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i got this idea from the thunderbarge mod:
Unit limit: +1 thunderbarge
this is on the t5 engineering building, something similar could be on the t4/t5 rune building, possibly on karrak 8 peecks ancestor holds building.
Sorry TruthWarrior115.
Fixed the Custom Battles issue.
This is a great mod BTW, and I was hopping to use it with my Thorek campaign
Have you tried disabling any other mods you have other than this one to confirm if there might be a conflict? Keep in mind, this mod is not designed to work with SFO. I have a separate package with this unit included for that conversion.
I'd talk about it here but i kinda don't want someone to do what i plan to do. :)
@KingoftheWoods - Dwarves are specifically not given many large units for balance reasons. There's a reason why the core game will likely never have Dwarven Juggernauts or hewers, or barges in it. Dwarves get some of the best artillery and ranged units in the game. They are a powder-race which is meant to solidly protect their high damage units with heavily armored but expensive infantry equipped with charge defense.
I like that you've given the dawi something i think they needed but was wondering if you had plans to expand on your creations? Something i read caught my interest. If you're interested in expanding the dawi.
'The ones in Karaz a Karak are suposed to be huge Rune Guardians much larger than all the others.'
'Rune Guardians sometimes have other Runes inscribed on their weapons or armour but can only have three Runes in total, and they can have no other Master Runes'
I can give you advice on how to patch it yourself if you are having problems.
I guess that the AI can build this unit? I noticed a discussion about the limits, but I didn't see any tooltips in the campaign. How are limits calculated? I think that it would be a good idea to gave a base limit of sth like 4 and then give +1 for each lvl-5 Runeforge built.
I'm not likely going to add in any Dwarf cavalry, as there are other mods which try to fill this niche. and being a modder myself, I know better than to try and take over someone else's work :) So you'll have to wait for SorcererSupreme to update his mod, or try out the Dwarven Rollers in the "Stronger Dwarf" mod.
I did a cursory check and our unique unitIDs are distinct enough not to conflict with one another, so I'm not seeing a particular reason why this mod wouldn't work with the other two enabled. So I'm guessing there is another mod you are using which is causing the conflict.
Keep in mind this particular mod is not designed to be used with Radious or SFO. I have this unit rolled into a compilation mod to be used with either of those overhauls since large mods such as those often change building names and faction IDs.
If you are feeling adventurous (which is how I got into TWWH2 modding) you can download Pack File Manager and find the table/value to modify yourself to increase this limit :)