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Here they are.
29273
29694
Hope you will try to fix those broken spawns so your mod will be 100% perfected.
Meaning this level is now broken...
http://psteamcommunity.yuanyoumao.com/id/13371994101/screenshot/919163127423992250
Although there are few minor issues I noticed. First is how well some of enemies, especially damn kleers, blend with map's color pallete. Had to squint frequently. Second is strange ghost's hitbox, hitting them with Quantum Destabilizer was especially insonsistent for some reason. And last problem I had was with final boss, he simply refused to die although his health bar was reduced to zero long time ago. After depleting all QD's and minigun's ammo I decided to throw C4 at him...which worked, campaign was finished. Dunno, maybe I misunderstood the way he acts?
Secondly, it's not balanced at all. There's too little ammo for too many enemies, and they keep spawning forever. New ones spawn only if the old monster is dead, which cna last for minutes. Still, they often can't folow me even withing same area. That being said, the path to past areas is not sealed so I can backtrack easily at any time.
Another issue is that monsters start spawning too early, often before I collect most of ammo and items in the area.
log:
Content/SeriousSam3/Levels/Z5_Other/HollowFields.wdl:
Cannot open file Content/SeriousSamHD/Models/Plants/Trees_BB_01/Trees_BB_03.mdl
(i only have no legend of beast dlc, but its not required)