安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






That method is limited to 10 doors. Alternatively, you can clutter up your control panel block list and add all the shutter doors to a group and have the Event Controller open and close the group. That supports an unlimited number of doors, at the cost of a line of unhideable clutter in the UI.
Doors, Tanks, Lights, LCDs...
(small grid small oxygen tanks are not recognised)
However, when I try to load up that same old script, it doesn't work. I'm hoping that maybe, you can add that window shutter function back to AA. Or even make a small dedicated script for that.
Thank you for everything, and for any consideration of my request.
Tiny airlocks will sometimes vent my large space station when walking through them, a different very old airlock script has no issues with the same airlock.
My hangar depressurizes and functions, but the airtight doors open slightly before the hangar is depressurized and I lose about 5% of my oxygen each cycle.
Frostbite gates inside my station even with pressure on both sides will sometimes cause me to lose all station pressure when I open or close them, again even with no where for the air to escape.
I cant get any of these to occur with the script disabled.
I wish it worked properly for me, it fits the bill for what I need!
if it's in the same group it acts like an airlock
Would you be able to make this trigger Timer blocks on different portions of the cycle? For example #DS for Depressurisation Start, #DE for Depressurisation End, #PS etc
that, or make it so that any door in a hangar group doesn't auto close - I have some cool windows between rooms that class as doors, and I want to open them automatically when the room is pressurised.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1491341081
#Ignore
#Manual
Is there any way to disable tiny airlocks? I'm trying to use double wide doors from a mod but it keeps assigning them as a tiny airlock. I'd love to keep using the auto close feature, so #Ignore and #Manual don't really fit the situation :c
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1975286864
but it still work