武装突袭3

武装突袭3

Rested Weapon Movement
169 条留言
Teurastaja 1 月 7 日 上午 2:27 
For what I remember, the player seems to jog a little faster than the NPCs. I could be wrong though.:steammocking:
honger 2024 年 1 月 16 日 上午 11:11 
Some time ago I noticed that with that mod, when player enables the 2xCtrl stance (weapon lowered down) and starts moving, he will be faster than the AI. Not sure if this would ever be fixed but leaving this as a notice in case someone would want to tweak the anim speeds.
Cav 2023 年 2 月 24 日 上午 1:22 
As of this date I can also confirm this is working and we run 150 mods... But the one mod we do not run is P.I.R. so I can not comment on that .
honger 2023 年 1 月 28 日 上午 7:55 
It works as always with no issues. Don't load 100s of mods at once if you want your preset working.
mfrisch100 2023 年 1 月 22 日 上午 3:30 
Seems to be broken since the latest ARMA updates. Any alternatives?
Chimpanzini Bananini 2021 年 9 月 27 日 上午 6:34 
Hello, I am making an addon that collects some small addons to use with friends, I would like to know can I include your addon in this, obviously you will be mentioned along with the url of the workshop. I will upload the mod in private since it is not for any type of public use, or, obviously, commercial use.
dong 2021 年 5 月 7 日 上午 8:45 
Doesn’t work,how can I use it?
coreia 2021 年 4 月 24 日 上午 10:49 
Just me that the mod is not working anymore?
Greifus_OnE 2021 年 4 月 1 日 下午 8:10 
Good find, it's a little different from Rested Weapon, but overall it makes for a perfect replacement.
Mayoringram 2021 年 3 月 28 日 下午 12:00 
I found an another mod for PiR users, I mean you won't still be able to use this mod but it replaces it's own animations with the ones kinda looking like this mod's, just a heads up.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2411197915
Greifus_OnE 2021 年 3 月 21 日 上午 7:44 
@Frosted Vert
I don't believe it is a platform update that is the culprit. If you run this mod by itself with vanilla ARMA 3 and nothing else, the mod still works fine.
There now appears to be a conflict between Rested Weapon Movement and the Project Injury Reaction mod, as that mod also modifies and adds new animation behaviors to the game. If you unload the PIR mod and leave Rested Weapon enabled, then the correct low ready animation will play.
Unfortunately, this probably means that if you are reliant on the PIR mod for your ARMA experience, then you'll have to remove Rested Weapon, unless one or the other does something to change this.
Sneakypeaky  [作者] 2021 年 3 月 13 日 下午 9:02 
I honestly forget everything. I had to look up many tutorials scattered on the official site and non official videos and still had trouble getting it to work, (I hate C++) luckily Kol9yN was kind enough to point me in the right direction when I got stuck. I donno man, I feel bad but all I can do is wish you the best of luck.
Yo Gabba Gabba! 2021 年 3 月 13 日 下午 2:42 
Oh darn. I hope you reconsider, this was an all-time great mod.

if I were to check which files BIS would have updated, where would I look?
Sneakypeaky  [作者] 2021 年 3 月 12 日 上午 8:08 
I'm happy that many people enjoy this mod but I do not offer support for it anymore, I don't have access to the original files nor do I have to time to relearn how to dig through and fix things for updates. I'm really sorry. The mod is free to redistribute and modify as you wish.
Yo Gabba Gabba! 2021 年 3 月 12 日 上午 6:17 
I'm not sure if there was an update to ArmA or to one of the major mods, but my player is back to running while carrying his rifle in a high chicken wing. Any chance you could give things a once over?

It's strange to say, but I can't imagine going back to playing without this mod.
Sneakypeaky  [作者] 2020 年 11 月 24 日 下午 8:00 
The ai use an animation that looks better in third person. The players use a different animation that is up farther in view of the fps camera. It was a design choice by the devs to make the game feel more familiar with other shooters on the market.
Yo Gabba Gabba! 2020 年 11 月 24 日 下午 7:54 
Were the player or AI using "better" animations, from a realism/detail/mocap point of view?
Oldru_Vallière 2020 年 9 月 12 日 上午 9:24 
kinda the advantage of having your weapon lowered, you move faster because this mod puts the weapon in the fully down position as if you are walking which is lower than just double tapping ctrl
gman 2020 年 9 月 12 日 上午 5:19 
Great mod but I dont like the fact that it makes you move faster than vanilla. Its almost sprint speed
Sneakypeaky  [作者] 2020 年 6 月 3 日 上午 9:17 
Free to use as you see fit.
Oldru_Vallière 2020 年 6 月 2 日 下午 10:47 
@Kronk

I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
Sneakypeaky  [作者] 2020 年 4 月 6 日 上午 11:02 
Yes just default files. I don't code so I just renamed them to use a simple path but it doesn't really matter. Your free to use my files if you want, I unfortunately don't have them anymore.
The Man Who Sold The World 2020 年 4 月 5 日 下午 8:00 
Did you any work about .rtm files? I saw your addons contain files moving animation like a.rtm, w.rtm etc. However, they are just default files from Arma 3 but only changed name by you?
The Man Who Sold The World 2020 年 4 月 5 日 下午 7:41 
It must be "moving" animation but when I try to change them it turns to be static animation...
The Man Who Sold The World 2020 年 4 月 5 日 下午 7:40 
Thanks you for answer my question. I mean I ported animations from Arma 3 .pbo file but it's not a "moving" animation but it's "static" animation. I just wonder you had same problem like me.
Sneakypeaky  [作者] 2020 年 4 月 5 日 下午 7:07 
The animations that the AI use can be found in the animation viewer. I forget what they are named but you should find them with ease. I don't quite understand what you mean "and didn't those animations static"
The Man Who Sold The World 2020 年 4 月 5 日 下午 6:44 
Hi. I really enjoy your addon. But i have few question. Where did you find animations that are used by AI? And didn't those animations "static"? I'm working on making new addon like this and i try to port some Arma 3 default but it's "static" animation. The problem is those animation are not actually static animations.
gunk sucker 2019 年 10 月 31 日 下午 9:03 
You should update this version with a proper key. If you don't know how I can take over if you'd like.
Smoker 2019 年 6 月 29 日 上午 1:55 
Is this mod clientside ?
Gehock 2019 年 6 月 4 日 上午 10:02 
@banebu The resigned version (also linked at the bottom of the original description) has a working key
Sneakypeaky  [作者] 2019 年 6 月 2 日 下午 9:08 
Sorry guys, after a fresh reinstall I don't have the original files, nor do I have the time to relearn how to republish the mod. Anybody is more than welcome to take over and republish.
banebu 2019 年 6 月 2 日 上午 7:55 
Could you add a public key to the mod for the purpose of signature verification?
[ACPL] Jon 2019 年 3 月 13 日 上午 10:46 
Swapped Crouch Move should be switch back to Default and it would be perfect.
Toby S. 2018 年 8 月 22 日 下午 1:30 
Think you could add in the old walking with weapon lowered anim with 1 arm to the side?
Bvnditi 2018 年 7 月 29 日 上午 5:24 
@ctrsnarebear You can change that in the actual ACE settings - clientside for local usage and serverside for MP.
Salty Bear 2018 年 7 月 28 日 下午 5:51 
I love the concept. My only problem is that using ACE3, the actual "Lower Weapon" action causes you to run just a bit slower and use up less stamina. This mod makes it difficult to do that - I can't tell if my weapon is lowered (for stamina purposes) or not. If you could make it so this mod makes your stamina not get eaten up so fast, I think that'd be helpful.
Ice 2018 年 6 月 2 日 下午 6:34 
I would like to request to use this modification's PBOs in my group's modification. Thanks so much for your work! If it is alright with you, I would give links and credit in the mod's description. Completely understand if the answer is no. Thanks for the consideration!

Sam
Blindside 2018 年 3 月 10 日 上午 12:10 
Really love the mod man :) I've had this idea years ago and it fits so well. A quick suggestion though that maybe you can make as a seperate mod, but do you think you could increase the speed for the swimming animation with no dive gear equipped?
dirty3rd11b 2018 年 2 月 13 日 上午 12:27 
That's a bummer man. Thank you for the effort though, still a great mod.
Sneakypeaky  [作者] 2018 年 2 月 12 日 下午 8:17 
This was close to what I was aiming for but had trouble locating the functions that controled the weapon lower system. I could edit the speeds and swap out animations but couldn't get rid of that annoying forced movement that freeses your character as he changes stances. For now progress has haulted. Here's hoping that Arma4 uses a less clunky system.
dirty3rd11b 2018 年 2 月 12 日 下午 12:56 
First, great mod, cured a serious pet peeve of mine! Is there any way you can make it so the ai have their weapons in a rested position while walking? You can currently have this if they are in 'safe' behavior but they move to a 'file' formation by default. Kind of silly, nobody walks around on patrol in a wedge at the high ready...
Sneakypeaky  [作者] 2018 年 2 月 4 日 下午 4:46 
It's been a while since I published it, but I'll see if I can find where I placed the key
Gehock 2018 年 2 月 4 日 下午 12:59 
The .pbo seems to be signed but the .bikey isn't included in the mod. Where could I find the key file?
SlimNinjaRuu 2018 年 1 月 4 日 上午 8:21 
Veeeeryyyy Niiiceee
Aron 2017 年 12 月 31 日 上午 12:54 
Great Quality of life mod!
=7Cav=SSG.Taylor.C 2017 年 12 月 28 日 下午 11:03 
I would love to know how you made the mod to make my own based off of your idea.
ReaperCide 2017 年 12 月 28 日 上午 11:49 
very good! :D
Bud Liteyear 2017 年 12 月 27 日 下午 2:41 
I wish there was a way to change the animation presets in game, so certain soldiers used different postures. When I run WWII mods, it looks odd: troops didn't carry weapons in the low & ready position in the old days, it wasn't practical back then. It looks odd when you see a man with a full sized M1 Garand drawing lines in the grass with his bayonet.
Diego 2017 年 12 月 23 日 下午 12:47 
possible to add a key to swap between default and mod animation? would be really nice
J4KC4L 2017 年 11 月 19 日 上午 11:35 
@PLDRC117 I use this with RHS, it seems to work fine.