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which for me it looks like this http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1168057294
but for other peaple it looks like this https://i.ytimg.com/vi/xRHAwThEPik/hqdefault.jpg
so if it fixes it you are a fucking hero
Awesome work by the way. I'll have fun with this regardless.
Sorry it was a bit unclear in my comment.
- Map name.
- Does the console say something.
- If effect always visible is enabled.
- Single player or multi player.
- How long does it approximately take before the problem arises.
- Number of Particles/Second.
- Number of 3D Trail emitters.
If the problem is caused by too many particles emitters then it cannot be solved for now. In that case this message: ParticleEmitter: Could not make emitter! Too many emitters! appears in the console.
For flame trail use these settings:
Effect: Flame
Fade Effect: None
Particles/Second: 500
Particle Start Size: 50
Particle End Size: 50
Particle Lifetime: 0.5
Particle Maximum Roll Velocity: 180
The rest of the parameters = 0
For big flame trail use these settings:
Effect: Flame
Fade Effect: None
Particles/Second: 500
Particle Start Size: 50
Particle End Size: 200
Particle Lifetime: 0.5
Particle Maximum Roll Velocity: 180
Trail Spread: 200
The rest of the parameters = 0
For just a flame use these settings:
Effect: Flame
Fade Effect: None
Particles/Second: 100
Particle Start Size: 50
Particle End Size: 50
Particle Lifetime: 0.5
Particle Mass: -1000
Particle Maximum Roll Velocity: 180
The rest of the parameters = 0
Effect: Stunstick
Fade Effect: None
Particles/Second: 500
Particle Start Size: 50
Particle End Size: 50
Particle Lifetime: 2
If it needs to go up then Particle Mass: -500
The rest of the parameters = 0
- Removed everything on the map that could be remove = still problem
- Emitter tool gives the same problem
- CUtlLinkedList overflow! (exhausted index range) spews in the console at the moment everything glitches.
- Problem is client side.
- Server does not give any errors.
Entities: map entities or user entities?
Effect Always Visible: yes
Multi-Player
ParticleEmitter: Couldn't make emitter! Too many emitters!
I need to do it on a dirty way and in this case it would not make anything better.
The best way to avoid this error is to keep the settings low enough for now.
I was not being able to reproduce the bug of entity stops rendering. Could you give me more details?
- Map name.
- Which entities.
- If effect always visible is enabled.
- Single player or multi player.
But if you put a too high lifetime and spawn rate, EVERY ENTITY IN THE MAP BUGS UP AND STOPS RENDERING you probably need to put a particle cap on it