边缘世界 RimWorld

边缘世界 RimWorld

[KV] Change Research Speed
123 条留言
Ralathar44 7 月 29 日 下午 11:34 
Since Gazoose apparently nuked their update of the mod it looks like this mod needs someone else to pick it up lol.
wardogg 7 月 25 日 下午 4:23 
update this mod pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaasssssssseeeeeeeeeee
zachtac 7 月 22 日 下午 5:36 
I can't find the 1.5 version of this mod either now it desynced from my mods since it was workshop i didn't download it in time anyone have a dl link to it ?
Sumatris 7 月 21 日 下午 10:55 
I just noticed the 1.5 version of this mod being absent from my list all of a sudden. Anyone know what happened to it or its author?
ccczzz01 7 月 16 日 上午 7:06 
なぜ使えなくなったんだ?1.5リンクも
申し訳ございません。
リクエストの処理中にエラーが発生しました。
アイテムへのアクセスに失敗しました。 もう一度試してください。
ってなってるんですが?
Makujah 7 月 15 日 下午 6:43 
@Atari 2600 I've been playing with the 1.5 one from that link just a few days ago (on 1.5 client obviously), but now it perished from my mod list :O Wth does that mean, did Gazzoose nuke the mod?
Atari 2600 7 月 13 日 上午 11:43 
The links go to: "Sorry!
An error was encountered while processing your request:

There was a problem accessing the item. Please try again."

Anyone know of a mod that does the same with research speed?

Where can we manually change it if not?
KiameV  [作者] 1 月 26 日 下午 7:24 
@Angels_Rising
This has been picked up by another modder - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878619856
Angels_Rising 1 月 26 日 下午 6:55 
This was the most important mod on my list. I was so happy I even gave you a Steam award. Only to find out it is not updated to the latest version of Rimworld. Please update. Thank you.
Gazzoose™ 2022 年 10 月 22 日 下午 1:57 
Hello! Took the liberty of recompiling this to work with 1.4, minimal changes needed (just added new references and commented out some debug lines) seems to work but idk if the Tech Advancing functionality works as intended https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878619856
KiameV  [作者] 2022 年 10 月 6 日 下午 8:57 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
东方彩虹🌈 2022 年 10 月 5 日 下午 6:15 
thanks
KiameV  [作者] 2022 年 7 月 30 日 下午 2:20 
Just tested and it's working fine.

Just to make sure you have the game running, then adjust the `Game` value and apply?

If you set `Global` then load an existing game it will not update. `Global` only applies to new games.
B.O.D 2022 年 7 月 30 日 上午 9:38 
It doesn't work. I tried 0.1, 0.01, 0.001, 2, 3, 5 .. and nothing.
chasicles 2021 年 12 月 16 日 下午 5:21 
Aight thx
KiameV  [作者] 2021 年 12 月 16 日 下午 5:18 
0.1 is faster as it takes a tenth of the time
chasicles 2021 年 12 月 15 日 下午 2:10 
"A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete" im confused rn. So i cant make it go faster???
Space Hero 2021 年 11 月 24 日 上午 8:23 
@idobdv2009 get mod manager
MermoTEC1133 2021 年 11 月 17 日 上午 6:24 
how do i use that mod
help pls
Sumatris 2021 年 7 月 19 日 上午 7:38 
Would you consider adding post-spacer technology levels to the options menu? By now there are so many mods that introduce ultratech or even archotech research options that spacer starts feeling like late-midgame instead of the be-all-end-all it's usually treated as.
KiameV  [作者] 2021 年 7 月 8 日 下午 7:35 
Updated for 1.3
Rocky Bukkake 2021 年 6 月 26 日 下午 8:57 
Nevermind, just found it, it literally shows up as Change Research Speed. dunno how I missed it the first time
Rocky Bukkake 2021 年 6 月 26 日 下午 8:49 
Same, I can't find it either.
KiameV  [作者] 2021 年 6 月 13 日 下午 10:36 
Hmm interesting. If you find the issue let me know. And just to make sure, are there any error messages either when the game loads or when you open the Mod Settings window?
Omega13 2021 年 6 月 13 日 下午 10:04 
Yeah I am guessing I must have some sort of weird mod conflict
Omega13 2021 年 6 月 13 日 下午 9:57 
Yes, I did. Though I am currently double checking to see if I missed something and accidentally allowed the game to revert to its old mod list.
KiameV  [作者] 2021 年 6 月 13 日 下午 9:41 
Real quick, have you enabled the mod?
Omega13 2021 年 6 月 13 日 下午 9:37 
After installing this mod, I am not finding any applicable entry under Mod Settings with which to use it.
SkyLarkBlue 2021 年 5 月 5 日 下午 4:35 
I'm having load issues too and I just noticed today I get a research speed message at the top just before loading fails. I also run DubsMintMenus. This has been happening for a while, but the second time I try to load the game it always works so it hasn't bugged me much. Lmk if anyone has any solutions or needs any corroborating info. Maybe it's already been solved if I start a new game? I have definitely updated my mods since 4/17 when AngleWyrm said a fix went out.
Alu 2021 年 4 月 17 日 下午 7:01 
didnt know exactly which so i had just opted to send on both ends of the issue
Alu 2021 年 4 月 17 日 下午 7:00 
thats fine i sent to both
KiameV  [作者] 2021 年 4 月 17 日 下午 6:59 
This mod does not modify LoadGame which is called from Save game which is shown in the logs.
Alu 2021 年 4 月 17 日 下午 2:56 
appears to still be happening , check if updated if s then not fixed
AngleWyrm 2021 年 4 月 17 日 下午 1:49 
I've brought this to the attention of the author of Dubs Mint Menus, and he uploaded a fix.
Gazzoose™ 2021 年 4 月 17 日 下午 1:27 
@AngleWyrm unfortunately this only resolved the issue for a single run, came back when I restarted the game. Also discovered that removing this mod made all my research incomplete as the game wrote the modded research progress to my save, thankfully I wasn't too far in so I could just edit my save to re-complete the default research
AngleWyrm 2021 年 4 月 16 日 上午 9:49 
@Gazzoose, where did you find the config file for Dub's Mint Menu?
I'm also having a problem with loading save files, and would like to try this solution.
Gazzoose™ 2021 年 4 月 16 日 上午 9:21 
Follow up: I deleted my config for Dub's Mint Menu and reset the Research window width to 500, seems to have resolved the issue for me now
Gazzoose™ 2021 年 4 月 16 日 上午 9:07 
Same as Nex-Razin, this mod apparently seems to have a conflict with Dub's Mint Menus - removing either no longer causes savegames to be unloadable.
Nex-Razin 2021 年 4 月 13 日 上午 5:55 
I was also having the corrupt save issues, I think it became unusable with dubwise's mint menu.
KiameV  [作者] 2021 年 3 月 30 日 下午 5:57 
Strange, first time I've heard of this issue
O R'lyeh Chiko Stan? 2021 年 3 月 30 日 下午 2:28 
I'm not sure why, but this mod causes saves to become corrupted upon attempting to load in after exiting out of rimworld entirely. The only remedy I've found is this corruption dose not effect autosaves.
KiameV  [作者] 2021 年 3 月 9 日 下午 7:48 
Any number you can fit in the text box and can be converted into a 32 bit float can be represented. If you want "20000.2" you can. If you want "1.33333" you can.
I prefer a text box over a slider as a slider limits what you can do and is not precise. A text box allows freedom and precision.

As for whether commas work, they do! Both 1,32 and 1.32 work!

If you're curious here's documentation on 32 bit floating numbers in C# - https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/builtin-types/floating-point-numeric-types
KiameV  [作者] 2021 年 3 月 9 日 下午 7:47 
@mkdr - At this point I can tell you haven't even tried this mod. You haven't entered a number into the text box and hit the "Apply" button. If you had you would have seen the success message on the top left and a "good" beep if your number is valid. If you had entered an invalid number you would have heard a "negative" beep and a failed to apply setting message. If feels like you're now trolling this mod and I'd ask you politely stop and just try this mod out or delete it and forget about it.
mkdr 2021 年 3 月 9 日 上午 8:33 
Is 1.25 also allowed? 1.33333 too? There need to be a filter or mask which filters automatically inputs. Or give a input what input is allowed. In most countries it is 1,3 for example not 1.3. Is the mod also multiplayer compatible? Or could it cause issues?
KiameV  [作者] 2021 年 3 月 8 日 下午 8:33 
@mkdr
AngleWyrm is correct (thanks!). This is all based off fractions where 1.0 is default. 0.5 is half the time to research. 2.0 is double the time to research. In the mod's options you can adjust global settings (will apply to all new games in the future) or the current game's research speed.
AngleWyrm 2021 年 3 月 8 日 下午 1:49 
@mkdr, setting the multiplier to a fraction smaller than 1 speeds up research and setting it larger than 1 slows research down. The settings take effect immediately.
mkdr 2021 年 3 月 8 日 上午 10:41 
Can you change the value in mid game? Or do you have to do it before loading? Changes will take effect mid game? You should also maybe give a hint what numbers are allowed. n.m is allowed I guess? And it has to be . not , right?
KiameV  [作者] 2021 年 2 月 26 日 下午 8:01 
You can move to spacer but the game doesn't define any advantages for that level so it'd just change the text. I want to say it broke something too but it's been too long to remember. In short I just limited how far a colony could advance. (really it just decreases the time to research each tech as a colony advances)
Depraved Arachnophile 2021 年 2 月 26 日 下午 7:55 
Is it possible to go beyond the Spacer tech level if certain mods or expansions have technologies in Ultratech range or beyond?