全面战争:战锤2

全面战争:战锤2

Adventuring Party - All-in-one
213 条留言
InkyInspiration 2024 年 7 月 17 日 上午 7:40 
It's Like a Vermintide... But Instead of rats, It's angry bull people who want to fist you to death.
10/10
Lars  [作者] 2023 年 5 月 19 日 上午 7:28 
Happy to help. Have fun!
鄂木斯克鸟 2023 年 5 月 19 日 上午 7:27 
Thank you, my friend.:er_heart:
Lars  [作者] 2023 年 5 月 19 日 上午 7:21 
There already is a mod like this, it's called "Easy Agents" and there is a link in the top of the description here.
鄂木斯克鸟 2023 年 5 月 19 日 上午 7:05 
Specifically, there is a cap+20 mod in warhammer 3, but not enough.:er_sad:
鄂木斯克鸟 2023 年 5 月 19 日 上午 7:04 
Can we have it in warhammer 3? I hope you can update this mod.:er_heart:
Lars  [作者] 2022 年 12 月 14 日 下午 11:46 
As far as I know, yes! If not, let me know and I'll fix it
RNTX | VilNeil 2022 年 12 月 14 日 上午 8:00 
does it still work right now in warhammer 2 ?
Lars  [作者] 2022 年 1 月 9 日 上午 4:48 
No, it does not. And is way out of scope (and ability) :)
sleepwell2006 2022 年 1 月 8 日 下午 11:43 
does this allow recruiting heroes from other faction (as in Empire recruiting Gorebulls)?
Lars  [作者] 2021 年 7 月 25 日 上午 2:50 
You can add and remove it at any time. If you remove it, you might just be above your hero cap and can't recruit any more until you increase the cap enough.
Razz 2021 年 7 月 25 日 上午 12:28 
Is this mod save game safe or would I need to start a fresh campaign? (Either way, I plan on subbing, I just wanted to ask. Super excited!)
steelmidnight 2021 年 7 月 16 日 上午 8:35 
LOL! SO no more needing to update game two. I look forward to the completion, so we can play with EVERYTHING on the map....Lars, we should team up against a couple other players in game three (since I will FINALLY have my beloved Khorne army) and kick the snot out of them hehe!
Lars  [作者] 2021 年 7 月 15 日 下午 11:31 
Updated it and added the new heroes. Fun fact: The Oracle is actually a runesmith :)
steelmidnight 2021 年 7 月 15 日 下午 8:41 
NM figured it out. I wasnt doing rituals LOL.
steelmidnight 2021 年 7 月 15 日 下午 7:03 
The old heros work fine (still need the recruitment buildings, but thats fine as the cap is whats important...But for some reason, I havent been able to unlock a second horde at turn 52. And I cant find the option ANYWHERE....Is it a conflict with the mod, or is there an option I am not seeing? Also, bet your glad this is the last update LOL. I personally cant wait till the game is complete, and everything is on the table!
Lars  [作者] 2021 年 7 月 15 日 上午 3:27 
Eventually yes, want to play the game first :) It's just missing recruiting the new heroes everywhere, the hero cap will work just fine. So for beastmen, you should be able to get them all.
StryderFTW 2021 年 7 月 15 日 上午 1:26 
Is this going to be updated?
Lars  [作者] 2021 年 5 月 12 日 下午 2:46 
Nice. They post some awesome videos. My favourite by far is the Gorebull one. So cheery :)
Dark3Nesz 2021 年 5 月 12 日 下午 1:14 
okoii brought me here :steamthumbsup:
Lars  [作者] 2021 年 4 月 30 日 上午 2:22 
If you are subbed, try restarting Steam and wait until all downloads are finished. Beyond that, you need to Google or contact Steam support, I can't help you sadly :(
BStackin 2021 年 4 月 30 日 上午 12:57 
Your mod isn't showing up in the mod manger for me, it was working the other day but it's just gone now. I tried subbing and unsubbing. Any help would be appreciated
Lars  [作者] 2021 年 4 月 21 日 上午 7:45 
That is because I usually look through the buildings_effects_junction (or something similar) for the values that I need. There, skill trees or technology effects mostly work in difficulty effects. Experiment and you can probably make some really weird stuff.
Gvitrafn 2021 年 4 月 19 日 上午 2:55 
well, I basically tried to change the number of your mod to 200, but it doesn't change it. It still stays at 100. So I am just assuming that it is hardcoded then. I've tried pretty much everything there is, and still no results. So I will just assume that it cant be done. Like I said, when I tried to create a mod from scratch, I opened the DB, then that campaign handicap effects, added it all to the mod, but when scrolling down through all those effects, that agent_cap_increase doesn't appear in that table, so that kind of baffles me. It appears in yours, but not in the general pack file...like wtf
Lars  [作者] 2021 年 4 月 19 日 上午 1:30 
wh2_main_effect_agent_cap_increase_all_heroes is the one that increases the cap yes. It's used by some of Nakais techs and/or buildings, and works in the handicap table.

Not sure about the first thing you said. If you make a new mod file, it would be empty. And when you import tables from other mods, one option is importing the file structure and the other is file structure AND content. I think, been a while.

There was a hard cap of 50 before, but they increased it. Apparently to 100 :) 100 is still a stupid amount of heroes honestly. Or only 5 armies with some leftovers I guess...
Gvitrafn 2021 年 4 月 18 日 下午 11:25 
Also, a weird thing I found out...I tried opening the same table in a new mod file, and I didn't have a single line from your mod in that table. campaign_difficulty_handicap_effects...not a single line. wh2_main_effect_agent_cap_increase_all_heroes, doesn't exist, which I assume is the one that changes. Or I am doing something very wrong. I stopped playing my HE campaign, cause I reached cap on mages and nothing increases them more.
Gvitrafn 2021 年 4 月 18 日 下午 12:49 
tried to chance the cap to 200, it doesn't seem to work. It doesn't change it in save file campaign and neither in a new campaign. I reached 100 mages and I want more, but this doesn't seem to work :/ therefore I assume it is actually cap'd
Lars  [作者] 2021 年 4 月 16 日 上午 3:41 
That won't matter, you just won't be able to recruit them everywhere without the buildings.
CTD could be a great many things, but the likelyhood of it being this mod is very very small. There are not scripts or anything fancy in it, literally just a handicap, aka difficulty modifier, that enables hero recruitment and increases hero cap.
Wyzilla 2021 年 4 月 15 日 下午 1:51 
Hm then I think it must be an update problem, got a CTD trying to start up a campaign with it. There was new heroes added after the December 2020 update.
Lars  [作者] 2021 年 4 月 15 日 上午 2:52 
It is! Not sure if you can recruit all the new heroes if SFO adds any.
Wyzilla 2021 年 4 月 15 日 上午 2:20 
I take it this is not SFO compatible?
Lars  [作者] 2021 年 3 月 21 日 上午 6:26 
Does not need an update, it should work just fine. Were there any new heroes added?
xCro_Megatron 2021 年 3 月 21 日 上午 3:19 
Update?
LICE 2021 年 3 月 20 日 下午 12:22 
update?
steelmidnight 2021 年 3 月 18 日 下午 12:37 
Lars, I was going to PM you, but I may as well tell you here so others can see it....If you buy this coming months White Dwarf Magazine, you get around 20 warhammer games for free. I was sending out notices to everyone on my friends list....Check it out.
Lars  [作者] 2021 年 2 月 28 日 上午 1:40 
If you are asking if you can add it to an existing game, yes. You can also remove it, you'll just (possibly) be way above your hero limit.
marc.on.pluto514 2021 年 2 月 27 日 下午 2:09 
save game comp?
76561198131219104 2021 年 2 月 18 日 下午 11:32 
From Youtube:steammocking:
Lars  [作者] 2021 年 2 月 15 日 上午 4:05 
This mod is not balanced in any way, I am aware of that and that is the intention.

And yes, Tomb Kings with this mod is fantastic if you ask me. Same with Beastmen and Gorebulls :)

Glad to hear you are enjoying it, thank you for the feedback!
Hawkwing 2021 年 2 月 12 日 下午 5:12 
The Tomb Kings are an amusingly imbalanced faction with this mod, due to their unique economy mechanics. As their units and heroes have no cost/upkeep, and heroes can unlock the recruitment of other units, you essentially get unlimited free/expendable top-tier units. Combined with the hero income buff spamming for what is supposed to be a low-economy race, things can get very out of hand if you choose to abuse the loopholes this mod introduces to the faction's mechanics.

Even factions with stacked hero buffs (Dwarf/Skaven engineers, for example) don't seem quite *as* absurdly broken when running this mod, as you at least still have to pay their upkeep/recruit costs and that slows down things tremendously.
Lars  [作者] 2021 年 2 月 3 日 上午 3:39 
1: They should, depending on what the max cap is.
2: Not that I am aware off. Just open this mod with the Rusted pack file manager and change the 100 agent cap to whatever. I am not aware of any ingame cap.
Sephitor 2021 年 2 月 3 日 上午 3:02 
First of all, thank you for the amazing mod!
I have a few questions:
1. Do buildings still increase the hero cap limit?
2. Is there a similar mod with a higher cap? Or is 100 a hard cap from the game?
Bo55_Ku 2021 年 1 月 24 日 下午 10:40 
So far the only hordes faction is nakal beastmen, vampire coast and chaos. Also rouge armies
Lars  [作者] 2021 年 1 月 24 日 上午 12:29 
Oh, I should have made it clear, there is a link to the Nakai mod at the bottom of the description.
I can only add recruitment to either settlements OR hordes, not both. Nakai is unique since their faction is both a horde and land faction, so two mods required.

If anyone encounters another mod that add horde versions of previously land-only factions, tell me and I might make a sub-mod for it. Maybe.
Bo55_Ku 2021 年 1 月 23 日 上午 10:28 
okay
Lars  [作者] 2021 年 1 月 22 日 下午 11:55 
There is a mod for Nakai specifically, the other hordes work fine. Won't work if you use a mod that add hordes for the races that normally do not have one.
Bo55_Ku 2021 年 1 月 22 日 下午 4:22 
Does this mod include nakal hordes or others hordes?
Lars  [作者] 2021 年 1 月 1 日 上午 5:16 
Nice.
Lars  [作者] 2021 年 1 月 1 日 上午 4:49 
Literally says in the description.