Space Engineers

Space Engineers

FOC-SU Sutech Hybrid Fighter
5 条留言
Baboo85 2020 年 1 月 23 日 上午 10:24 
Is it modless, right?
the-phil  [作者] 2019 年 9 月 1 日 上午 3:28 
@Dots Thanks for the heads up! Updated Automated LCDs 2 and the Ammo Limit Controller so they can be compiled and the other scripts seemed to work but I put in later versions while I was messing with things. If you're noticing any warnings in scripts they can usually be ignored. Scripts using the old LCD API should still function for some time but will eventually be removed, the developers give players quite some time to get their code updated.
Dots 2019 年 8 月 27 日 下午 1:37 
and the scripts that aren't on your workshop has stopped working because keen changed the way lcd's work..
the-phil  [作者] 2018 年 2 月 10 日 下午 5:30 
@Vindex the transmitter/sniffer transmits the scripts argument. I mainly use it with other custom scripts to toggle blocks at a base. E.g. run the transmitter pb with the argument "ToggleDoors" which will open or close the hangar doors on the bases grid.

Scripts can be used to transmit the coords of a ship, something on the lines of the following (along with defining the AntennaBlock and RemoteControlBlock).
((IMyRadioAntenna)AntennaBlock).TransmitMessage(RemoteControlBlock.GetPosition().ToString(),MyTransmitTarget.Everyone);
AFAIK current antenna's will show on the hud if they are in range which is the same as transmission range, so in the current state of antenna's the ability to transmit the ships coords is kind of redundant and not too useful for most cases. Broadcast and recieiving could be really interesting if antenna's didn't show on hud, had increased range and you couldn't filter out friendly/enemy transmissions!
AnimaUltrix 2018 年 2 月 9 日 上午 9:00 
Can the ship transmit to a base the current coordinates of the ship?