank7 bonus from another skill. Making these 2 units receive 2 rank 7 skill buff.

Thank you the detail explanation again, it save lot of time for me to read over the pack file!
ZenShin 2019 年 7 月 9 日 上午 5:22 
Thank you!, perhaps the word I used is misleading, I know the new skill I mentioned is not from your mod, so it's not an issue that your mod / units not receiving the bonus of the new skill from other mod. I just wonder what "conditions" that modder has written in his pack file cause his new skill apply buff to all of your reiksguard units except Dismounted Reiksguard Knights and Reiksguard Handgunners.

However I barely know about modding, I tried but still have no clue. So I think you might have an answer or at least a hypothesis that is close to fact (surely way better than my random guess without basis xD). Thank you for the very detail explanation, I will try to solve the issue thru your guide.

Thanks again for your great mod!
Nox  [作者] 2019 年 7 月 8 日 下午 1:42 
Hey 楓 與 琴, thank you for your kind words!

if i'm not mistaken about the skill you are talking about, then i did not add this skill to my infantry units as it seemed to be targeted at high tier mounted units. Instead i did add the foot units to other skills more directed at infantry to make up for it. If you want them to receive this skill then you have to add their "unit set" id to all effects of the skill you want in the table called "effect_bonus_value_ids_units_sets". I did create a separate unit set for each one of my units which can be looked up in the tables "unit_sets_tables" or "unit_set_to_unit_junctions". But usually they are identical to the general unit id. I hope this helps :)

And thank you for your feedback regarding their name. I did already think about changing their name to something like this since it seems to be the official name of the reiksguard infantry i think. I will take it under consideration for the next updates!
ZenShin 2019 年 7 月 8 日 上午 11:36 
Excellent mod, your Reiksguard mod it's a must for me to play Empire campaign from WH1 to WH2.

I encounter one small issue regarding the Dismounted Reiksguard Knights and Reiksguard Handgunners, both of these units are not affected by one of my other mods that supposed to boost all Reiksguard units' stats and passive buff (Karl Franz new skill named "Taste for Battle"). All other Reiksguard unit from your mods do got the effect. What could be the possible cause of it? Ins't Reiksguard are consider one specific group in mod table? Where should I look into to edit it?

Just my opinion, I think Dismounted Reiksguard Knights is a little lengthy, would you consider name like Reiksguard Foot Knights?

Lastly, thanks for creating such cool mods, all the works about units, card icon, stats and tech tree applied are just awesome.
firefalcon124 2019 年 5 月 16 日 下午 4:22 
Gotcha ! Thanks very much !
Nox  [作者] 2019 年 5 月 16 日 下午 1:02 
Hey firefalcon124, they are supposed to be available in custom battles. However the new official CA launcher seems to have some problems at the moment like loading mods only partially or not at all. Before uploading/updating i do test all mods on the official launcher and they do work for me so i'm somewhat lost how to solve this and if it really is a launcher issue i probably cant.

I myself am using Kaedrin's Mod Manager which has always worked perfectly fine for me and offers some advantages like the ability to create different profiles. Maybe using his Launcher will fix the issue for you aswell.
firefalcon124 2019 年 5 月 15 日 上午 8:55 
Are these not available in custom battles ?
// 2019 年 4 月 20 日 下午 7:08 
Thank you!
WΛRMΩNGΞR 2019 年 4 月 20 日 下午 6:08 
Thanx nox.
Nox  [作者] 2019 年 4 月 20 日 下午 12:08 
Hey Guys, they are now updated :)
Karthone 2019 年 4 月 19 日 上午 10:28 
An update would be appreciated
Ceres Clouds 2019 年 3 月 7 日 下午 5:29 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1674898249 Here's the compilation with credit & screenshots, thanks again for letting me use your work!
Ceres Clouds 2019 年 3 月 7 日 上午 10:24 
That's grand, appreciate it!
Nox  [作者] 2019 年 3 月 7 日 上午 10:09 
Hey BHOT_Yezzia,
it's okay to add them to a compilation if the source is credited.
Ceres Clouds 2019 年 3 月 6 日 上午 6:25 
Hey Nox,

Would you mind if I include these in a silly compilation/overhaul I'm working on? Providing links & full credit, of course.
Nox  [作者] 2019 年 1 月 31 日 下午 2:20 
Hey Ronzendaro,
thanks for your feedback :) Yes you are right, i still need to add some recent balancing changes to the description text which i wil do for all units soon.

The Lord Skills of the empire have been updated by the festtag patch this week. I will try to make all my units work with the new skill effects this weekend.
Rozendaro 2019 年 1 月 30 日 下午 8:40 
something different.

Speed: 30 - > 28

and
Lord Skills:
Best of the Empire (Karl Franz)
Imperial Special Forces 1/2 (Karl Franz)
Honest Steel 1/2/3 (All Lords)
Emperor's Finest 1/2/3 (All Lords)

any lord skil dont effective all your moding unit.(handgunner ,,,etc)

Gorgos 2018 年 11 月 27 日 下午 9:32 
this isnt OP right?
Nox  [作者] 2018 年 11 月 25 日 下午 2:26 
Hey Feathers Mcgraw, for now i concentrate on getting everything done i've planned for the empire. I'd like to do something for bretonnia, too but my time is very limited so i need to focus on one thing at a time for now.

Regarding the officers. I add them because i think it's more immersive when your regiments are lead by a captain. I can understand it's not consistent with the regular units but maybe if i find the time i would like to make a mod to add captains to them, too.
Teapot 2018 年 11 月 23 日 下午 4:25 
is there a version of this without the officer? it ruins the consistenc with my other units
Teapot 2018 年 11 月 21 日 下午 6:50 
Teapot 2018 年 11 月 21 日 下午 5:28 
it'd be cool if you could make a couple of dismounted knight units for bretonnia. there is already one up but i dislike how the name with (foot) at the end
// 2018 年 7 月 4 日 上午 10:20 
ey I just wanted to thank you for your Mods! I used them in WH1 and now I shall try them in WH2! Thanks so much for your time!
Aimano 2018 年 5 月 17 日 上午 9:28 
@Nox: Also, forgot to ask. Is this mod compatible with the JR Overhaul skill? if so, are these units (the dismounted Reiksguard) affected by the Red line skills that buff the Reiksguard Knights?
Aimano 2018 年 5 月 17 日 上午 8:14 
Is this compatible with Dryrain's reskins?
-Rein- 2018 年 5 月 10 日 下午 1:47 
yeah man, i've found it 2 minutes later after posting my comment, but thanks for response! Love your work on that mod
Nox  [作者] 2018 年 5 月 10 日 上午 3:00 
Hey Rein,
i already released the all in one version for TWW2 :) You can find it in the collection linked in this mod or via: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1341623217
-Rein- 2018 年 5 月 9 日 上午 7:01 
Are you gonna compile them into one mod like you did for TWW1?
Snow 2018 年 4 月 24 日 下午 5:30 
Oh thank you I'll be sure to keep an eye out for when you upload the mod.
Nox  [作者] 2018 年 4 月 24 日 下午 12:07 
Hey Vinnie DAngelo, i did finish a Dismounted Knights of the Blazing Sun Unit for Warhammer 1 a few days ago. I do plan to port them over to Warhammer II within the next few days. There's just some minor stuff left to do because in my opinion they did have better looking helmet textures in wh1 which i want to preserve when porting them over.
Snow 2018 年 4 月 23 日 下午 6:30 
Hey can you do a "dismounted" mod for the Knights of the Blazing Sun for Warhammer II? cause I can't find any.
Nox  [作者] 2018 年 4 月 5 日 上午 11:50 
Hey Great Lion, thanks! Yes, you can also recruit them at Castle Reikguard in Altdorf :)
Great Lion 2018 年 4 月 5 日 上午 12:09 
Thanks for your great mod!
Great Lion 2018 年 4 月 5 日 上午 12:09 
Hello! Have you putted this unit in the altdorft special building for the reiskguard?