XCOM 2
[WOTC] Random Soldier Info Mod
138 条留言
[STNK] Space Ryde 2024 年 7 月 14 日 上午 7:01 
@Dragon32

i love you kiss kiss mwuah
Delta 2024 年 7 月 2 日 下午 3:52 
My isn't showing is there any confliction with this mod?
Dragon32 2024 年 5 月 28 日 下午 12:24 
[STNK] Space Ryde 2024 年 5 月 28 日 上午 11:05 
which config am i changing to put the ultrawide fix in?
jheuck 2024 年 3 月 16 日 上午 2:22 
The ultrawide config found in the description worked for me! Thanks for that!
Dragon32 2023 年 9 月 25 日 上午 11:04 
I'd certainly be interested, DaggaRoosta.
DaggaRoosta 2023 年 9 月 24 日 下午 6:39 
@Montressor This mod works fine with MNaN. The country randomizer should use MNaN's country weights, in which countries added by MNaN should show up ~20-25% of the time, so it seems you're on target.

This mod does break up the ethnic first and last name pairing MNaN does though - names are created based only on country, race/skin tone, and gender. So if you've got an Indian-American, finding a different Indian surname to match my first name takes a lot of clicking through Hispanic surnames.

I've created my own version locally that adds a "Random Full Name" button that preserves the ethnic name pairing; it's about 20 edited lines of code. If anyone wants to see the changes I made, let me know and I'll fork thades' version on Github.
Montressor 2023 年 9 月 16 日 上午 9:40 
Just tested it and it seems to pick up the nations and names sometimes. The randomization places heavy bias on the original countries and names though. Something like 80% of randomizations are the original countries and names.

Still awesome! Thank you so much!
Montressor 2023 年 9 月 16 日 上午 9:20 
awesome mod!

does this work with "More Nations and Names WotC"?
Dragon32 2023 年 2 月 19 日 上午 4:10 
@Krimsun
I asked that a while ago:
thades [author] 15 Apr, 2018 @ 2:53pm
Hey @Dragon32! This request has come up a few times and after a lot of thought I determined there was no way for me to do that in a satisfactory way, due to inconsistencies in how VPs are named.

I could conceivably make a very user-intensive mod where users would need to build their own config out for such a button, but demand is tiny and my time is so short these days. I'm sorry. :(
Krimsun 2023 年 2 月 18 日 下午 8:53 
How annoying would it be to add/make a 'random voice' button?
Cato 2023 年 1 月 27 日 上午 10:33 
Wish I had found this years ago, really helps with rolling nicknames and backstories.
Alecthelm 2022 年 5 月 23 日 上午 4:54 
as i massively store appearances in names for Uniforms, this mod is an reliefe since years, when next dark sniper viper comes up in pool, click, and its herbert the Emperor, nickname snakepride:) thx for it.
thades  [作者] 2022 年 5 月 21 日 上午 8:16 
@mustang0524 Thanks, friend :) Glad you're enjoying it. Whenever XCOM 3 drops I'm planning to do it again.
Mustang0524 2022 年 5 月 20 日 下午 7:43 
Thank you for this, you're awesome. TAKE MY POINTS!
Xector 2022 年 3 月 30 日 下午 6:48 
Nevermind I found it. steamapps>workshop>content
Xector 2022 年 3 月 30 日 下午 6:31 
Where is the mod's INI file?
mumhustlar 2021 年 9 月 20 日 下午 6:08 
@Dragon32 - nope I just realized they were not... that works now they are set up properly.

For anyone it helps running my ultrawide resolution (3440 x 1440 / 21:9) - here are my settings for the buttons to show up in the config:

RNBConf_Anchor = 3
RNBConf_PanelXOffset = -550
RNBConf_PanelYOffset = 150
thades  [作者] 2021 年 5 月 17 日 上午 11:40 
@gmes78 thanks again for making that fork that doesn't require SLG; I linked your mod in the description for this one! I hope that's okay!!
Dragon32 2020 年 11 月 21 日 下午 1:14 
@mumhustlar
It's worked for me with custom classes. Are those classes actually set-up with nicknames?
mumhustlar 2020 年 11 月 21 日 下午 1:05 
I have custom class soldiers (eg Spec Ops, Infantry) and they dont get the Nickname generator function. They are squaddie or higher. Is this a limitation of the mod with custom classes or some bug? How can I get it to pull from other lists (eg if Spec Ops > use Ranger nicknames / any nickname?)
Jack Grey 2020 年 5 月 24 日 上午 12:26 
@Dragon32
Thanks, that did the trick.
thades  [作者] 2020 年 5 月 23 日 下午 3:58 
Thanks, @gmes78!
gmes78 2020 年 5 月 23 日 下午 3:56 
I made a version of this mod that works without Shen's Last Gift. If anyone needs it, they can find it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2106864467
Dragon32 2020 年 2 月 17 日 上午 10:58 
@Mud-Eye
Try disabling Faction Flags' override of UICustomize_Info in that mod's XComEngine.ini.

Setting load order in Alternate Mod Launcher doesn't work.
Jack Grey 2020 年 2 月 17 日 上午 9:55 
@thade
Well, thanks anyway. I am not so good in such things, but I will look into it. Maybe with some divine help, I'll find a solution ^^
Until then I shall use them one after another
thades  [作者] 2020 年 2 月 17 日 上午 9:01 
@mud-eye I'd guess that FF overrides a super-class that I'm downstream from then? Just a shot in the dark :\ There are definitely mods that add flags (along with nationalities) which have worked with my mod in the past, I can't really guess what they're doing differently with FF.
Jack Grey 2020 年 2 月 17 日 上午 8:40 
Sadly not exactly.
Faction Flags is always dominant. The load order doesn't matter. Well, in my case anyways.
thades  [作者] 2020 年 2 月 17 日 上午 5:57 
Hi Mud-Eye, I'm really glad you're enjoying this mod; it's the entire reason I got into modding XCOM at all (I really wanted random nickname generation, the rest was just easy as it was adjacent in the code).

Unfortunately I'm not familiar with Faction Flags at all: my best guess is that it overrides the same class(es) I override and whichever mod is lucky enough to come up first in the load order "wins" and will work while the other one won't (does that describe your experience?) as that's usually what happens. There's no easy way to fix that, sadly. :\
Jack Grey 2020 年 2 月 15 日 上午 8:36 
well i already read it multiple times, but it doesn't hurt to tell you again: awesome mod!
but for some reason it won't work with "Faction Flags". Do you know how I can fix this?
Dragon32 2019 年 11 月 11 日 上午 10:49 
@matthew86918:
See my comment 7 Jul @ 10:42am
matthew86918 2019 年 11 月 10 日 下午 11:39 
it dont work for me anymore
thades  [作者] 2019 年 10 月 29 日 下午 3:13 
You're welcome, @voice_of_enigma. Very glad you like it. :) I'll definitely do this again for XCOM 3 whenever that lands. Unless they build it into the game finally. <3
voice of enigma 2019 年 10 月 28 日 下午 6:07 
thanks for this mod!
lil rat 2019 年 9 月 7 日 下午 1:00 
Sweeet, thanks.
thades  [作者] 2019 年 9 月 7 日 下午 12:44 
Hi @lil dave, recently when I fired it all up it still seemed to work for me (I use Unrestricted Cust too). So..I hope it will for you too!
lil rat 2019 年 9 月 7 日 上午 7:21 
I haven't been on XCOM 2 for a while and I likely won't for a few more months, is this mod's UI compatible with Unrestricted Customization?
francisthewitcher 2019 年 7 月 7 日 上午 9:58 
@Dragon32

Well shit, I guess I should randomize the names by my own.
Dragon32 2019 年 7 月 7 日 上午 7:46 
@francis_a51:
See thade's comment on that here --> 17 Dec, 2018 @ 2:39pm
francisthewitcher 2019 年 7 月 7 日 上午 7:33 
@Dragon32

It turns out I don't have that DLC, which I think it's bullshit I need that DLC to have that mod.

@Thade Seriously dude, why can't you just launch this mod without Shen's Last Gift?
Dragon32 2019 年 7 月 7 日 上午 2:42 
@francis_a51:
Do you have Shen's Last Gift?
Some great Mod Troubleshooting advice.
That recommends the excellent Community Mod Launcher [github.com], which everyone who uses mods should be using.
This guide gives some more detailed advice on using the Community Mod Launcher: Troubleshooting: Mods not working properly / at all
If you've just switched from the Firaxis Launcher, or are forced to use it, read the "Mods not activating/deactivating properly in WOTC" section of Mod not working? Mods still have their effects after you disable them?
If you're using the Community Highlander then read its specific troubleshooting advice [github.com].
francisthewitcher 2019 年 7 月 6 日 下午 8:38 
Do you know by any chance what mods is incompatible with this one? Cause my game is crashing after I installed this mod.
Rei 2019 年 7 月 2 日 下午 5:56 
WIll there be a version without Shens last gift in the near future?
Mighty442 2019 年 4 月 13 日 下午 6:54 
Been using the mod with all my soldiers, combine this mode with the
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1135224960
and you have a winning combination.
thades  [作者] 2019 年 4 月 11 日 下午 1:37 
@Mighty442 Thank you very much, I'm glad you like it. I always wanted this during XCOM 1, so the ability to build one myself for the second game was really nice for me.
Mighty442 2019 年 4 月 11 日 上午 10:16 
This mod is awesome, it's exactly what I was looking for. Thank you for this.
gurugeorge 2019 年 2 月 11 日 下午 5:19 
Oh fercryinoutloud, I discovered, after reinstalling Random info, that it was indeed Load from Character Pool (wotc) that's using the same UICustomize_info, but now they're working together!

Very mysterious, only two things I can think of is either load order (fyi LFCP is 207, RSIM is 341), or the possibility that Faction Flags was throwing a spanner in the works (I seem to recall that was red clashing with Load from Character Pool when they were together, whereas now that I'm not using faction flags and I am using RSIM, there's no red clash).

At any rate, thanks for taking the time out to respond!
thades  [作者] 2019 年 2 月 11 日 下午 4:18 
Load from Character Pool historically didn't work with this one. :) But hard to say now, I haven't tested it in a looooong time.
gurugeorge 2019 年 2 月 11 日 上午 10:50 
Hmm, on checking in AML, the only other mod I've got that uses UICustomize_Info is "Load From Character Pool." It's possible that I accidentally unloaded both that and Unrestricted Customization at the same time in my modding frenzy, and blamed the wrong mod! :) That might be the culprit instead. I'll check and get back to you (Randomize is uninstalled atm, will fiddle).

They always say don't install a bunch of mods at the same time, but I always bloody do it :)
thades  [作者] 2019 年 2 月 11 日 上午 9:17 
I personally have used Unrestricted Customization almost exclusively with this mod and it's been functional (awesome, even, I love it) but totally possible some recent change on their end ran into my mod in a bad way. Does anybody else use my mod with that one these days?